On the subject:
It's like this, right now everything I've seen except for "poll of the moment" shows a massive interest in the "bad" side. Sith, Bounty Hunter, etc. It's very similar to what happened with say Destruction in WAR. There also seems to be a lot more attention being paid to the bad guys, the good guys, including the Jedi, seeming pretty bland in comparison.
In a practical sense, Sith, Bounty Hunters, etc... just seem cooler than their good counterparts. What's more looking at this from the perspective of PVP and such I honestly think characters like The Smuggler look far too situational to be effective.
What's more I personally think the whole idea of Bounty Hunters being "Evil" is a bad idea. I think if anything both Smugglers and Bounty Hunters should be defined as "Neutral". Though I guess that is hard for them to do.
As far as nobody wanting to play non-force users, well that depends on a number of factors. Among them whether or not they expand the arsenal of weapons in the game (which they typically do) to be cooler than just "muh, I have a Blaster". Generally speaking in Space Fantasy there are tons of things I would be using for combat against force users other than blasters. The movies don't go into this (for obvious reasons) but there is plenty of things that can make your gun toting character cool.
Plus if they start going into non-canon sources again, things like Teras Kasi, cybernetic enhancements, and similar things can easily put people on the level of Jedi.
Assuming they limit the Sith and Jedi options based on the respective orders and codes, there is a lot of appeal to being a very tough freebooter who has a wider range of options.
In Star Wars Galaxies I think the "Jedi Mania" once they made them availible was largely because by the time they were out there most of the player base had already played tons of differant kinds of characters, yet the Jedi requirements were so insane, that most people had never seen one.
SWG had the entire "one character per server" thing (at least when I played, which was before the engine change and Jedi became common). What this meant was that most people generally had a crafter or two running stores on a couple of servers, where they would just pop in to gather their resources and stock ther vendor (until they inevitably got bored with it). Then they'd have a server where they had their fighting character. Typically your player would then wind up with a service character on yet another server where they would run a dance-bot, or doctor. By the time Jedi came out everyone probably just picked another server where they would run a Jedi, and since they had done everything else... guess what you saw everyone playing? Proliferation of course meant that the service industry gravitated towards what people were playing, and this of course meant new players (I doubt there really were many) pretty much had to go Jedi because it was difficult to get stuff for anything else. Sort of like how playing a fighting character that wasn't the current "in thing" meant that it took 10x as much effort to find someone who was actually producing what you needed.
If all the options are there from the beginning, I think that you will see a varied player base if they do it right. BUT Force Users will always be far more common than they should be in the Star Wars universe, such are the realities of an RPG.
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If anything I think Anakin Skywalker and the Star Wars prequels kind of ruined Jedi in the minds of many people. Especially those who really don't understand what was going on. Basically Star Wars works on a cycle where the Force dictates that there is an era of good followed by a period of balance, followed by an era of evil, which is in turn followed by balance, and then another era of good... ad infinium. This is why the Jedi misunderstood what was going on with Anakin and the prophecy that he was going to bring "Balance". When the good guys are already in control the only way to balance things is for them to go down. The Sith are only stronger because as the good guys say "the force is cloudy" and their powers are weakening, where the Sith are becoming stronger because The Force itself is conspiring to bring down the good guys. Star wars is really a pretty messed up storyline when you get down to it. The "New Republic" being conceptually doomed. The time of the empire was "balance" (only a few Jedi and Sith at all) but as some things have shown the New Republic that is formed is hardly a utopia and in the end will be akin to the Sith Empire and gets to sit around and rule the galaxy for the next several thousand years, until the good side goes on the ascension again, brings balanced chaos, and overthrows it.
George Lucas apparently helped write the KOTR games scripts, and was responsible for a bit of what was involved in KOTR II, where the central motivation for Kreia was to end the cycle entirely by killing the force and ALL force users to give people control of their destiny.
At any rate, this huge Sith Empire which was in control of a good portion of space which is just meeting The Republic is supposed to not only be going down, but going down hard. They are annhilated at this time period so badly that nobody even knows what a Sith is come the "main" Star Wars timeline.
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At any rate, despite how this looks, I think they really need to pimp the good guys up, and nerf the bad guys somewhat already. Even if the classes look balanced, I think the sheer number of bad guys we're going to see needs to be compensated for.
I expect to see a LOT more people trying to be Bounty Hunters, or lightning-throwing badasses than to want to imitate Luke Skywalker, Obi-Wan, or Anakin (whose portrayal has done irrevocable harm to the franchise... thanks George).
Oh and for the record, I wouldn't be surprised if the Sith wind up with a Hunter Killer droid character, and the Good guys wind up with a Gungan Hunter.