To me, of course. I blame their marketing dept for not trying to sell the game to me personally. I'd have bought it. (Seriously, I love that concept and will probably pick the game up as soon as money allows.)Andy Chalk said:The problem was that we made Blur; real cars in realistic cities with power ups. Who were we selling that game to?
Too bad that it went down, but it seems to have done so gracefully. It's a good think that Activision is on the tightrope as to not repeat their Infinity Ward fiasco. Maybe a few more years and we'll be willing to give it the benefit of doubt, like EA.