The final Boss of Ninja Gaiden,you figure that he kicked your ass so handly early in the game that this is going to be a nasty fight. Nope, just spam flying sparrow and the dude didn't know what hit him.
That only worked in the original... same with Alma and Doku. Once NG Black came out they nerfed the Flying Swallow for boss fights, and it stayed nerfed for NG Sigma
The final Boss of Ninja Gaiden,you figure that he kicked your ass so handly early in the game that this is going to be a nasty fight. Nope, just spam flying sparrow and the dude didn't know what hit him.
That only worked in the original... same with Alma and Doku. Once NG Black came out they nerfed the Flying Swallow for boss fights, and it stayed nerfed for NG Sigma
So I was playing through Deus Ex: Human Revolution recently and...
the second boss fight, the one that takes place in Eliza's core room was really, really easy. I didn't grab the heavy rifle before going in, I didn't use my guns to electrocute the ground, I just used my Typhoon on her twice. That's it! That killed her! It was really weird because combat in the game is normally very challenging, especially if you sank all your upgrade points into stealth and hacking.
So, has anyone else played a game with a oddly easy boss fight?
EDIT: I tried the boss fight in Deus Ex: HR without using the Typhoon and it was really hard! But the Typhoon is so overpowered that it just felt like a waste not to use it, especially since there was lots of Typhoon ammo in that room.
This boss fight was easy for me, too, but for a different reason. When I tried it, she got stuck in the scenery before she even hit me once. From there, it was a matter of standing in one place and shooting repeatedly.
From what I hear, I dodged a (figurative, and literal) bullet with this one.
The huge robo-scorpion just before you confront Mobius. I had the Sneak robot disabling perk, and I just snuck behind it, disabled it, and then shot it a few times. Couldn't believe it was so easy, especially after I went 'round the room afterwards and saw all the other things I could've done to make it even easier..
The final boss of Space Marine. The engagement before the boss fight was really damn hard(you versus... six chaos marines?), but the fight itself? Seriously, it was a big quick-time event where a space marine captain punches a demon prince in the face until he explodes.
Wilhelm is so trivial that he'll be half dead by the time the voiceovers have stopped shitting themselves at how much of a badass he is, and if you go into the nice enclosed structure at one side of the area the Bunker is in it can't hit you at all for 90% of the fight and the only threat is suicide robits.
The huge robo-scorpion just before you confront Mobius. I had the Sneak robot disabling perk, and I just snuck behind it, disabled it, and then shot it a few times. Couldn't believe it was so easy, especially after I went 'round the room afterwards and saw all the other things I could've done to make it even easier..
Even if you don't have that perk there's a console in the area that just lets you turn the robo-scorpion off. Job done.
But that's actually good, because it shows that your character skills matter, even in boss fights.
Also, I killed Rawr with a single shot. Admittedly, it was a headshot from stealth with a high explosive .50cal bullet, and there were a bunch of plasma mines between me and him in case it didn't work, but one shot none the less. Because my skills and perks mattered.
The huge robo-scorpion just before you confront Mobius. I had the Sneak robot disabling perk, and I just snuck behind it, disabled it, and then shot it a few times. Couldn't believe it was so easy, especially after I went 'round the room afterwards and saw all the other things I could've done to make it even easier..
Even if you don't have that perk there's a console in the area that just lets you turn the robo-scorpion off. Job done.
But that's actually good, because it shows that your character skills matter, even in boss fights.
Also, I killed Rawr with a single shot. Admittedly, it was a headshot from stealth with a high explosive .50cal bullet, and there were a bunch of plasma mines between me and him in case it didn't work, but one shot none the less. Because my skills and perks mattered.
True, true... I had to whittle Rawr down with the flaregun and all the grenades that I had. Took many, many tries due to missing as he was coming back towards me, and then getting decapitated.
True, true... I had to whittle Rawr down with the flaregun and all the grenades that I had. Took many, many tries due to missing as he was coming back towards me, and then getting decapitated.
I'd built the character from the ground up as a critical hit monster. I was maybe about 3% off the highest crit rate you could get, and had all the crit damage stacking bonuses. I had a pistol I could one shot regular Deathclaws with from stealth with a headshot.
I did a quick skim and as far as I saw nobody mentioned Bioshock! Honestly, that last boss fight, besides being an anomaly in that game, was piss easy for me. And hell, everyone says that whole game is easy, but that just didn't ring true for me, so the fact I didn't fear death at all at the end was something else.
Also the end of Half Life 2. For a shooter game, that end sequence didn't require a lot of shooting.
Diablo himself from the first Diablo game. Several people I know killed him accidently without him being on screen, in a couple of cases (including mine) not even knowing he was there. I played an archer and put almost everything into an electrical attack that scattered out along the floor. It did a ton of damage in a large area and I could cast it almost continuously.
I knew I was near the end of the game, but when I got jumped by a bunch of tough-looking things I didn't expect that to be Diablo's room. I over-spammed my electric attack, and killed Diablo off-screen while he was still far enough away to not activate. The game ended while I was still waiting for my electric attacks to stop, and I didn't get the ending I assume because Diablo never activated.
A friend saw Diablo and didn't think he was ready for the fight, so he summoned some golems to cover his retreat and ran away. The golems killed Diablo before he could exit the level. At least he activated Diablo and got the ending...
These are actually two of my favorite game enders! With Lord Lucien, the final boss fight has already taken place when you take down the giant shard which has be causing havoc throughout the game; the following sequence is essentially the final cutscene, in keeping with the in-game scene which separate Fable 2 from the rest of the series. It's just most folk plain didn't get it... so we ended up with Fable 3. Eugh.
As for Old King Allant... An entire gauntlet of harrowing horrors leading you to this, a broken man possessed of power so great and corrupt that it consumer his mighty soul, leaving little more than a freakish, Lovecraftian husk which can barely move. What better finale for such a melancholic journey?
As for me, I killed Mannimarco King of Worms with a single hit on my main Oblivion file... And I wasn't exactly OP at that point, either. Talk about anti-climax... I was a hyped for a massive wizardoff!
Darth Malak in KOTOR I was even easier for me, though he took longer. Guardian Leap with two one-handed Master Flurries with Master Speed active meant 13 attacks before he could hit me twice, then it was just waiting for him to heal back up so I could jump at him again. Maybe I had an insane damage stat against Dark Side users (PC Yavin IV station crystal) but still... He almost killed me once?
Marluxia 2nd form from Kingdom Hearts CoM and Re:CoM. Sure, they added an extra stage to Marluxia in Re:CoM, but still he was the final stage of the final boss in CoM and he was even easier than his first form, which was just an illusion of him. That's just kind of sad. Before I got Re:CoM I convinced myself that I may have just lucked out, but then I got Re:CoM and realized that 2nd stage really was just easy as fuck.
Also, on a separate note, I can't really say that I understand all the flack that CoM/Re:CoM get. I really enjoyed those games, and I thought that the card system was very fun and fairly fluid for what it was.
The Twins in the Scott Pilgrim vs. The World game. I mean, most of the bosses are easy if you have good stats, but this just takes ease to a whole new level, as they actually kill themselves. All you have to do is stand still when the two of them join hands, and throw a punch at you that sends you flying. You rebound off the edge of the screen and hit them with your body coming back, which in turn KO's them both in one hit and gives you the achievement for such!
Considering their stage is probably the hardest in the game, they really go down easy.
The Moonlight Butterfly from Dark Souls was ridiculously easy compared to even the first boss, since it has very little health and only attacks with easily-dodgable magic projectiles. A few Fire Orbs took care of it.
Also, Screaming Mantis in Metal Gear Solid 4. After working out what you have to do and shooting a few FROGs, you remove all of her health by just shaking the controller.
Ornstein and Smough from Dark Souls. I'd heard that fight talked up for so long as this rage-quit inducing torture session and I breezed through it on my first attempt.
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