Black Desert Online

Recommended Videos

CritialGaming

New member
Mar 25, 2015
2,170
0
0
So I've been watching a bunch of Youtube videos about this game and it looks really interesting. I've been looking for a new MMO to sink my teeth into and this game sounds like something I could really enjoy. I love the idea of no real level cap (like paragon levels in Diablo 3), the ability to make progress while AFK, The wide arrays of progression from owning properties and what seems to be extensive crafting. I am a fan of mindless grindy games, because they let me listen to podcasts while still doing something, so i have no fear of the grind.

My question to you Escapist folks is, have you played it? What do you think? What parts do you like, what do you dislike?

Let me know.
 

Nedoras

New member
Jan 8, 2010
506
0
0
Walls of text inbound.

I've been playing it since launch, and it's...not completely there yet but still fun. By that I mean that some features simply aren't in the Western release yet, such as sieges and node wars between guilds which is a big deal. As of right now, the only reason to wage war on another guild is for the fun of it or disputes over farming spots. PvP is the main draw of this game, there is basically no "traditional" PvE endgame what so ever, so it missing some of the core PvP features is a mark against it until it's added. However, the game itself is fun and feels different enough from other MMOs.

You mentioned owning properties and that's a big part of the game. Doing quests gives you "contribution" exp which in turn gives you contribution points as you gain enough of it. These points can be spent on buying property or investing in nodes (various locations in game). You don't need property per say to craft general items, but you do need them to craft more advanced items such as wagons, boats, horse equipment, etc. You need workers to actually use the various workstations you turn the properties into however, and in a logical way. For example, lets say you want to make a fishing boat. First you would need to get some property that's able to be turned into a boatyard (I believe that's what it's called). Once you do that you need workers to actually work in that boatyard, and to get those workers, you need to own property for them to live in (which is called lodging in game). Then you actually need the materials needed to make the boat, which you could either get yourself, or have your workers get it for you. Some nodes have sub-nodes which are basically gathering nodes for your workers. Lets say you need birch plywood to make your boat, which requires birch timber to make, but you don't want to get it all yourself. You could simply invest in a node that has a Birch timber gathering node attached to it, and then send your workers off to get a bunch for you. In order to invest in a node however, it has to be able to be connected to a node you already invested in (it'll show you in game on the map which nodes will connect to ones you already own). You could then take that timber, and either turn it into the plywood yourself which is it's own two step process...or if you own a building capable of being turned into what's basically a woodshop, you can have your workers do that too. Workers themselves level up, gain skills, and can be promoted into higher tier as well...however they do have stamina, with each action they do using up one stamina. That's easily refilled however with alcohol...lots and lots of alcohol =)

The professions in the game just feel better or different as well, as you have to invest and do more with them other than simply getting a higher tier tool. Say you want to be a trader for example. Well, you're going to need a trading wagon to carry around all of your goods, which means either buying one of the basic ones from a local stable or making one yourself by getting some property that lets you do so. Then you're going to need a few horses to actually pull your wagon, which you can either tame yourself (which is a whole other can of worms) or buy one from either a stable master or from another player off the horse market. After you have your horses and wagon, you then need to go to a trader npc and buy some general goods to fill your wagon. The goods vary in what they are, from books, to perishables, to art, with some goods not being able to be purchased until you hit a higher trade mastery level. You can also haggle with the trader to get a better deal, or get some insight on where would be best to sell the goods you purchased. Those two actions cost energy, which is a bit of a flaw of the game I'll get into later. Now you're ready to get on your wagon, and go sell those goods. However there's one other catch: you need to be linked to the node you plan to sell your goods in, in order to get full value or more for your goods. So being a trader also involves a lot of exploring and linking nodes across various countries in order to get as much as you can for the goods you're trading in. After all, selling some fine wine to a trader in a capital city miles away from where you bought that wine will be far more profitable than selling it to a local farm just outside town (in most cases anyway). I find the professions to be quite oddly fun, to the point where I'm level 39 (soft cap is 50) and I've barely fought any enemies. I've just been sailing the seas and fishing, making a ton of money I don't know what to do with. Most goods you get from professions you don't sell to other players by the way, but to in game trader npcs for prices based on supply and demand.

The economy of the game is..really different in that the players actually can't set the prices. There's more or less an in game economy based on supply and demand (for the most part anyway), with players being able to set either a minimum or maximum amount on an item based on the current economy. In some ways, this is fantastic, as the economy will never hit a point where it's so insane that new players down the road will be overwhelmed by how much they need to make to get decent gear and just stop playing. That's a problem I've seen hit so many other MMOs and prevent them from ever really getting new players who are invested in the game. On the downside...until the economy settles down, right now some items simply aren't worth selling as they sell for less than the goods needed to make them. It also means that players who love to "play" the marketplace in other MMOs simply will have an extremely hard time doing so...which others may see as a good thing =P

It's true that there's no level cap per say, but there is a soft cap at 50 and more of a hard cap at 55-60. The skills/passives in your skill tree only really go up to level 60 as well at the moment, and I don't believe you really get anything out of going beyond that at the moment either. Combat is pretty fun, with there being next to no reliance on hotkeys and having more of a combo based system. It feels more like a refined, faster version of Tera and is very very satisfying to just tear through hordes of enemies. PvP I can't really speak much of yet (just a simple fisherman at the moment) but from what I've seen it looks quite fun. Also, the weapons/armor/accessories have no level requirement in this game, so you can buy whatever gear you want whenever you need it/can afford it and use it right away. Now there is flat out open pvp in this game, but that doesn't become enabled until you hit level 45. So no worries about someone giving their level five character a full set of "end game" gear and tearing new players apart.

Also, the world is DAMN beautiful and is not a typical "open fields full of enemies" MMO. My biggest problem with MMOs is how empty their worlds look and felt. A lot of areas in MMOs feel like they were designed around having a bunch of enemies in them, so the zone was designed around those enemies....usually resulting in overly big areas that just seemed unnatural and artificial. In here, it's more like the world was designed first and the monsters were placed in it, rather than the other way around.

If I have one major gripe with the game, it's the energy system. Gathering, crafting, and a few other things take energy to do..which is a pain at the start of the game when you have so little of it. Later on it becomes less of a problem when you gain a ton of it, but even then it really feels not needed at all...especially considering the free to play versions of the game in Russia and Korea have a much less limited energy system. One would think this would mean there would be "energy potions" you can buy with real money in the Western release...but there isn't...and they said there won't be. There's literally no logical reason for the energy system to be this limiting in this version of the game. Like I said, it's not a problem as you gain more max energy, and it does regen rather quickly, to where the only way you'll run out is if you nonstop craft yourself and never use workers...but still, it's not needed to be that limiting. A minor gripe I have is the limited variety in weapons and armor...at least in appearance. At character creation you can view all the sets for that class as well as a few cash shop ones...and the ones that aren't cash shop, that's all the sets in the game, and they all look pretty similar. So while they have a great character editor, the in game equipment is visually lacking in variety. That is a problem that I imagine will be fixed one way or another however.

Overall I really really like this game...I've played A LOT of MMOs over the years...and this is the first one to really pull me in in a long time. It just...I can't explain how..maybe it's the truly open world, the nontraditional formula it follows, the professions that feel like actual professions, the great combat...but it really doesn't feel like an MMO to me, or at least a bog standard one. It's actually trying to do things differently, and it has a lot of damn potential that I really hope it lives up to. I think it has a shot.
 

Mother Yeti

New member
May 31, 2008
449
0
0
A truly groundbreaking character creator attached to a bog-standard MMORPG. My understanding is that there's a lot of content that hasn't been released outside of South Korea, so we'll see, but right now it's Grind City.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,757
5
43
It's very grindy and the animation is ugly and that's all I needed to know.
 

Yuuki

New member
Mar 19, 2013
995
0
0
Are there dedicated Oceanic (Aus/NZ) servers for this MMO? That's all I need to know.
 

meiam

Elite Member
Dec 9, 2010
4,194
2,214
118
I don't get how "no level cap" is a selling point. To me that pretty much kill the game, it's like it's proudly wearing it's grind aspect on it's chest like a badge of accomplishment, but after playing a bunch of mmo the reason I quit them is always how tedious and boring the grinding aspect is.
 

CritialGaming

New member
Mar 25, 2015
2,170
0
0
Meiam said:
I don't get how "no level cap" is a selling point. To me that pretty much kill the game, it's like it's proudly wearing it's grind aspect on it's chest like a badge of accomplishment, but after playing a bunch of mmo the reason I quit them is always how tedious and boring the grinding aspect is.
It is a selling point to me, I am one of those crazy fuckers that likes to grind. I like the idea that I can just mindlessly kill stuff and gain a continuous benefit from it even after "cap". I got issued a week long guess pass for the game from one of the people on the subreddit and so far I like it a lot. My character looks like Emma Watson, and she Kung Fu's black magic! It's crazy awesome.

 

BloatedGuppy

New member
Feb 3, 2010
9,569
0
0
Nedoras said:
Walls of text inbound.
You seem knowledgeable. I'm going to pick your brain.

I like MMOs, or used to, anyway. I'm always curious about them. It's a bit of a wasteland out there, with the corpulent and aging WoW perched over a field of desiccated corpses. I looked at BDO. I have some misgivings though.

1. LOTS of complaints about Pay to Win, starting with some kind of special suit that makes you hard to see and going from there. Thoughts on that?

2. "Grind" is subjective, but just how grindy is it? I'm not sure I love the idea of "worker management". WoD was very popular early on for its followers/garrisons system, but it ultimately turned out to be isolating and disconnecting, and drove the game to a point where it was perilously similar to mobile cow clickers.

3. How is the aesthetic? Without being able to properly describe WTF I am talking about, it seems very...Korean. There's an anime feel to some of the Korean MMOs that I don't really connect with. The Final Fantasy MMO has this issue as well, and GW2 flirted around the edges of it.

4. I heard the translations are terrible. How much does this bear out in game play? Is what story and world-building there is borked and weird as a result?
 

Rattja

New member
Dec 4, 2012
452
0
0
Well I have not exactly fully explored this game, but after messing around with it for a week or so I could chip in my thoughts about it.

It's... not what I hoped it to be, and nor is it what it is trying to be.

I won't bore you with how everything works, as my main problem with the game is how it feels. It feels, off.
Grinding aside, there is not really anything to do in the game, where it claims to be a sandbox. Everything you do boils down to getting more silver.
Grinding in things like Diablo is fun because you get a lot of upgrades and change your gear as you go. Here you are basically stuck with one set once you start upgrading, and nothing about your playstyle really changes after lvl 20 or so.
My point here is that the game feels pointless. For being a game promoting as a sandbox I just expected to be able to impact the world a lot more.

The other problem I have with it is the game engine. It is bad, really bad.
Don't get me wrong, the character models are very good, but everything else.. not so much. I could see past graphics easily, but then there is the popin. Everything further than a few meters from you will not be rendered until you come closer and it really brings you out of any immersion that was there.
Then there is the animations of things, which is jerky as all hell. There are almost no movement that is smooth when changing directions, starting or stopping aside for maybe some combos in combat. This is very noticeable when trying to handle a horse in tight spaces. Everything momentum based just seems wrong on every level.

Another thing that really annoyed me was how the auto walk system works, with its weird unit collision. If you try to walk somewhere you will shoulderbump into EVERY SINGLE PERSON on that road. If you try to ride somewhere or are faster than others you risk getting "trapped" behind someone until you kinda glitch through them.

Bottom line is that its an alright game with a bunch of problems. I don't mind the grind, but id like something to look forward to, other than just grind for the sake of it. I also would like that a sandbox MMO actually let you affect the world, and made things personal, which this game does not.

So yea, it might be a bit more negative then I planned but this is why I won't keep playing it. It simply does not feel good, it is not smooth and lacks goals.
 

Nedoras

New member
Jan 8, 2010
506
0
0
BloatedGuppy said:
Nedoras said:
Walls of text inbound.
You seem knowledgeable. I'm going to pick your brain.

I like MMOs, or used to, anyway. I'm always curious about them. It's a bit of a wasteland out there, with the corpulent and aging WoW perched over a field of desiccated corpses. I looked at BDO. I have some misgivings though.

1. LOTS of complaints about Pay to Win, starting with some kind of special suit that makes you hard to see and going from there. Thoughts on that?

2. "Grind" is subjective, but just how grindy is it? I'm not sure I love the idea of "worker management". WoD was very popular early on for its followers/garrisons system, but it ultimately turned out to be isolating and disconnecting, and drove the game to a point where it was perilously similar to mobile cow clickers.

3. How is the aesthetic? Without being able to properly describe WTF I am talking about, it seems very...Korean. There's an anime feel to some of the Korean MMOs that I don't really connect with. The Final Fantasy MMO has this issue as well, and GW2 flirted around the edges of it.

4. I heard the translations are terrible. How much does this bear out in game play? Is what story and world-building there is borked and weird as a result?

1. On the whole pay to win thing, that'd be the "ghillie suit" as the community has been calling it. What it does is hide your name from being seen by other players and that can be an advantage in PvP. There is an item in game (flares) that completely counteract it though, and those aren't cash shop items. The player base is kind of split on whether it's pay to win or not though, it's not completely one sided and I see people arguing over it all the time. I can't say if it is a massive advantage as I haven't gotten into PvP yet, but I can see it giving people a bit of an advantage. Other than that, the cash shop is pretty tame...insanely expensive...but tame. However for being an MMO you have to buy, there are some things in the cash shop that should just be a feature. Like selling the ability to rename a horse for example, which is insane considering when you tame a horse you can't even tell what it's gender is until after you name it. It's especially annoying to buy a horse from someone and see it's named "Number94" and having to cough up some money if you want to change that.

2. In terms of traditional leveling, hitting the soft cap of 50 is pretty easy and can be done rather quickly. With a group, hitting the hard cap of around 55-60 isn't much of a problem either. Leveling up the various professions is the grindy bit. For some of the more active professions I think it can be fun, but leveling up something like gathering or processing can be a chore. The whole managing your workers bit is in truth, pretty optional. Workers are there for the player who wants to be 100% self reliant. If you're not into that kind of thing, you can pretty much completely ignore it. A lot of crafting can be done yourself and is actually a lot faster than using workers. For things that they would need to make, you can always head to the marketplace to get what you need, and out of all the MMOs I've tried and played, making money in this one is not a problem at all. With some of the professions, it's actually insanely easy to do so very quickly. Honestly I'm with you, I didn't care for the idea of managing workers either and it can get annoying with large amounts of them I imagine. I just have a few to make a few basic things, and I'm starting to phase them out with just buying what I need. They did put a decent amount of detail into the system though and I thought that was nice. Regarding all the content as a whole, I don't think it's as grindy as other MMOs, but it's still grindy in places.

3. See I thought it had more of an anime kind of aesthetic too at first before I really looked into it. The game itself really doesn't. It has a very European setting and the villages, cities, castles, and geography are all pretty grounded and believable. There are a few fantasy races inhabiting the world (goblins, dwarves, elves, etc.) but it's not overblown. It feels more Western Fantasy than anything else, and it doesn't overdo it. The armor and weapons that each of the classes use are pretty low key as well. When you think of mages in an MMO, odds are you'd imagine them in overdone robes covered in runes and glowing with power. In here, as a mage you'll be looking more like Gandalf than anything else. All the other classes follow a similar path, wearing equipment that seems grounded in the world that they're in and not sticking out like a sore thumb. Cash shop costumes of coarse are over the top and stick out however, and your average player does make their character look very "anime". My worn, mid forties looking warrior is the one that ends up out sticking out like a sore thumb when I'm around other players as a result.

4. And you heard correctly unfortunately. I don't think it's as bad as some make it out to be, but the translations are pretty bad in places. However I would say there's not much story or world building to really be borked at all which is a damn shame. The "main" story really is barely there and I haven't found it very interesting so far at all. What has interested me is the various politics happening between the nations you'll be traveling through. However even that is lacking, as you never really get involved in it all that much. The only thing the game has going for it is the fluff and lore you can learn about the world you're in, and there is a lot of it...but it just disappoints me that they haven't really done anything with it.

I'd say only to really give it a try if you're really into PvP. There's basically no real PvE endgame content, not much story content either, with the only thing to do in the endgame being guild wars which leads to node wars and sieges...which from what I've heard and seen look damn fun...but unfortunately that content isn't even in the Western release yet. I'm having fun with a few of the professions, exploring, and preparing for the PvP endgame...I think it has a lot to do with the way the world is designed, it really doesn't scream MMO to me the way something like TERA or Guild Wars 2 did. However, I think they should have waited on releasing it...it really needs that PvP endgame and right now it's not there, with petty guild squabbles being the only thing happening right now. I think the game has the potential to be a very solid PvP MMO, which it seems to be in other regions, that content just needs to hit the Western release soon.