So I just beat Blops 2 and I was surprised at how much choice there was in effecting the story, and how grey a lot of it was. Since there is no bar saying what is good and bad and it doesn't always give you an obvious choice (not saying what you can't do) makes it above a lot of other games which make most of the choices obvious and usually have a good and bad bar.
Thus because of that I didn't get the best ending (one could argue having a 'best' ending sort of ruins choice) because I failed to do some things but also because I picked some choices that I thought were good. Not that I got a 'bad' ending but not the best possible.
I wish games would do this more, while much different tone I was reminded of Spec Ops the Line where there are various choices not given to you straightforward.
Thoughts? Should more games do this?
Thus because of that I didn't get the best ending (one could argue having a 'best' ending sort of ruins choice) because I failed to do some things but also because I picked some choices that I thought were good. Not that I got a 'bad' ending but not the best possible.
I wish games would do this more, while much different tone I was reminded of Spec Ops the Line where there are various choices not given to you straightforward.
Thoughts? Should more games do this?