I'd settle for one or the other. If they want to be a press puppet and still give us early footage and bullet points about upcoming projects, hey, that's good enough. Not what I'd like to see, but at least those who just want to know if Halo 5 has split-screen and how much the Star Wars Battlefront Season Pass cost are set.Defective_Detective said:Do you actually want gaming journalism? Or public relations hype train?
This is hilarious. If you believe this then please tell me you don't think video game writing is journalism. I don't really think it is but if I did then they were obligated to report newsworthy things like the leaks for their audience. So if you think they really shouldn't have reported the leaks then I take it you don't believe there is such a thing as video game journalism.Daelin Dwin said:Bethesda and Ubisoft are totally justified to blacklist Kotaku for publishing leaked documents. It doesn't matter if they were legally obtained and they didn't sign an NDA. They should have respected the developer/publisher in not publishing documents they clearly didn't want published. If these documents exposed evil business practices or terrible work conditions then it would be a different story. But in both cases it was information about an upcoming title before it was ready for reveal. Heck, with Fallout 4 it was a script who's content was used in the final game.
Kotaku showed they have no respect for the developer/publisher, and published the leaked documents for a quick buck. Why should Bethesda or Ubisoft respect them?
look it's fairly simple, you as a company get to choose who you want to work with, if someone is a renowned asshole you can blacklist him if you want, that isn't unethical and it actually has nothing to do with journalism ethics.K12 said:Bethesda and Ubisoft's actions are defended because they are a company and they exist to make money.
Kotaku are indefensible because they write click-bait articles designed to rake in ad revenue and make money.
What he's talking about is that blacklist is a word that means a very specific thing. It does not mean that one company didn't hire you or give you coverage, it means that either a group collectively holding substantial power in an industry gets together and conspires to freeze an individual or group out of the industry or a single entity which holds substantial power in hiring does so, like the trade union of an industry or a government. If Ubisoft and Bethesda colluded on this and decided to deny Kotaku access, yes you could say they were blacklisted. Barring evidence of that, it seems more likely that Kotaku damaged their working relationships with those publishers to the point where the publishers decided to wash their hands of them.Defective_Detective said:What the heck are you even talking about? "Show me the blacklist"?Gatlank said:Show me the blacklist.Defective_Detective said:It's still blacklisting. It's individual companies making the choice to blacklist a gaming outlet.dirtysteve said:Again, it's not really a blacklist, as it's individual companies making choices, not colluding.Defective_Detective said:I'm sorry, but exactly what kind of relationship are you expecting Kotaku to have with publishers?The Kush Snickerer said:That's the grave Kotaku dug when they decided to leak info out early, obviously.
You can't expect to be in a companies back pocket while simultaneously fucking them in the ass for clicks.
Are you saying it's completely acceptable for a company to blacklist journalists for unfavourable coverage?
There leads a very dangerous road...
You think Kotaku don't do the same? They pick and choose who they cover, often their good mates.
And of course Kotaku pick and choose who and what they cover, but that's because they are not super-human. There are so many games being released these days that it is *physically impossible* for a review desk of maybe a dozen people to review everything that comes out. So they have to prioritize what they think will be of most value to their readership.
Bethesda and Ubisoft's behaviour is not even comparable. They are trying to control and denude a popular gaming press outlet and their readership by refusing access necessary for Kotaku to create coverage for their games.
As far as everyone nows this wasn't a joint effort to be called a blacklist.
Those companies decided they wouldn't waste more of their time with Kotaku and they aren't banned from reviewing their games (they now will have to buy them) has for interviews they are in their right to decide which media outlet can or cannot interview them.
We're not arguing over whether or not Ubisoft and Bethesda have or have not blacklisted them. You even admit that they're refusing Kotaku press access. Right there! In bold
It is completely legal for Bethesda and Ubisoft to choose who they do and do not talk to. That does not make it *right*.
Such actions hurt consumers by setting a precedent that if you are a gaming press outlet or Youtuber that does not "play ball" by probing too deeply into developer affairs, you will be refused press access, which ultimately hurts that outlet with a loss in readership since they won't be able to review games in time for release day.
My issue is less that they published leaked documents. It's that they published leaked documents and don't expect the developer/publisher to respond to said leak by blacklisting them. There are plenty of sites that leak stuff and take the hit to their reputation or relationships. Kotaku has published leaks, been hit with blacklists from the offended parties, but feels like they have been wronged. In my opinion, you can't have it both ways.Amir Kondori said:This is hilarious. If you believe this then please tell me you don't think video game writing is journalism. I don't really think it is but if I did then they were obligated to report newsworthy things like the leaks for their audience. So if you think they really shouldn't have reported the leaks then I take it you don't believe there is such a thing as video game journalism.Daelin Dwin said:Bethesda and Ubisoft are totally justified to blacklist Kotaku for publishing leaked documents. It doesn't matter if they were legally obtained and they didn't sign an NDA. They should have respected the developer/publisher in not publishing documents they clearly didn't want published. If these documents exposed evil business practices or terrible work conditions then it would be a different story. But in both cases it was information about an upcoming title before it was ready for reveal. Heck, with Fallout 4 it was a script who's content was used in the final game.
Kotaku showed they have no respect for the developer/publisher, and published the leaked documents for a quick buck. Why should Bethesda or Ubisoft respect them?
EDIT: Having read some of this thread the Kotaku salt is real. I have a feeling if this happened to some other outlets more favored by those who supported gamergate the tone of these comments would be different.
That's it. To make matters worse in the act of running it, now VA's are going to be damn near impossible to get into the industry because the first thing ANY dev is going to wonder is "do I trust them enough to not run to click bait sites with scripts entrusted to them?" and the response is going to be "nope."In reality they're just being that asshole who ruins the surprise party because they want to be the one to do it.
I actually see this as more of an issue of business ethics.General Torg said:Looking at the number of comments, shouldn't the last panel be changed? Looks like a lot of people want to talk about ethics in video game journalism.
Yeah, but because its a bad publisher "we didn't care enough."General Torg said:Looking at the number of comments, shouldn't the last panel be changed? Looks like a lot of people want to talk about ethics in video game journalism.
Something I don't quite understand; Deepfreeze cites blacklisting as an unethical act when those figures may have had a hand in it. Is it unethical when it's them, but not unethical when it targets Kotaku? That seems inconsistent.Doomskander said:As for not understanding why Gamergate would celebrate what is basically their arch nemesis and the most corrupt,unethical rag of an outlet on the internet being repeatedly kicked for their short sighted actions, that's quite silly. It is not a reformable, fixable rag. It refused to dispose of writers such as Grayson,Schreier,Hernandez and many more despite numerous ethical breaches on their part.
http://deepfreeze.it/journo.php?j=nathan_grayson
http://deepfreeze.it/journo.php?j=jason_schreier
http://deepfreeze.it/journo.php?j=patricia_hernandez
http://deepfreeze.it/journo.php?j=Patrick_Klepek