Here's the core of the issue:
Kotaku did not report on large companies screwing over consumers in any fashion. Were Bethesda or Ubisoft involved in a large operation to scam players? Did they monitor players on their accounts? Did they have overly obtrusive DRM? Did they take preorders on a completely unfinished game knowing it would still be unfinished come the release date? If the scenario they were reporting on was anything like what I just wrote we'd be having a different conversation. The conversation would be "I don't like Kotaku, but they uncovered something really important here that we should be talking about, regardless of our feelings about their past misdeeds." But that isn't what's happening here.
What exactly DID Kotaku report on? An unannounced, unfinished game, one that the company was NOT prepared for anyone to know about. This is not hard-hitting, consumer-first news. There are likely TONS of projects by tons of companies that consumers are unaware of or never see the light of day. What's so different about this one? Jason Schreier gives us the answer:
http://imgur.com/uY6t0iC
"...it made me and Kotaku look less credible." At its heart, that is what this entire thing was about. They were upset that it made THEM look bad. It had nothing to do with informing the public, and everything to do with Kotaku's ego. Saying that they did this "for [their] readers' sake" is a complete lie. They did it for themselves. They could've waited until Bethesda decided to reveal the info of their own accord and tell everyone "See? We were right." Instead, they leaked the information in an attempt to make the company look bad, which only had the effect of making them look like petty and vindictive assholes, as opposed to the vindicated reporters they believed themselves to be.
If people want to try wrapping it in the patently misleading guise of 'journalistic ethics,' then Kotaku has already violated that ideal when they wrote that (potentially damaging) leak as a way to draw attention to themselves rather than anything of substance. Rule number one of journalism is that you write the story, you don't BECOME the story. Kotaku became the story, and since nobody likes them, they were hung out to dry.
Kotaku did not report on large companies screwing over consumers in any fashion. Were Bethesda or Ubisoft involved in a large operation to scam players? Did they monitor players on their accounts? Did they have overly obtrusive DRM? Did they take preorders on a completely unfinished game knowing it would still be unfinished come the release date? If the scenario they were reporting on was anything like what I just wrote we'd be having a different conversation. The conversation would be "I don't like Kotaku, but they uncovered something really important here that we should be talking about, regardless of our feelings about their past misdeeds." But that isn't what's happening here.
What exactly DID Kotaku report on? An unannounced, unfinished game, one that the company was NOT prepared for anyone to know about. This is not hard-hitting, consumer-first news. There are likely TONS of projects by tons of companies that consumers are unaware of or never see the light of day. What's so different about this one? Jason Schreier gives us the answer:
http://imgur.com/uY6t0iC
"...it made me and Kotaku look less credible." At its heart, that is what this entire thing was about. They were upset that it made THEM look bad. It had nothing to do with informing the public, and everything to do with Kotaku's ego. Saying that they did this "for [their] readers' sake" is a complete lie. They did it for themselves. They could've waited until Bethesda decided to reveal the info of their own accord and tell everyone "See? We were right." Instead, they leaked the information in an attempt to make the company look bad, which only had the effect of making them look like petty and vindictive assholes, as opposed to the vindicated reporters they believed themselves to be.
If people want to try wrapping it in the patently misleading guise of 'journalistic ethics,' then Kotaku has already violated that ideal when they wrote that (potentially damaging) leak as a way to draw attention to themselves rather than anything of substance. Rule number one of journalism is that you write the story, you don't BECOME the story. Kotaku became the story, and since nobody likes them, they were hung out to dry.