Blayze reviews Prototype

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Blayze

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Dec 19, 2007
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Let's not beat around the bush here: Prototype is *fun*. It's like a mixture of Grand Theft Auto, Painkiller, Spiderman and Devil May Cry, except you might as well be playing a freakin' demigod -- you're called ZEUS for a reason and it definitely shows. Yet for all his godlike powers, Alex Mercer does have a fatal weakness. Yes, like many other game protagonists he falls victim to a shitty camera system.

Need to turn around quickly? You'd better be moving around like a small dog on drugs, then. Sure, Alex moves very quickly, but all too often you'll find yourself wanting to strangle him for not doing what he's supposed to. Once that guy decides he wants to parkour his way around everything even remotely in his path, there's no stopping him -- no matter how much you tell him not to.

The camera problems first made themselves known to me when I encountered Hunters inside a military base. A full sweep of my mouse to turn the camera around caused it to turn a tiny amount, a problem which led to many deaths before I finally managed to emerge victorious despite the game's best efforts to get me killed.

Even before I discovered this problem, however, I came across something else that bothered me -- the voice acting. Although it did get better later on in the game, Alex -- and especially Dana -- fell victim to what I like to call "Spliced Line Syndrome". This is where a character begins their next sentence entirely too soon after finishing their last one for it to feel natural.

Thankfully, Alex grew out of it and Dana hasn't had as many lines as he has so far -- then again, she always looked and sounded as if she was about to burst into tears during those early cutscenes so perhaps it's for the best.

Flaws aside, the game is extremely fun to play despite the often crippling camera issues. It is, for example, hilarious to simply torture the random pedestrians unlucky enough to come near you by making their lives hell. Fall damage is impossible -- at least for you -- so you can do whatever you want and get away with it. This actually leads to another problem I have with the game, though.

Kill someone in plain view and everyone goes nuts, as you might expect. But perform a jump impossible for normal humans in the middle of a military base -- or land from one of said jumps -- and nobody picks up on the possibility that you just might *not* be an ordinary human.

The Web of Intrigue is also a novel idea, allowing the main plot to evolve outside of, well, the main plot. And then you could always just dick around with the minigames for hours on end. Some of them, especially the Glide and Consume ones, are better than others -- any Combat mingame that involves Hunters invariably ends with me all but frothing at the mouth as one stunlocks me into a corner.

Sadly however, the minigames generally prove to be the most profitable source of EXP between storyline missions, which becomes a bit of a problem once the upgrades start costing amounts better reserved for the offshore bank accounts of major political figures. That said, the rate at which you gain EXP is almost as silly -- a fact that rapidly becomes apparent at the start of the game, when you suddenly become able to purchase a large chunk of the abilities initially available to you.

If nothing else, Alex certainly gives those Insurmountable Waist High Fences a damn good thrashing -- then picks them up, jumps to skyscraper level and then hurls them for miles to hopefully crush some unsuspecting pedestrian. It's well worth buying, if only for the cathartic value it offers.
 

D_987

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Jun 15, 2008
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Blayze said:
Let's not beat around the bush here: Prototype is *fun*. It's like a mixture of Grand Theft Auto, Painkiller, Spiderman and Devil May Cry, except you might as well be playing a freakin' demigod -- you're called ZEUS for a reason and it definitely shows. Yet for all his godlike powers, Alex Mercer does have a fatal weakness. Yes, like many other game protagonists he falls victim to a shitty camera system. So, who is the game produced by, what is the game and how does it relate to those in the opening line?

Need to turn around quickly? You'd better be moving around like a small dog on drugs, then. Sure, Alex moves very quickly, but all too often you'll find yourself wanting to strangle him for not doing what he's supposed to. Once that guy decides he wants to parkour his way around everything even remotely in his path, there's no stopping him -- no matter how much you tell him not to. So your trying to tell me the controls are bad - how are they bad...stop the difficult to follow analogies and just explain your point of view...you also seem to have slipped into a negative viewpoint already...

The camera problems first made themselves known to me when I encountered Hunters inside a military base. A full sweep of my mouse to turn the camera around caused it to turn a tiny amount, a problem which led to many deaths before I finally managed to emerge victorious despite the game's best efforts to get me killed. So your playing it on PC and not the consoles, ok, glad to understand that - however that one incident does not mean the camera is poor in all situations. Whats the real issue, is it too sensetive, not sensetive enough? Try explaining youself in greater detail.

Even before I discovered this problem, however, I came across something else that bothered me -- the voice acting. Although it did get better later on in the game, Alex -- and especially Dana -- fell victim to what I like to call "Spliced Line Syndrome". This is where a character begins their next sentence entirely too soon after finishing their last one for it to feel natural.

Thankfully, Alex grew out of it and Dana hasn't had as many lines as he has so far -- then again, she always looked and sounded as if she was about to burst into tears during those early cutscenes so perhaps it's for the best. Wait a second...who's this Dana?

Flaws aside, the game is extremely fun to play despite the often crippling camera issues. It is, for example, hilarious to simply torture the random pedestrians unlucky enough to come near you by making their lives hell. Fall damage is impossible -- at least for you -- so you can do whatever you want and get away with it. This actually leads to another problem I have with the game, though. You are yet to explain what the game is - an open world game; a critical flaw in any review. Its also unwise to end your paragraph on a cliffhanger such as this.

Kill someone in plain view and everyone goes nuts, as you might expect. But perform a jump impossible for normal humans in the middle of a military base -- or land from one of said jumps -- and nobody picks up on the possibility that you just might *not* be an ordinary human. Why does this require its own paragraph? Again, try to explain your points simplistically, your saying the general A.I is lacking, and this your reason why.

The Web of Intrigue is also a novel idea, allowing the main plot to evolve outside of, well, the main plot. And then you could always just dick around with the minigames for hours on end. Some of them, especially the Glide and Consume ones, are better than others -- any Combat mingame that involves Hunters invariably ends with me all but frothing at the mouth as one stunlocks me into a corner. What is this web of intrigue? What mini-games, why did you enjoy those particular ones, what do you have to do for them? More detail is needed.

Sadly however, the minigames generally prove to be the most profitable source of EXP between storyline missions, which becomes a bit of a problem once the upgrades start costing amounts better reserved for the offshore bank accounts of major political figures. That said, the rate at which you gain EXP is almost as silly -- a fact that rapidly becomes apparent at the start of the game, when you suddenly become able to purchase a large chunk of the abilities initially available to you. This paragraph is confusing and should be re-written, you could have summed it up in a mere sentence.

If nothing else, Alex certainly gives those Insurmountable Waist High Fences a damn good thrashing -- then picks them up, jumps to skyscraper level and then hurls them for miles to hopefully crush some unsuspecting pedestrian. It's well worth buying, if only for the cathartic value it offers. Not a very good ending, right in the middle of a comment.
The review lacked any form of depth or detail. Instead you seemed to meander around various analogies; I suggest editing your style all together and focus on providing the reader with enough detail to understand the analogies your creating. Pretend the reader has, as I do not, any significant knowledge of the game in question. Your paragraphs were often far to short and appeared to have unnecessary splits al thought your spelling and grammar was excellent and the pacing was well done.

Not a poor effort; look forward to reading more.
 

YuheJi

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Mar 17, 2009
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Blayze said:
The camera problems first made themselves known to me when I encountered Hunters inside a military base. A full sweep of my mouse to turn the camera around caused it to turn a tiny amount, a problem which led to many deaths before I finally managed to emerge victorious despite the game's best efforts to get me killed.
You could always turn up the sensitivity. That fixed most of those problems for me.
 

scotth266

Wait when did I get a sub
Jan 10, 2009
5,201
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D_987 beat me to this one. You've got potential: if you can focus on the details and avoid using analogies too much, you could easily do well here. Your spelling and grammar are fine: it's more the flow of it that's the issue. All in all, I look forward to seeing your future efforts.