BlazBlue... did I miss something?

MetaKnight19

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starfox444 said:
I liked the characters because I thought they were funny. I thought the gameplay was simple and easy to pick up. These two factors lead me to love the game. I also enjoy watching the little episode things you can unlock.
John Funk said:
I'd take BB's cast of imaginative characters over the regurgitated crap in Tekken or Mortal Kombat any day.
I agree 100% with what you have both said.

For me BlazBlue is one of those 'easy to pick up, hard to master' games. One of the only reasons I picked it up was because of the crazy, anime look and style of it, also because it is a 'spiritual successor' to the Guilty Gear games, and I really enjoyed GG: Accent Core XX Plus. Although I might be biased because Guilty Gear and BlazBlue are the first fighting games to hold my attention for years.

As a bonus, here's an episode of 'Help me, Professor Kokonoe'

 

Ghengis John

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RedEyesBlackGamer said:
You ever play any Guilty Gear games? BlazBlue is the spirtual succesor to the GG series and plays and feels very similar to it. Anyway, you complain about mechanics that are in virtually every 2d fighter and bash the characters for being over-the-top, which they are meant to be. And no, we like the game for being a complex fighter with a rocking soundtrack and a sense of humor, not to sound "cool".
Well said sir.

John Funk said:
You... have a problem with different directional inputs giving different attacks?

Dude, that's been a staple of fighting games since Street Fighter II. Neutral+attack is a weaker, faster move, forward+attack is a stronger, slower move. That's how it's always been. That's how it is in every single fighting game I've ever played.

I'd take BB's cast of imaginative characters over the regurgitated crap in Tekken or Mortal Kombat any day.
I couldn't have said it better myself. Thanks for popping by, this is why you're honestly one of my favorite members of the escapist staff.
 

ryukage_sama

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Could OP be a 'troll savant'? Capable of inciting long-winded responses by ranting about how "I didn't like it, something must with me/you." So you don't Blaz Blue. Fine, play something else. Do you expect anyone could possibly convince you to like something you have experienced and independently concluded that you didn't like it?
 

Eldarion

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ryukage_sama said:
Could OP be a 'troll savant'? Capable of inciting long-winded responses by ranting about how "I didn't like it, something must with me/you." So you don't Blaz Blue. Fine, play something else. Do you expect anyone could possibly convince you to like something you have experienced and independently concluded that you didn't like it?
I think they do this kind of thing thinking someone is gonna go;

"hey thats right, X game isn't the best thing ever! Your so smart! Everyone who likes X must be a sheep but your clearly an objective thinker!"

Or something.
 

TheGreenManalishi

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Your 'Naruto reject' is the best character! All the crazy stuff he says when he's fighting is great.

"QUICKER THAN WIND AND MORE STILL THAN A FOREST! HOTTER THAN FLAMES AND MORE MAGNIFICENT THAN A MOUNTAIN!"
 

DrEmo

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Ghengis John said:
That's fine, to each their own but I'd ask you to give it another go. Maybe if you played it with a friend you might see some of its charm. That is after all, where any fighting game shines. I haven't had too much of a problem on the technical aspect of things. This is a fighter with some depth but it doesn't get complex for the sake of being complex like say, Virtua Fighter. If you are a King Of Fighters fan as well (which I am) then I really have to tell you, if you stick with this it's just a perfect game for you. It's got a lot in common with KOF, it's fast, the combo systems feel familiar and projectiles are not something you spam all day without fear of reprisals.
You just earned some serious respect points there with that post.

Regarding the comparison to Virtua Fighter: Maybe I just have it backwards, but I enjoyed Virtua Fighter more. I feel like I can have fun stringing noobish combos while learning to play. It's an incredibly complex game since every character feels like it's from a different game, what with all their varying mechanics and all that. The command lists are overwhelming, to say the least, but I still enjoyed it. Maybe it's because I played Virtua Fighter without knowing anything about it other than the fact that it has no projectiles. With BlazBlue I had 1000's of self-defined "Hardcore" gamers telling me how I HAD to play it. I think it's about nerd cred, since it's a complex anime fighter, and if you don't like it it's because you suck at it.

It doesn't help that I jumped online after 2 singleplayer matches, either. I jumped online and quickly found myself against some of the most dislikeable little turds on Xbox Live (I play Halo and Call of Duty on Xbox Live... trust me, I've encountered some pretty nasty characters.)

I played a match against some guy and told him "Hey. This is my first real match, so don't expect a challenge." The match started and he beat me down with some annoying rush-down tactic (Blocking was useless.) just juggling me around the place, y'know, usual ass-kicking. I've played enough games online to know that that's normal in your first few matches, so I shrugged it off... until he started talking. He started saying how "Garbage" I was and how he was "Owning" me and other tired internet speak. I'm ok with losing my first match in a game that I started playing minutes before that match, but when I get called 'garbage' by a nasally neckbeard who feels he has to insult strangers over a videogame even after they've stated their lack of skill, is when I lose it. He then kicked me out of the match after calling me a "noob ******". This repeated itself ad-nauseum for the first 5 matches, and after that, I felt like beating BlazBlue players with a baseball bat. For a community to be even more obnoxious than the 13 year olds on Halo 3 is an accomplishment. A grim, bloody, horrible accomplishment the same way slaughtering 10 people with a butter knife is an accomplishment.
 

DrEmo

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AngelicSven said:
DrEmo said:
Hype says BlazBlue is the greatest fighting game in recent history and that if you like fighting games you should play it cus it's awesome.


Well, I must've gotten a defective copy that didn't spit out a wad of cash every time I played it because I didn't see anything amazing about it, let alone anything good. Why is this game held in such high regard?

I'll give you a little background, before anyone starts saying that I can't handle a "Deep and complex" game. I've played a lot of fighters before, and I've liked all of the ones I've played (Even King of Fighters: Maximum Impact) and they all have something in common: When you start playing them, you suck at them, but you can still have fun learning the more advanced mechanics by playing the game. Blazblue is a different story; you can't learn the advanced mechanics by playing, you have to sit through over an hour of tutorials to even find out that some of these mechanics exist. They're incredibly situation-specific and odd. No one would've figured out that you could cancel CERTAIN moves by pressing 3 of the buttons when you have a specific amount of specials.

The controls were another issue. Attacks differ depending on how the joystick is positioned; attacking with the joystick in a neutral position does one attack while attacking with the joystick in any other position performs a different move. It sounds fine in theory but in practice, it becomes a nuisance. I don't know if it's just me, but I'm used to pressing towards my opponent while I attack. In my experience it's madness to combo with the joystick in a neutral position, it's just not something a sane person would do.


On a more personal note, I hated the characters. In fighting games I've never played I always go about selecting my first character like this: First, look for any known characters (In cross overs) if none are found, go for any small characters (they're usually fast) if not, look for any female character that's not dressed like a stripper (The female characters that dress like normal people aren't usually main characters and they usually have a well-rounded move set. Fighting games are built around a lot of stereotypes and templates.) In Blazblue, I found a few characters I thought I could play as, but for personal reasons, I didn't want to play as any of them. Would I like to play as the generic anime pretty-boy with a sword? What about the generic anime pretty-boy with white hair and a dark past? What about the generic lolita goth who looks like she robbed a Hot Topic store? The catgirl? The androgynous little kid with a puppet or that girl with the guns from Melty Blood? None. I didn't want to play as any of these. I asked myself "Where are all the cool characters!? Where are the badass cops? Where are the robots, the kangaroos or the American stereotypes?" So I settled for the ninja guy, who was designed by someone who has been watching too much Naruto. Yes, the only tolerable character, is a Naruto reject.


TL;DR: I didn't like BlazBlue because I felt it was annoying and complex just for the sake of being complex. It feels like it puts being a 'serious' tournament fighter over being an enjoyable fighter. I also believe that most of the people who rave about it do so so they won't be called "softcore" or noobs.

Another over-long post, from Emo, PhD.
Well, you've commited a few problems. Don't ever let anyone tell you something is the best thing ever until you've had a crack at it yourself. Also, this isn't like other fighters, unlike most companies. This game is not skewed to the general audience. it was market almost purely for people who played Guilty Gear. As it is like an identical twin, so the mechanics are totally easy to understand an do if you were an end-game GGX player which, again, this was marketed to. Also, direction + attack isn't odd and has been around for 20+ years as people have stated.

I personally love the characters of the series (GGX and BB, I find them much more creative than SF, SC, and Tekken as by your description you picked out generic fighters like 'the robot' 'badass cop' and such.), some characters are annoying but I don't really pay it much mind since I'm really just concerned with, "What one is gonna allow me to kill my opponent the most efficiently with my playstyle?" Turned out to be Noel of all people.

If you wanna pick up an easy to learn but hard to master fighting game that has more tournament plays then BB, go with SSF4. It's essentially the best game for that out right now, MvC3 looks good too.
I've heard Super Street Fighter IV is good, and if it's anything like Street Fighter IV, then I KNOW it's going to be fantastic (I've wasted 70+ hours playing SFIV online. It's addictive.)

About the characters, sure they're odd, but they're anime odd. They're still stereotypes, just weird anime stereotypes. Like that girl with the guns (I seriously don't know her name.) she's basically that other gun-toting girl from Melty Blood. I even thought she was a guest character or something.

Regarding the "Most efficient way to kill my opponent" thing, I didn't find one. I have several play styles; I enjoy rush-down characters and well-rounded defensive types. In street Fighter IV my top 2 are Cammy (Incredibly fast and good for relentless beatdowns but exceptional when it comes to defense/punishing, too.) and Gouken (The best character to use when punishing Ryu and Ken users which, by my experience, means 98% of your opponents.) So with those two I have all my bases covered. In Capcom VS SNK 2, it was the trio of Kim Kaphwan (Medium speed,strength and damage, but great counter attacks), Joe Higashi (Rush down) and Cammy (rushdown). In Virtua Fighter 5 it was Vanessa with her defensive/offensive stance switching, quick combos and some of the most satisfying attacks in a fighting game (Ending a match by snapping someone's neck is hilarious.)

In Blazblue, I didn't really find my character. The only one I kind of liked was the girl with the swords, but only because I could spam swords by mashing 'B' which gave me survive my matches for 0.5 seconds longer.

On another note, I've never played Guilty Gear.

On another note, I don't think fighting game characters should have swords. It's insane to see someone get knocked out after being smacked on the head repeatedly by a supposedly real sword. If you're going to bring swords into the ring I'd better see some insta-kills and some heads flying. I'm looking at you, Soul Calibur.
 

Dexiro

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I loved it because every one of the characters was awesome, and had a ton of personality. In contrast to games like Street Fighter where I hate every character.

And the controls seem a lot easier too, so you spend more time learning how to use your moveset rather than simply learning how to execute the attacks.

I haven't seen much depth in the gameplay yet, I don't know why everyone goes on about it because it doesn't seem noticeable at all. I just have a ton of fun button mashing with friends! Another thing you can't do with most characters in SF ;3
 

FieryTrainwreck

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I bought BlazBlue based on all the recommendations, and I just couldn't get into it. Entirely my fault, though; I'm a Virtua Fighter/Tekken guy at heart, so it was going to take a pretty massively awesome game to convert me back to 2D. For all its technical perfection and animation prowess, BlazBlue doesn't redefine anything. It's just a very solid, very pretty fighting game in the 2D tradition.
 

Owlbear

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Ok, so basically you are saying you don't like fighters in which you have the ability to do more moves and have more tools to do stuff with....The fact that Rapid cancels and Instant Blocking, barrier blocking, Counter Assaults, ect. (in otherwords, lots of the things you find complicated) is what allows you to have more freedom in the game. For example, the fact that everyone from Tager to Toakaka has instant block means that everyone can break pressure strings with good Instant blocking. The vast amount of options you have makes the game "more" balanced while having a giant diverse cast of characters that all have weird mechanics.

The options you are given are entirely free for you to use or not use depending on how deep you want to get into the game. Also, some things work for your character, other things don't. For example, I play Tao and I never have a situation to use a Rapid Cancel unless I whiff my Hexa-Edge Distortion drive and want to cancel it if I have the meter.

Regarding your talk about swords....well, this obviously isn't meant to be a realistic game, it's meant to be crazy, fast, and fun, not exactly portray realistic blood and gore with every hit of the sword.

TL;DR: The complicated stuff isn't for everyone, but the option that it is there is what gives you the freedom to play differently with a diverse cast of characters that aren't close to clones of the same character.
 

Owlbear

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Ok, so basically you are saying you don't like fighters in which you have the ability to do more moves and have more tools to do stuff with....The fact that Rapid cancels and Instant Blocking, barrier blocking, Counter Assaults, ect. (in otherwords, lots of the things you find complicated) is what allows you to have more freedom in the game. For example, the fact that everyone from Tager to Toakaka has instant block means that everyone can break pressure strings with good Instant blocking. The vast amount of options you have makes the game "more" balanced while having a giant diverse cast of characters that all have weird mechanics.

The options you are given are entirely free for you to use or not use depending on how deep you want to get into the game. Also, some things work for your character, other things don't. For example, I play Tao and I never have a situation to use a Rapid Cancel unless my Hexa-Edge Distortion drive is blocked and want to cancel it if I have the meter.

Regarding your talk about swords....well, this obviously isn't meant to be a realistic game, it's meant to be crazy, fast, and fun, not exactly portray realistic blood and gore with every hit of the sword.

TL;DR: The complicated stuff isn't for everyone, but the option that it is there is what gives you the freedom to play differently with a diverse cast of characters that aren't close to clones of the same character.
 

Owlbear

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Ok, so basically you are saying you don't like fighters in which you have the ability to do more moves and have more tools to do stuff with....The fact that Rapid cancels and Instant Blocking, barrier blocking, Counter Assaults, ect. (in otherwords, lots of the things you find complicated) is what allows you to have more freedom in the game. For example, the fact that everyone from Tager to Toakaka has instant block means that everyone can break pressure strings with good Instant blocking. The vast amount of options you have makes the game "more" balanced while having a giant diverse cast of characters that all have weird mechanics.

The options you are given are entirely free for you to use or not use depending on how deep you want to get into the game. Also, some things work for your character, other things don't. For example, I play Tao and I never have a situation to use a Rapid Cancel unless I whiff my Hexa-Edge Distortion drive and want to cancel it if I have the meter.

Regarding your talk about swords....well, this obviously isn't meant to be a realistic game, it's meant to be crazy, fast, and fun, not exactly portray realistic blood and gore with every hit of the sword.

TL;DR: The complicated stuff isn't for everyone, but the option that it is there is what gives you the freedom to play differently with a diverse cast of characters that aren't close to clones of the same character.
 

AngelicSven

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DrEmo said:
I've heard Super Street Fighter IV is good, and if it's anything like Street Fighter IV, then I KNOW it's going to be fantastic (I've wasted 70+ hours playing SFIV online. It's addictive.)

About the characters, sure they're odd, but they're anime odd. They're still stereotypes, just weird anime stereotypes. Like that girl with the guns (I seriously don't know her name.) she's basically that other gun-toting girl from Melty Blood. I even thought she was a guest character or something.
All fighting games have stereotypes. A neko, boogiepop phantom kid, little vampire girl, funny ninja, girl with big guns...how are these different from bruce lee incarnation, standard martial artist, (which SF has 8 of mind you) wrestler, boxer, cop/spy....etc Personally, I find the former group more stylish, creative, and personalized than the secondary group.

Regarding the "Most efficient way to kill my opponent" thing, I didn't find one. I have several play styles; I enjoy rush-down characters and well-rounded defensive types. In street Fighter IV my top 2 are Cammy (Incredibly fast and good for relentless beatdowns but exceptional when it comes to defense/punishing, too.) and Gouken (The best character to use when punishing Ryu and Ken users which, by my experience, means 98% of your opponents.) So with those two I have all my bases covered. In Capcom VS SNK 2, it was the trio of Kim Kaphwan (Medium speed,strength and damage, but great counter attacks), Joe Higashi (Rush down) and Cammy (rushdown). In Virtua Fighter 5 it was Vanessa with her defensive/offensive stance switching, quick combos and some of the most satisfying attacks in a fighting game (Ending a match by snapping someone's neck is hilarious.)

In Blazblue, I didn't really find my character. The only one I kind of liked was the girl with the swords, but only because I could spam swords by mashing 'B' which gave me survive my matches for 0.5 seconds longer.
Well, for your described playstyle, Ragna is an excellent rushdown, he can easily launch his opponent, carry them to the corner and then do a corner combo ending in a super, resulting with an opponent at 1/3rd health. Noel (Melty Blood chick) is also a good rusher. Do you play online or anything cause I play SSF4 online and I gotta say not a lot of people use Ryu and Ken as much as you say, Ryu, admittedly is fairly common early but it's quite varied with maybe more Geif than normal in later teir but that's about it. It's also about how you play, I'm getting the feeling you don't really play online or at a live arcade, it sounds like you play arcade mode solo and Blazblue is definitely geared toward crazy obsessive tournament fighters but that's just my two cents.



On another note, I've never played Guilty Gear.
This would be your biggest problem.
However, fuck this game, go play SSF4. Much easier learning curve and it's gonna be the competition fighter of 2011, also it's a blast to play.
 

Sould1n

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Hype for this game is pretty big and nothing will be held against you for disliking a popular game. Heck in terms of fighting games I hated Street Fighter, and I love most fighting games.

For me BlazBlue was pretty simple, three attack buttons of varying strengths and a list of combos, specials, and situational techniques to perform them in. It was simple, making the basics easy to pick up but had added depth in the range of fighting styles and differing special attacks. Combinations can be allocated to single buttons and the general d-pad/control stick inputs I found much smoother than what the Street Fighter franchise had to offer. Most of the things can be discovered simply through experiance; I find out most of the more advanced manouvers through constant arcade bouts, or practising on my own in the training mode.

As for characters BlazBlue, outside of crossovers, offers the most unique characters you will find in a fighting game. One could say the stereotypical fighting game characters originated from the likes of Street Fighter and Virtua Fighter but I find more credibility in the character choicing stemming from the Tekken series. Anyway BlazBlue offers characters unique in comparison to all three and all currently ongoing fighting games (as far as I'm aware of and not counting crossovers). Each character is well desinged, have vivid and likable personalities that are easy to make self-parodies of (the game loves to laugh at itself), and each have unique styles of fighting.

Also, though he is not my favourite (mine is Arakune) you shouldn't diss Bang. When have you seen any other character with the power to activate his own lyrical theme song (and at that an epic one).

BlazBlue is loved for its simple but deep fighting mechanics, it's great variety of characters, and a relaxed tone where in a plot lies as deep as an JRPG but is not afriad to have a good time by laughing at itself. Currently, and in my personal opinion, I would herald BlazBlue as the best current gen fighting game on the PS3 and 360. But hey, your opinion is your opinion, sorry you didn't have as good of a time as I did with game.
 

Nelson McCulloch

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I loved blazblue because of its witty dialogue and characters. They gameplay may have been confusing at times (I still can't preform some of the moves) but in all it was pretty fun.
 

mikev7.0

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Wow. People who like fighting games hate Street Fighter?? The literal Mother of fighting games?? If it's not to your tastes, that's fine, but why bother hating it? Just don't waste your own energy on it.

So if I bought this game, being a huge fan of 2-D fighters like Street Fighter, am I likely to find it worth the $30 Gamestop wants for it? I came here to find a couple of games while I'm laid up and I'm so far leaning toward this and Bioshock 2 and yes, before reading this thread I didn't know Blazblue Continuum Shift from adam so great job to the community on respectfully (for the most part) defending something they like. I'm going to go get it tomorrow and I'll post back if I like it. AKSYS owes you all a cookie.

An' I didn't mean that adam comment like that I swear.....

Now I just have to find some way to respectfully defend Street Fighter.....geez.....you guys're gonna' make Sakura cry or lose her other shoe or something.....
 

DrEmo

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TheGreenManalishi said:
Your 'Naruto reject' is the best character! All the crazy stuff he says when he's fighting is great.

"QUICKER THAN WIND AND MORE STILL THAN A FOREST! HOTTER THAN FLAMES AND MORE MAGNIFICENT THAN A MOUNTAIN!"
Swifter than wind... forest... Isn't that from Detroit Metal City?

I agree, anyways. The Naruto reject was the only likeable character. He reminds me of Joe Higashi with his over the top attitude.

I might give this game a second shot one day, but I'd have to play it with people I know instead of randoms on Xbox live.
 

lapan

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mikev7.0 said:
Wow. People who like fighting games hate Street Fighter?? The literal Mother of fighting games?? If it's not to your tastes, that's fine, but why bother hating it? Just don't waste your own energy on it.

So if I bought this game, being a huge fan of 2-D fighters like Street Fighter, am I likely to find it worth the $30 Gamestop wants for it? I came here to find a couple of games while I'm laid up and I'm so far leaning toward this and Bioshock 2 and yes, before reading this thread I didn't know Blazblue Continuum Shift from adam so great job to the community on respectfully (for the most part) defending something they like. I'm going to go get it tomorrow and I'll post back if I like it. AKSYS owes you all a cookie.

An' I didn't mean that adam comment like that I swear.....

Now I just have to find some way to respectfully defend Street Fighter.....geez.....you guys're gonna' make Sakura cry or lose her other shoe or something.....
I don't hate street fighter, but i could never really get into it. Neither do i like the character designs, nor the fact that many of the characters use the same movesets.