Blizzard Admits Diablo III End-Game Failure

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Aeshi

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HamsterPants said:
Also, you can't sort the issue of people struggling to log into servers if they have terribly inconsistent and unreliable internet connections, I've had to live with that burden for years, it's not fun.
Well then prehaps they shouldn't have bought a game whose 'Minimum Requirements' section flat out states that it requires a stable internet connection if they couldn't guarantee they would have one.
 

HamsterPants

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Aeshi said:
HamsterPants said:
Also, you can't sort the issue of people struggling to log into servers if they have terribly inconsistent and unreliable internet connections, I've had to live with that burden for years, it's not fun.
Well then prehaps they shouldn't have bought a game whose 'Minimum Requirements' section flat out states that it requires a stable internet connection if they couldn't guarantee they would have one.
Oh come on, have a little sympathy for people who have been waiting for this game for years but didn't happen to meet said requirements.
 

Vrach

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Coreless said:
My question is, what kind of endgame is even really considered an "endgame" for ARPGs? Endless dungeons? PvP? The only games of this type that I have played recently are Torchlight and Diablo 3 so I'm not exactly sure what an endgame would even entail with this genre. What did Diablo 2 do that kept people around for like a decade? and was it even an endgame or did people just play the game over and over with different characters?
^This is actually what I was wondering too. Is Diablo 3 open world with some dynamic content? I was under the impression it was an ultimately linear game (in the same sense that say, Dragon Age: Origins was linear, divergent paths, some freedom of choice, but not open world).
 

Newtonyd

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So they didn't make an interesting endgame, huh? Too bad they shot themselves in the foot by banning mods. I spent far more time playing Diablo 2 modded (with Median XL) than I did playing vanilla Diablo 2. Looking back on it, vanilla Diablo 2 itself was a pretty insubstantial game compared with the fun and content modding brought.

It's like game developers don't realize that there's a free workforce willing to develop content for good games, given half the chance.
 

lacktheknack

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It just goes to show: People have beaten "I Wanna Be The Guy" on Nightmare mode. STOP UNDERESTIMATING PLAYER OBSESSION.
 

teebeeohh

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why does Diablo 3 need endgame anyway? shouldn't endgame just be grinding for max level?
 

Nazulu

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Kungfu_Teddybear said:
Well it's not really primarily a single player game is it. Considering they were originally intending to make Diablo III an MMO [http://www.escapistmagazine.com/news/view/117939-Diablo-II-Dev-Diablo-III-Was-Originally-an-MMO]. Just because the other 2 were single player doesn't mean this one is. Also I'm still not seeing how having to always be online and having to register a battle.net account is "treating players like criminals".
Why couldn't it have a single player option? That's the problem. I see absolutely no reason why it couldn't have. Why is it everyone brags that new technology gives us new options (and instantly makes new games better) but instead they take shit out? That's why the complaint is there.

Same with always having to be online, it's another inconvenience. Sure, there will be some fuck wits that love to point out how they've had no internet connection problems, but just like everything else, that doesn't go for everyone, doesn't it? I'm not to keen on registering to anything either but that's just a minor annoyance.
 

Realitycrash

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What do you mean "nothing to do", wasn't Diablo always about running the same few stages over and over again and gather better and better loot, until you got the best set, and then you began again, but with another character?
Has it ever had another point?
 

MetallicaRulez0

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SpiderJerusalem said:
Here's a thought, how about finally making a patch that allows players to game WITHOUT BEING ONLINE ALL THE TIME?! I have no interest in making a diablo account, a battle.net account and I have no interest in having the game lag and be tied to the whims of my (relatively poor) internet connection.

Hence, no sale. Do something Blizzard. It's not your end game that's broken. It's your GAME.
Can people PLEASE stop crying about this? The game runs off of Blizzard's servers. Everything from damage numbers to creature spawns and map generation is run off their server. They CAN'T make an offline mode at this point. That ship has sailed. Get over it.

On topic:
I'm not surprised. I've gotten bored of D3 already. Inferno is just a huge brickwall of grinding items to progress slowly. It's more frustrating than fun, even after the nerfs.
 

Fasckira

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Oct 22, 2009
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I recall playing D2 for ages trying to find awesome items and feeling pretty proud when ever I came across specials. The auction house doesnt remove that directly, as I dont _have_ to use it, but it does however detract from the emotional worth you place on items if you can buy them just as easily from somewhere.
 

Piflik

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Kungfu_Teddybear said:
The game isn't bad because of the AH though. Yeah, sure, it's the reason Blizzard are implementing all these dumb security measures, but it's not making the game bad. The AH has nothing to do with how fun the game is. And as for people struggling to log in because of bad internet connections, that's not exactly Blizzards fault. I think people are just getting far too worked up about the always online connection and the AH. Raging over nothing really.
The game is bad EXACTLY because of the AH. Hunting for items is fun, buying them not so much. And the item hunt is ALL there is. This alone might not be that bad, had Blizzard not balanced the game solely around the AH. The drops are ridiculus. I played the game for 100h, with 4 characters on 4 difficulty levels, and I had exactly 1 single unique drop. Once I reached Nightmare, it was nigh impossible to progress, without getting stuff from the AH. The items I found were simply too bad. I know that they wanted to make the AH work and so they needed the players to need tge AH, but by doing that, they sucked the fun right out if the game. They didn't really sell a game with an AH supplement, they sold an AH with a game supplement.
 

weirdee

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Apr 11, 2011
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game making 101 tip #583: never underestimate the ability of obsessed players to reach the end of your game. it will take a week at most for the people who represent the forefront of the fan community to hit the limits of what is possible, not counting any technical delays. BE PREPARED TO MEET THEM AT THIS POINT AS NOT HAVING ANYTHING PREPARED FOR THEIR ARRIVAL IS UNPROFESSIONAL.

tip #583b: do not tell your players that they are 'ruining your game's vision' or 'not playing it right' when they do speedrun competitions to see who can complete the game first.
 

4173

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Huh. In my day, endless cow or baal runs was the end-game. Do they actually expect you to reach level cap in D3?


(also, get off my lawn)
 

Ghonzor

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I stopped having fun after the first week. Even new characters didn't make the game any fun. And come on, if throwing a stampede of zombie bears at people has lost its charm, you're doing something wrong.

4173 said:
Huh. In my day, endless cow or baal runs was the end-game. Do they actually expect you to reach level cap in D3?


(also, get off my lawn)
And yet somehow Baal runs were at least enough to keep me interested. Getting 8 people together to go wreck his shit? That was fantastic. I barely got to Inferno in 3, but I had a 93 Necromancer in 2 and loved the hell out of him.
 

Fireprufe15

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Short version: Blizard didn't think anyone would play through their game so quickly so they decided to not put an endgame in. ie They sold us an incomplete game at a price higher than most PC games and forced us to get uncapped internet from isp's, forgetting that they also ship to countries where internet is not as cheap, fast or readily available as the usa and europe.

Shorter version: Blizard should have spent more time thinking.

Aaaaaand...im done.
 

Chappy

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Kungfu_Teddybear said:
2. I don't think anyone is experiencing any logging issues anymore because that issue was sorted.

The game works just fine, it's not broken.
The Game isn't broken but the servers need a tweak. Today I got Error '3007' is it? Where you are disconnected from Battle.net 5 times and while Latency and lag was good for 1-2 hours afterwards the server started to chug it a bit until I had to leave the game because Latency hit 6K.

Before you say it no it is not my internet connection my internet connection is fine, Neither is it the settings on the game or the use of Processors or CPU I've run through all that already the servers at times are just plain bad and could really use some help.
 

Woodsey

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Kungfu_Teddybear said:
1. I'm not getting how it treats the players like criminals.
Because the quality of the paying customer's experience suffers due to Blizzard attempting to tackle piracy. I.e. By making inane always-online requirements, when they could have quite easily included a completely separate single-player too.
 

Kenjitsuka

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Read it on Diablofans... Sad that, after a decade of WoW and TWELVE years of developing Diablo 3 they couldn't predict this.

Scratch that! They knew, but didn't care.
And then they say Marketing BS like "Bwuh!!! This is what we see after a WoW expansion comes out! Bwuh! So it's NORMAL FOR US! Don't complain about our half arsed effort, BWUH!!!!!"

Bah. Spent precious money on collectors edition and stopped playing within a month. Total betrayal of trust here. No PVP after ages, no NOTHING.

FF off, Blizzard, FF off!
 

Aeshi

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Dec 22, 2009
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Woodsey said:
Kungfu_Teddybear said:
1. I'm not getting how it treats the players like criminals.
Because the quality of the paying customer's experience suffers due to Blizzard attempting to tackle piracy. I.e. By making inane always-online requirements, when they could have quite easily included a completely separate single-player too.
Because we all know how well that worked for Diablo II right?

Oh no wait the multiplayer was a hack filled mess (but the 3 people playing singleplayer were able to do so offline so that's ok then)

Kenjitsuka said:
Scratch that! They knew, but didn't care.
And then they say Marketing BS like "Bwuh!!! This is what we see after a WoW expansion comes out! Bwuh! So it's NORMAL FOR US! Don't complain about our half arsed effort, BWUH!!!!!"
Or alternatively, they realized it would happen regardless of what they did and didn't expect people to mind (since it was apparently perfectly ok when every MMO ever did this? or do those 3 extra letters double as a 'disconnect as much as you damn well want' sticker?)