BloatedGuppy said:
VaporWare said:
I think the problem is more underlying than that. I think that WoW promotes, at a fundamental and mechanical level, a very low regard for other players /as people/ that makes such misbehavior inevitable beyond the background noise of basic human jackassery.
....how so?
I could see MAYBE making this argument about a MOBA, although blame still lies squarely with the players. How is WoW, which is predominantly a cooperative game, "fundamentally and at a mechanical level" an enticement for harassment?
Personally, I'd argue that WoW, and really many MMO(RP)G's
are not cooperative, despite the title (which doesn't actually state 'cooperative', note).
MMO's that are like (or are) WoW have many players (and thus people) in them, but a large chunk of the goals and rewards are personal. 'Grind for YOUR skills, gear, levels, craft mats, etc.' is the basis of games like these, and while this allows players the freedom to forge out alone or venture with parties at will, it still overheads the notion that
you don't (specifically) need other players. When people start noticing the differences in others along some of those 'grind' facets(IE: I have better gear/skills/etc. than you) it becomes all the easier to devalue another player, and thus another person. Tends to only get nastier from there.
Only MMOG I've seen recently that alleviates this problem is Guild Wars (ONE, not 2). The nature of its skill bar limits and how each profession is built with gaps, practially FORCING players to cooperate with one another (you learn early on that if you go alone without a very specific build, ur ded), or at best teaches you cooperation as emphatically fundamental. But GW1 was also decidedly based around PvP (it also clearly stated itself as 'cooperative RPG').
I can't say that WoW and typical theme-park MMORPG's reach into players and makes them jerks (if we're even going that far), but I would say most MMORPGs' cardinal sin is that their typical selfish mechanics tend to enable jerks, by ignoring or lacking mechanical incorporation of the Massive amounts of other players around each other.
Yes, I think the games have to do that much. Or at least a bit more. Think about it; in game, how many discrete ways do you have to
communicate with other players in most MMORPG's? Chatbox most notable and sophisticated (this should say something), a party menu for raids/PvP, MAYBE skill combinations.... This is the area I think MMORPG's are STARVED in providing, and they're kind of boring to me now unless they improve this; the most fun MMO's I've played found ways around this dearth, and they're all notably older.