Ah, LAN parties...I miss those...two days of junk food, Mountain Dew and frags...stupid slow-ass computer.theSovietConnection said:And I will be sad the day LAN goes away. No shiny new games for LAN parties
Ah, LAN parties...I miss those...two days of junk food, Mountain Dew and frags...stupid slow-ass computer.theSovietConnection said:And I will be sad the day LAN goes away. No shiny new games for LAN parties
Your right, no one needs LAN as a first option for multiplayer.Samman said:Honestly, 99% of the people crying about the absence of LAN in SC2 were just going to try to pirate it anyway.
Sure there's some who don't have access to high speed connections AND have friends with the same problem who would use LAN. However, those cases are so few and far between compared to the number of people who would use LAN as a means of playing multiplayer on a pirated version of the game.
I'm not quite sure what you mean, but in answer to the question I think you're asking, piracy with a view to playing on Battle.net 2.0 sounds like a very, very difficult thing to do. Maybe impossible, my knowledge of CD keys and such is not extensive enough for me to really answer that. If you have a legit key, you can play online. If you have a duplicated one, only the first person to use it can.ChromeAlchemist said:Concerning your edit, I was just thinking that. If they have their own servers as well, there isn't any legitimate way around this is there? Or if you buy one copy and acquire >_> <_< another, that could balance it out? I mean cap'n hook wins either way, right?jh322 said:Do that, and the only people that really win are the pirates. A real LAN party wouldn't be able to happen because everybody would be on the same internet connection, resulting in what would most likely be horrendous, unplayable LAG. Hamachi enables people to play with replicated CD keys, it doesn't remove the need for the internet.ChromeAlchemist said:Use Hamachi, everybody wins.
EDIT: also, hamachi is a relatively simple program, which won't allow a game with no LAN support to facilitate a LAN game.
You make it sound like the Catholic church.xmetatr0nx said:Well good for them for staying the course of action planned. Honestly i would have respected them less if they had folded to what the masses were crying about. I respect sheer stubborness at times.
What about people who have fellow players in the same building and a LAN between their systems? Like any student dorm, for example?Samman said:Honestly, 99% of the people crying about the absence of LAN in SC2 were just going to try to pirate it anyway.
Sure there's some who don't have access to high speed connections AND have friends with the same problem who would use LAN. However, those cases are so few and far between compared to the number of people who would use LAN as a means of playing multiplayer on a pirated version of the game.
It would not be that hard to have it check the keys and such but then you break that protection and you can lan without restriction. IMO they are focusing unreasonably on a natural occurrence in software, almost more natural than people buying it.jh322 said:I'm not quite sure what you mean, but in answer to the question I think you're asking, piracy with a view to playing on Battle.net 2.0 sounds like a very, very difficult thing to do. Maybe impossible, my knowledge of CD keys and such is not extensive enough for me to really answer that. If you have a legit key, you can play online. If you have a duplicated one, only the first person to use it can.ChromeAlchemist said:Concerning your edit, I was just thinking that. If they have their own servers as well, there isn't any legitimate way around this is there? Or if you buy one copy and acquire >_> <_< another, that could balance it out? I mean cap'n hook wins either way, right?jh322 said:Do that, and the only people that really win are the pirates. A real LAN party wouldn't be able to happen because everybody would be on the same internet connection, resulting in what would most likely be horrendous, unplayable LAG. Hamachi enables people to play with replicated CD keys, it doesn't remove the need for the internet.ChromeAlchemist said:Use Hamachi, everybody wins.
EDIT: also, hamachi is a relatively simple program, which won't allow a game with no LAN support to facilitate a LAN game.
What might be interesting would be LAN with the same sort of check. E.g. you can LAN but the game is incompatible with identicle CD keys. If that were possible, and piracy were ruled out, that would be a really interesting development, and I wonder if (Activision-)Blizzard would then impliment LAN capabilities. That depends, I suppose, on their motivation for the lack of LAN. If it's not piracy, then that wouldn't help.
The trouble is it will curb nothing by going to the extreme you push more potential customers away.Monshroud said:I think a good part of this probably relates to help stop piracy of the game. With online activation and play, Blizzard can "try" to curb the amount of people who pirate the game, and they have the right to do that. I wouldn't be surprised if some hackers put together a LAN package for the game though.
I agree that it will harm the LAN party though.
Ya since WOW is fully hacked there's no reason to think SC2 wont be and even faster because of Koerahamster mk 4 said:I am sure some ingenious hacker will find a way of spoofing a battle net connection on a LAN a month or two after Starcraft's release. The end result might not be the same as if Blizzard had implemented it, but if enough people want something the internet usually figures out a way of giving it to them.
Buy the game and play it on BNET.KDR_11k said:What about people who have fellow players in the same building and a LAN between their systems? Like any student dorm, for example?Samman said:Honestly, 99% of the people crying about the absence of LAN in SC2 were just going to try to pirate it anyway.
Sure there's some who don't have access to high speed connections AND have friends with the same problem who would use LAN. However, those cases are so few and far between compared to the number of people who would use LAN as a means of playing multiplayer on a pirated version of the game.
The only source I need is the fact that PC gaming suffers so much because of pirating.Amnestic said:I trust you have a source for that outrageous statement?Samman said:Honestly, 99% of the people crying about the absence of LAN in SC2 were just going to try to pirate it anyway.
No?
I thought not.
I am not sure if they are going to push more "potential" customers away. It might push away current customers. With the growth of SecuROM on more and more titles, people I hate to say it, are getting used to having some sort of software installed or having to go online to activate / play their game. Granted the PC versions are most likely a fraction of the overall sales. The fact is the games are still selling tons of copies.ZippyDSMlee said:The trouble is it will curb nothing by going to the extreme you push more potential customers away.Monshroud said:I think a good part of this probably relates to help stop piracy of the game. With online activation and play, Blizzard can "try" to curb the amount of people who pirate the game, and they have the right to do that. I wouldn't be surprised if some hackers put together a LAN package for the game though.
I agree that it will harm the LAN party though.
You do realize its easier to soft mod a 360 and copy 360 games than wait and deal with PC DRM? For every 1 PC game there's a dozen 360 and wii titles....ya piracy matters.... only if you are snorting the bottom line....Samman said:Buy the game and play it on BNET.KDR_11k said:What about people who have fellow players in the same building and a LAN between their systems? Like any student dorm, for example?Samman said:Honestly, 99% of the people crying about the absence of LAN in SC2 were just going to try to pirate it anyway.
Sure there's some who don't have access to high speed connections AND have friends with the same problem who would use LAN. However, those cases are so few and far between compared to the number of people who would use LAN as a means of playing multiplayer on a pirated version of the game.The only source I need is the fact that PC gaming suffers so much because of pirating.Amnestic said:I trust you have a source for that outrageous statement?Samman said:Honestly, 99% of the people crying about the absence of LAN in SC2 were just going to try to pirate it anyway.
No?
I thought not.