Monetized does not mean a subscription. They've stated time and again that it will be free to use Battle.net as long as you are a legit purchaser of SC2/Diablo 3.axia777 said:Apparently you does not have a whole lot of friends you like to play games with in the same room with you. Because that is why we like LAN play Byers. We like to drink beer/pop, eat pizza, and play games in the same room as our buddies. It is FUN. Talking smack and laughing. You know, being social while playing games. Playing on-line will never be the same, ever. LAN play is not outdated. It will never be outdated. Blizzard Activision is just making a huge money grab. They want to use the subject of piracy as an excuse to force people to use BattleNet so they have to pay cash to play StarCraft 2 with other people. It is mean and greedy!Byers said:Yeah. And I want my new cellphone to have support for smoke signals.Amnestic said:A number of posts in this thread have detailed exactly why LAN is necessary. The same way online multiplayer is necessary, anyway.Byers said:Good riddance. LAN is unnecessary and would take development focus away from things that matter.
Plus, I'm fairly sure they already had a build of SC2 with LAN in at some point and then they took it out, which means that a fair bit of the 'development time' has already been used.
The new BattleNet is going to cost money man. Look it up. For example.Cryo84R said:Yeah, lots of money grabs use free services to get your money.axia777 said:Bullshit. It is a pure money grab. Canceling LAN forces people who want to play with other people to play through only BattleNet.
http://www.destructoid.com/in-the-future-battle-net-will-cost-money-107378.phtml
If you think that Blizzard Activision is not going to milk us for all the cash that they can get you need to reevaluate what the company has become. WOW got them addicted to subscription based commerce. That is just how it will be from now on with them.
I think you're missing the point about that. For one, playing on the same connection while maintaining a constant connection with a game server can make things extremely laggy because you're both communicating on the same pipe. You know those pipes they have at the bank drive through window? Your buddy sends something to them. Then you try sending something to them, but wait, something's coming back through the pipe so you have to wait till it gets here, and then you can send your message. All the while everything you were wanting to do was put on hold. Fun times.Samman said:Or you could both buy the game, sit next to eachother, and log into BNET.
You do understand how the world works right?Samman said:And once again, it's only here in the first place because of piracy. Whether it works or not is beside the point. Rampant piracy came before the failed solution to it. If it weren't for greedy slobs stealing everything rather than shelling out the cash this wouldn't be a problem, would it?
Ah, you mean like DRM on Spore was a business decision to fight piracy?Kojiro ftt said:This is purely a business decision to fight piracy. When you connect to Battle.net they have a tool for combating piracy. When everything is local LAN, it is essentially offline and you can all be using pirated copies.
*headdesk* Fail analogy is fail.Byers said:Yeah. And I want my new cellphone to have support for smoke signals.Amnestic said:A number of posts in this thread have detailed exactly why LAN is necessary. The same way online multiplayer is necessary, anyway.Byers said:Good riddance. LAN is unnecessary and would take development focus away from things that matter.
Plus, I'm fairly sure they already had a build of SC2 with LAN in at some point and then they took it out, which means that a fair bit of the 'development time' has already been used.
I'd say lowering costs and not placing un-needed burden on a publisher to keep cloud computing up and running is not unnecessary. Lan itself might not be that needed but having low cost readily available severs in the form of each game that's connected to it this of course makes lan something to look too to make inter connections faster(lan party's for PS3/360,ect). Then all publishers really need are master severs giving out info,updates and other fancy stuff.Byers said:Good riddance. LAN is unnecessary and would take development focus away from things that matter.
Oh no, I'm having my analogies corrected by someone who talks in internet meme language and battlestar galactica!elvor0 said:*headdesk* Fail analogy is fail.Byers said:Yeah. And I want my new cellphone to have support for smoke signals.Amnestic said:A number of posts in this thread have detailed exactly why LAN is necessary. The same way online multiplayer is necessary, anyway.Byers said:Good riddance. LAN is unnecessary and would take development focus away from things that matter.
Plus, I'm fairly sure they already had a build of SC2 with LAN in at some point and then they took it out, which means that a fair bit of the 'development time' has already been used.
Proper LAN parties of 20, heck LAN parties of 6 people would chug out if you had them all going through the same connection on BNET to play someone sitting five frakking feet across from you, LAN is not obsolete in the slightest, and I really wonder what else goes through your brain if you think a lag free, self contained network that has hardly any chance of having problems is obsolete.
Along with 99.9% of the world's population.Then again you've probably never seen the fun in spending two days drinking cider, scoffing pizza and mowing down zerg with your friends.
Don't make claims you can't back up.Along with 99.9% of the world's population, yeah.
There's a reason the LAN party enthusiast, living off cheetos and drinking coke intravenously, aren't even a substantial enough social group to be poked fun at silly movies or TV shows, unlike pretty much every other group of "geeks".Amnestic said:Don't make claims you can't back up.Along with 99.9% of the world's population, yeah.