Blizzard Declares LAN Will Be a "Footnote" in History

Fortesque

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Guess this means no more Diablo LAN Parties either... We will always have Lord Of Destruction.
 

Plinglebob

Team Stupid-Face
Nov 11, 2008
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Blizzard from the LAN option from Starcraft 2 highlights 2 things which has led, in my mind anyway, to the detrement of modern PC gaming (if not gaming as a whole).

1) The rise of multiplayer. Back when Starcraft was released most games were primarily single player with a multiplayer option tacked on for those lucky enough to have a LAN setup or an internet connection. The reason why spawn loading was allowed was becuase Blizzard expected you to be more interested in the single player game and so only being able to play multiplayer would be a bad thing. However, the popularity of multiplayer only games (starting with BF1942/Quake 3 Arena) has shown that more and more people are willing to fork out money for a game which only lets them play against other people. This has meant more and more of these games are being made to the detrement of the single player experience. Not including LAN play means Blizzard have a tighter control over who can play their game and forces anyone wanting to play multiplayer to fork out for the full game rather then just copying a CD key.

2) Lack of a reality check. Computer game companies seem to constantly believe that everyone has access to high-speed internet, large hard-drives and powerful PCs. This means they make games which require high-speed internet to play without local multiplayer content and the recent move to Direct Downloads means you need plenty of space to store your games. Sadly, this is not the case. As Root said, there are still a number of people on dial-up and there are now modern PC games that require over 10Gb of space to install. This is really going to make me sound old, but I remember when you used to be able to choose how much stuff got installed and how much the PC had to read off the CD as you played. I know there is probably a complicated technical reason, but if consoles can play games without any installations needed, why can't they go back to PC games being able to do the same?

The 3rd thing this brings up (not just PC gaming here though) is the decline in local multiplayer. Fewer and fewer games seem to let you play with others in the room, be it LAN or split-screen, which really takes all the fun out of gaming.
 

Talendra

Hail, Ilpalazzo!
Jan 26, 2009
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I guess they will be doing this with diablo 3 too then :( I will probably still buy it as I love the single player but me and my friend would use LAN alot.
The only reason I would get starcraft 2 though is LAN, online multiplayer and single player do not interest me at all. So this is a shame.
 

paketep

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Jul 14, 2008
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Wow, they really REALLY don't want us to buy the game, do they?.

What's next, come to our houses and piss on our faces?.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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axia777 said:
Byers said:
Amnestic said:
Byers said:
Good riddance. LAN is unnecessary and would take development focus away from things that matter.
A number of posts in this thread have detailed exactly why LAN is necessary. The same way online multiplayer is necessary, anyway.

Plus, I'm fairly sure they already had a build of SC2 with LAN in at some point and then they took it out, which means that a fair bit of the 'development time' has already been used.
Yeah. And I want my new cellphone to have support for smoke signals.
Apparently you does not have a whole lot of friends you like to play games with in the same room with you. Because that is why we like LAN play Byers. We like to drink beer/pop, eat pizza, and play games in the same room as our buddies. It is FUN. Talking smack and laughing. You know, being social while playing games. Playing on-line will never be the same, ever. LAN play is not outdated. It will never be outdated. Blizzard Activision is just making a huge money grab. They want to use the subject of piracy as an excuse to force people to use BattleNet so they have to pay cash to play StarCraft 2 with other people. It is mean and greedy!

Cryo84R said:
axia777 said:
Bullshit. It is a pure money grab. Canceling LAN forces people who want to play with other people to play through only BattleNet.
Yeah, lots of money grabs use free services to get your money.
The new BattleNet is going to cost money man. Look it up. For example.

http://www.destructoid.com/in-the-future-battle-net-will-cost-money-107378.phtml

If you think that Blizzard Activision is not going to milk us for all the cash that they can get you need to reevaluate what the company has become. WOW got them addicted to subscription based commerce. That is just how it will be from now on with them.
Monetized does not mean a subscription. They've stated time and again that it will be free to use Battle.net as long as you are a legit purchaser of SC2/Diablo 3.
 

notsosavagemessiah

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Jul 23, 2009
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I didn't like blizzard splitting starcraft II into 3 games, and now i'm laughing as they're taking away a feature that their fans love. The truth is, they know you're going to buy it regardless, and you'll just have to put up with whatever decision they decide to make on anything. You can blame WOW for this.
 

Faeanor

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Dec 15, 2007
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Samman said:
Or you could both buy the game, sit next to eachother, and log into BNET.
I think you're missing the point about that. For one, playing on the same connection while maintaining a constant connection with a game server can make things extremely laggy because you're both communicating on the same pipe. You know those pipes they have at the bank drive through window? Your buddy sends something to them. Then you try sending something to them, but wait, something's coming back through the pipe so you have to wait till it gets here, and then you can send your message. All the while everything you were wanting to do was put on hold. Fun times.

Also, what the hell are you supposed to do when the internet goes out? It happens, and when it does it really sucks. I have satellite internet for lack of ANYTHING ELSE where I am. When it rains, heck when there's some scary looking clouds in the sky the internet is gone. It's bad enough when I can't log onto Steam in offline mode (because you can't do that when not connected to the internet, wtf!?). We shouldn't treat the internet as this infinite resource that will always be there, because it won't be.
Samman said:
And once again, it's only here in the first place because of piracy. Whether it works or not is beside the point. Rampant piracy came before the failed solution to it. If it weren't for greedy slobs stealing everything rather than shelling out the cash this wouldn't be a problem, would it?
You do understand how the world works right?
 

Christemo

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Jan 13, 2009
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3 words: Bull Fucking SHIT. LAN is at times far better than online, because you can play with friends without problems. and hell, at least you know who your playing with.
 

Unsung

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Aug 29, 2008
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This is a really odd decision that I would never expect of Blizzard. Usually Blizzard releases extremely high quality games WHILE catering to the crowd. Getting rid of LAN seems to go against that.

I actually like the idea of 3 seperate games, as that allows them to increase the single player campaign 3 fold. Unless the Wings of Liberty campaign is horrendous, this is a good decision. Blizzard is known for polish, and this allows them to do it.

Who knows, maybe LAN was causing problems, somehow? A long shot, but if it means a closer release date, I'll give up LAN.
 

Faeanor

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Dec 15, 2007
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I can't believe no one has said this yet, so I'll do it.

Starcraft 2 will be a "Footnote" in history.
 

Kojiro ftt

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Apr 1, 2009
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This is purely a business decision to fight piracy. When you connect to Battle.net they have a tool for combating piracy. When everything is local LAN, it is essentially offline and you can all be using pirated copies.
 

Kojiro ftt

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Apr 1, 2009
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Oh and also, it seems a lot of people are forgetting that you can still have a "LAN" party, you just all hook up to Battle.net/Live/PSN whatever and play in the same room. No big loss.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Kojiro ftt said:
This is purely a business decision to fight piracy. When you connect to Battle.net they have a tool for combating piracy. When everything is local LAN, it is essentially offline and you can all be using pirated copies.
Ah, you mean like DRM on Spore was a business decision to fight piracy?

That worked out swimmingly, didn't it?
 

elvor0

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Sep 8, 2008
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Byers said:
Amnestic said:
Byers said:
Good riddance. LAN is unnecessary and would take development focus away from things that matter.
A number of posts in this thread have detailed exactly why LAN is necessary. The same way online multiplayer is necessary, anyway.

Plus, I'm fairly sure they already had a build of SC2 with LAN in at some point and then they took it out, which means that a fair bit of the 'development time' has already been used.
Yeah. And I want my new cellphone to have support for smoke signals.
*headdesk* Fail analogy is fail.
Proper LAN parties of 20, heck LAN parties of 6 people would chug out if you had them all going through the same connection on BNET to play someone sitting five frakking feet across from you, LAN is not obsolete in the slightest, and I really wonder what else goes through your brain if you think a lag free, self contained network that has hardly any chance of having problems is obsolete. Then again you've probably never seen the fun in spending two days drinking cider, scoffing pizza and mowing down zerg with your friends.
 

ZippyDSMlee

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Sep 1, 2007
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Byers said:
Good riddance. LAN is unnecessary and would take development focus away from things that matter.
I'd say lowering costs and not placing un-needed burden on a publisher to keep cloud computing up and running is not unnecessary. Lan itself might not be that needed but having low cost readily available severs in the form of each game that's connected to it this of course makes lan something to look too to make inter connections faster(lan party's for PS3/360,ect). Then all publishers really need are master severs giving out info,updates and other fancy stuff.

IMO this is like throwing the baby out with the bath water, only your not throwing the baby out and using old stagnant water.

/rambling
 

Byers

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Nov 21, 2008
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elvor0 said:
Byers said:
Amnestic said:
Byers said:
Good riddance. LAN is unnecessary and would take development focus away from things that matter.
A number of posts in this thread have detailed exactly why LAN is necessary. The same way online multiplayer is necessary, anyway.

Plus, I'm fairly sure they already had a build of SC2 with LAN in at some point and then they took it out, which means that a fair bit of the 'development time' has already been used.
Yeah. And I want my new cellphone to have support for smoke signals.
*headdesk* Fail analogy is fail.
Proper LAN parties of 20, heck LAN parties of 6 people would chug out if you had them all going through the same connection on BNET to play someone sitting five frakking feet across from you, LAN is not obsolete in the slightest, and I really wonder what else goes through your brain if you think a lag free, self contained network that has hardly any chance of having problems is obsolete.
Oh no, I'm having my analogies corrected by someone who talks in internet meme language and battlestar galactica!

Then again you've probably never seen the fun in spending two days drinking cider, scoffing pizza and mowing down zerg with your friends.
Along with 99.9% of the world's population.
 

Byers

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Nov 21, 2008
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Amnestic said:
Along with 99.9% of the world's population, yeah.
Don't make claims you can't back up.
There's a reason the LAN party enthusiast, living off cheetos and drinking coke intravenously, aren't even a substantial enough social group to be poked fun at silly movies or TV shows, unlike pretty much every other group of "geeks".
I've played computer and video games for nearly 20 years, most of my friends play them, most of my online acquaintances play them, yet none of them ever frequent LAN parties.