Antiparticle said:
Tom Goldman said:
Browder believes that every developer should look at its game to determine what it does right and to iterate on it for improvement, and should not innovate on gameplay that doesn't necessarily need it.
Yes!
Yes. I'm so sick of well-established gaming series suddenly totally changing just cause 'the kids want something new'. Splinter Cell, Aliens versus Predator, DOOM, Command & Conquer, Banjo-Kazooie, Bomberman, Resident Evil, and of course Sonic all did this.
Don't change a winning formula ffs!
Why not? Innovation is great - especially when it's a tired series. Starcraft is an exception because it is so popular - and it's an RTS; therefore you can't change anything drastically - but now you've brought up some examples lets look at them shall we?
Splinter Cell - I assume you're referring to Conviction? The old Splinter Cell series was going downhill - after Chaos Theory the games has been steadily getting lower review scores and sales - they needed to change. Conviction, in my opinion, is a great game with some fantastic innovative features.
Alien vs Predators - well I agree with you with regards to this game.
Doom - Doom 3 has a score of 87 on Metacritic, and really where could they have gone? Gaming had change since the pixellated days of the original Doom - they had a create a more atmospheric shooter.
Command and Conquer - I can't comment on this as I've not played the series.
Banjo - Kazooie - the recent game was an entertaining spectacle with a respectful 79 score on Metacritic. It met its target demographic and created a fun game for kids, on a console that is severely lacking in games like that.
Bomberman - I agree with you - the new design was terrible.
Resident Evil - I disagree; the series had to change because after Resident Evil 4 where do you go with the whole survival horror thing? They couldn't top that game, and without innovating they'd be doing a dis-service to the player-base. RE5 was a fun, action-packed game with a score of 86 on Metacritic and a large player-base even today.
Sonic - I agree, but really after 2D they had to change something; they didn't want to (but ironically have) go the way of Megaman by simply recreating the old games for XBL and PSN.