except its not p2w because a. there is no competitive element and b. you could gear out just fine with patience or the gold AH
There is Ladders that mesure peoples level progress so yes there is a competative element. Even if there where no such thing people would be outraged, because many don't like the thought of people getting gear easier then them just because they choose to pay a little extra.
Even Path of Exile which cost nothing to buy, doesn't have a pay to win feature. Because they know it would upset many players.
And you are basing this claim on...?
Reviewers where obviously hyped and based it on a limited amount of gameplay. Criticzing one of the most hyped games ever made by one of the most beloved companies isn't easy. Warlords of Draenor also got praised as one of the best WoW expansions ever, yet User gave it lower score and shortly after it had a massive player drop....
Im not saying people couldn't enjoy it, but i think reviewers missed some major flaws like horrible loot, AH focused end game and an overall lack of new features. Even its story was mediocre.
Many of the fans obviously didn't like the game and left shortly after. Even on the Diablo forums many of the hardcore fans agree that Vanilla D3 was very flawed.
It got metacritic bombed, thus making that score utterly meaningless. All a red user score on metacritic means is that a bunch of people who may or may not have played the game got butthurt and spammed zeros, complete with melodramatic review blurbs declaring it the worst thing ever.
Yes agreed, it doesn't deserve 4.0 in rating, since many gave it a bad rating only because of the Server issues at start.
Still there where plenty of people giving it low rating based on other things aswell, Reaper of souls also got pretty low ratings even though i would say it was a improvement. People spamming zeros and other spammed 10s to defend it, it still showed that there where plenty of people not satisfied with the game.
Path of Exile however has much higher user rating on meta.
Its an expansion and didn't have 1/10 the hype coming in that D3 did, of course it sold less.
Actually there was a shitload of commercial everywhere, even on TV here in Sweden, which is rare for games.
But yeah people where not as hyped because they had tried Diablo 3. Still 1/3 of the full games sales is not much.
Because some people couldn't get over there being a safe to use in-game economy instead of risky mercurial emergent SoJ based economy and blizz decided the PR boost from giving them less to cry about was worth more than the RMAH?
You mean a game built around the auction house that rewards people paying some extra real money was good? Well im sorry but many people didn't think that. Im not saying RoS no trade at all is great, but RMAH was garbage.
And I don't see the problem with the gold AH. Sell good items that aren't for your class, use the gold to buy good items that are. I actually found the emphasis on trade to be interesting. Although I will say item rarity needed some balancing.
The problem was that the items you found as you progressed on Inferno was always worse then what you could buy, since people at higher acts found better items that you still could use. Combined with the horrible drop rate and the conveniance of putting stuff on the AH. There where always a shitload of items you could buy of the AH.
I agree that trading can be fun, but it ended up being such a major part of the game. Anyway it doesn't change the fact that the Real money thing was bullshit.
How does the way other people play effect you in any way? Besisdes Blizzard was horrible at stopping people from buying gold/items in LoD, can you really blame them for deciding to give the players what they seemed to want, albeit with a much lower chance of credit card theft.
There are some people who seem to want steroids to be legal in sports. Why not make it legal? There are some who want to use hacks in Counterstrike, why not make it legal? Not exacly the same, but you get the point.
I don't think there are that many who really do buy gear for real money, so why add it if it will upset others who think everyone should have the same chance getting items?
Just look at the content from patches.
But why should they add it for free? Blizzard doesn't owe you a bunch of free cosmetic bullshit and if other people want to pay for it, good for them. (also there were free cosmetic transmogs as season rewards FYI).
Like you said yourself: "Blizzard is a great company at supporting their games."
Times are changing and people expect ARPGS to get supported with patches, Blizzard set the standards for that with Diablo 2s patches. Today Path of exile is constantly getting updated even though its by a much smaller studio.
Since Both Diablo 2 and RoS where quite expensive and wasn't exacly filled with content, I don't think its unrealistic to ask for more.
And they still do. D3 has had so many skill balance patches, WoW is patched constantly, and Hearthstone gets the most outstandingly broken meta builds whacked into line every so often. That degree of balance adjustment is not something I see from many devs.
The amount of content D3 gets from patches compared to PoE is minimal. That game is constantly getting updated with new skills, items and soon even a new act + a shitload of features. D3 can't even compete in terms of content even though its been out longer and also requires you to buy an expansion.
WoW is still patched quite often, which isn't strange when millions of people pay a monthly subscription to get that. Still WoW is getting far less patched today then Vanilla and Burning crusade days. There where much more content like new Raids and instances, battlegrounds etc that came in patches.
Hearthstone takes forever to get balance fixes. People complained on undertaker forever and it took like 6 months to change a single card. Probably because they wanted some OP cards, to encourage people to get Nax expansion.
But the Goblin vs Gnomes patch was pretty nice.
I answerd the question earlier. I saw no info about it, know nothing about the payment so can't really say.
Stat points might have mattered if there was more than one way to correctly distribute them, but there wasn't. Runewords were an exercise in grinding, D3 legs are as interesting, if not more so than those in D2, Good riddance to mana pot chugging, and D3 allows far more build experimentation by allowing you to respec at will.
Okay true I agree that the options for stat points where limited unless you where going for some odd build. Still i liked the fact that I had some control of my char. Instead of just gaining stat at level up and unlocking a certain skill.
Rune words where atleast something to do and gave you reason to pick up cetain socketed items. Yes legendaries are better now, but they where horrible in vanilla, RoS does however suffer from the problem of forcing people into using a few certain sets in endgame, potions in D2 where a bit annoying, but Path of Exile improved it in a interessting way. Yes you can experiment but the amount of option by todays standards aren't really impressive.
And then get flattened and go back to your hammerdin. Also I have a melee wizzard and ranged Barb in D3, just saying.
Okay thats cool, didn't know it existed.
Ohh I see I'm dealing with someone who believes that anything with colors other than the standard GRIMDARKtm pallet is for kids. Lets just say I could not agree less and think the opposite is closer to the truth.
So that must mean pretty much all cartoons got it wrong, its not at all aimed at kids!
Im not saying young people only like the cartoony style, but it sure is pretty damn common in games right now, especially in games by Blizzard. Yes I think the style change where done for the sake of being more mainstream.
And I link the people who complain about those games to that same comic. We live in a always online world, and the idea of people with smartphone all but surgically attached to their faces complaining about "online DURM" make me roll my eyes.
Well its a feature that is forced upon them.
There are lots of people out there with rather poor internet connections, so they are gonna get punished for that because Blizzard is afraid of Piracy. There where also problems with the servers at launch and rubberbanding issues still exist.
The vibe I'm getting here is "I didn't like WoD, ergo its crap and Blizzard is evil".
Exacly I didn't like WoD for reasons I have listed. Its a lazy expansion that offerd very little new. I have played this before just in a slightly different package.
TBC was $40 WoD is $50, "much" is pushing it.
Okay maybe not much cheaper, but its still 10$ cheaper and you received much more content. So yeah its still greedy.
You can only add so many massive core features. Wasn't one of the big things in TBC battlegrounds? you can only add multiplayer once, that's not the kind of big whammy you can repeat every time. Although I will grant garrisons seem less fun than than not Pokemon tm from Pandaria, its still a interesting new feature. And isn't WoD releasing raids gradually rather than having all the content available at launch for big guilds to bum rush?
TBC added some new BG but most importantly it added the Arena, it added Heroic dungeons, PvP zones, flying mounts, it also introduced a higher standard on quests. Less gather 20x feathers for example, stuff that today is standard in all expansions.
Besides that you had about twice the Instances at launch, most of which where bigger and I think 4 raids at launch. But it received a total of 7 before WotLK expansion. Do you think WoD will ever get close to that number?
You also had more set items and reworked all the classes to be more balanced and fun.
Just because they can't add BGs again, doesn't mean there is no room for more innovation. Adding a similar continent, with similar quests, with similar instances and raids is gonna feel repetative. They have a massive budget to think of things to add.
Ok, now you arbitrate what a major corporation "Deserves"? Tell you what, from where I'm standing they "deserve" whatever they can make through sound business and solid game making.
Well righ now they are kinda pushing it, is it sound to pay 10$ for a Portrait in Hearthstone? Some might pay for it, but its still a greedy move which makes me lose respect for them.
Blizzard once made games I bought without hesitation but today... I would not. The whole reason they can charge high prices is because they have buildt up a great reputation. The question is at what point will they go too far at asking for more and more money?
The problem with trying to refine the old WoW talent trees is that there is always going to be an optimum build, and the way dungeons and raids are set up, no one is ever going to want to use anything but the most ideal setup, making everything else so much chaff. The only way to eliminate this would be to totally remake the combat to be skill based action, and we both know that's never going to happen.
Actually by having different builds together with more item variety giving bonuses, the game could give people more options. And WoW sure needs more item variaety, currently its too much items that are too similar.
I played a Shockadin during Burning Crusade, it sure wasn't conciderd optimal yet I still did instance/raids as a healer and sometimes tank with shockadin spec. I also got high rating in the Arena.
And hearthstone cards need to be programmed an animated, and they cost less. seems like a decent tradeoff to me..
Most cards share existing animations, an animation is made once and not the same as stuff getting printed over and over using materials. Which then has to be shipped and sold at stores.
If someone is buying them, then clearly its not greed, its giving the customers what they want. Also still not seeing why its worth getting worked up over cosmetics.
Well they could be giving the customers what they want by charging half the price and probably get more buyers. Its not like the cost is in anyway reflecting the amount of work they have put into it.
Some people pay a shitload 40$ bottled water, but that doesn't mean others can't think stuff like that is bullshit.
EA and Ubi is constantly pushing the boundries when it comes to greed, by your logic there is no greed because some are buying their products. I think many will disagree, shit like that is why people tend to dislike those companies.
So now not only are you somehow privy to the inner workings at Blizzard, you are calling them greedy for making a sound business decision?
Yes its a safe business decision, but its a boring one. Taking chances and trying something new is usually the games that truly become memorable. Blizzard did this once upon a time, that together with the high quality of their products is what made them so big in the first place.
Call of Duty is milking the popularity of modern military shooters, but that doesn't mean all those sequals are going to be rememberd as bring anythign special to the genre like Half-Life, Deus Ex, Quake did.
I would question if the skill level of randoms has anything to do with the overall complexity of the game, and I would say no.
But you said teamwork makes up the lack items, if there is bad teamwork in many teams it must mean its less complex then other MOBAs.
Please don't try to play the "fact" card in a internet argument about the subjective ethics of a corporate entity as argued by two people without any kind of academic background on the topic. (I retract this statement if you have a bachelors in business or something).
Hehe no I don't have any academic background in that, but you don't exacly need to have that to figue it out.
Look at the stuff I listed as greedy on the first page and compare it with what Blizzard did before lets say 2008, roughly around the time Activision came into the picture.
Where there microtransactions? Where pay to win features in Diablo 2?(for example) Did they support buying gold and levling services in WoW? Did they charge more or less money for their games then? Well you get the point.
If they truly where, then im wrong, but since i know im not, Im will to say its a fact Blizzard is more greedy now.
Circa 2005 maybe, but at this point I though it was standard practice to regard anything done by a major company with cynical disdain and jaded suspicion unless said company is Valve or CDProjekt
Yes because at that point they weren't as greedy and they where still making games that truly gave people that "wooow" factor. At that time people where already starting to pick on EA. So yeah Blizzard must have done something to lose some of its spotless rep.
...Everything? Classes all feel the same because they share a passive grid and actives come from items, skill gems adds a triple layer extra grind (pray for gem drops, pray for armor that can socket that type, then go grind to level up that gem so it does something resembling worthwhile damage) and left me able to use IIRC a whopping three different actives by the end of the first act, almost all skil gems are incredibly boring and basic, You burn mana far too fast and don't get it back quick enough, your attacks all hit with the sundering fury of a baby's giggle turning every single encounter into a chore as you slowly chip away at your foes, the passive grid was the worst kind of boring only noticeable in the long term "oohh do I want +.0004 dexterity or +.07% ice damage" stat incrimenting bar a few deeply buried interesting ones, the act 1 boss was about as much fun to fight as Duriel i.e not in any way fun, the world was unrelentingly dreary and uninteresting, the barter system is annoying, loot drops are perplexingly rare, the community was full of "lel get good scum" dickbags, ect.
I did like the way potions work, that was cool.
To be fair all of this is circa Sacrifice of the Vaal so they may have fixed some of my gripes, but I doubt it would be enough to put the game above Grim Dawn, let alone Diablo 2/3 in my book.
Well I have to agree that the game doesn't offer spectacular gameplay at start. But to be fair neither did D2.
Path of exile is a game that improves once you start getting more skills and get further in the talent tree.
The support skills makes the biggest differance, where D3 can have 1 glyph to alter a skill, PoE can have up to 5 and more if your item has a build't in one. Once stuff starts to come together the game is not slow at all.