My problem with this comes from the selling of the hacks.
Someone else trying to make money off my product, thats where I have an issue.
Someone else trying to make money off my product, thats where I have an issue.
Arehexes said:But the relevance of my bringing it up is that blizzard is claiming copy right protection issues on these hacks which is quoted FROM THE SOURCE of TC's news pageHandsomeJack said:I dissagree with your notion that there is something wrong with Blizzard doing this.
1) They are protecting the online experience for the vast majority of users.
2) They are fully within thier rights to protect thier product.
3) There is a disclaimer you must accept before playing the game outlining what you can and cannot do with the game...so these people, in effect, said "yes, I will follow the rules" as they were breaking them...cant really feel sorry for em.
In respons to Arehexes' comment about Nintendo and the Game Genie and certain console games, there is a big difference between hacking single player and hacking multiplayer online. One affects only you, the other affects other players whether they cheat or not. To use a metaphore, it is the difference between masturbation and rape: Both are deviations of the basic principle, but in one you only screw with yourself, the other is screwing someone else... I dont know of many cases of masturbation that go to court, but I do know rape tends to. Refer back to "1)"
I just know that tortured metaphore is going to the the quote everyone takes from my post, but what the hell. Hopefully the point wont be lost at least.
"The three men - "Permaphrost," "Cranix," and "Linuxawesome" - are being accused of "multiple counts of copyright infringement", with Blizzard seeking not just damages but also a cut of the money the three received selling the hacks. The first two are from Canada, the third, Peru."
If you are suing because of the the multiplayer being ruined then sue for that, don't hide behind that blanket of copy right infringement to get your way. And a guy was arrested and found guilty for being nude in his own house (and someone walking on the side walk saw him). So how does that fir the metaphor?
I doubt it. There would be no reason to do it aside from if they want to qualify for the "Biggest Douche" championships. If anything, mods help sell games, as it convinces people to buy the game because of its longevity. I would say that this is a step forward, because it would convince hackers to stop, or at least do it with more subtlety and without breaking the game so much. Remember, game development studios are in the business to make money, and alienating a harmless portion of their market is not a good idea, ethically or in a business sense.Nevyrmoore said:This. This could be a stepping stone towards preventing all modifications.Atmos Duality said:Remember those words. They will come back to haunt to haunt the gaming industry, many many times in the future."When users of the Hacks download, install, and use the Hacks, they copy StarCraft II copyrighted content into their computer's RAM in excess of the scope of their limited license, as set forth in the EULA and ToU, and create derivative works of StarCraft II."
Yes, there is a difference. And without the hacking efforts of TeamBG and Circle of Eight there would be no mods for Baldur's Gate, and The Temple of Elemental Evil would still be a buggy, unplayable mess.Xzi said:There's a difference between hacks and mods. Blizzard has a very flexible map editor included with Starcraft 2 that you can use to extensively mod the game. That's not what the lawsuits are for. They're going after people who create cheat programs for ladder play.Scars Unseen said:Me, my collection of Baldur's Gate mods, and my playable Temple of Elemental Evil disagree with this lawsuit. Hacking can definitely make a game better.
These hackers are still dicks, though.
You win an internetLordOfInsanity said:I don't care. Hackers get what they deserve.
Buy the game? You got the CD, the box it came in, and any information on said CD. The moment you rewrite and tamper with the coding and plan to sell/distribute the hacked coding, you are violating Blizzard's IP. Therefore you get busted.
Worse if you attempt to hack THEIR servers. The servers are Blizzard's property and hacking them, be it with unwarranted mods/cheats/hacks, you are basically breaking and entering into Blizzard's space.
Something to be aware of.HandsomeJack said:The metaphore wasnt the point, but I knew you'd argue it so I may as well response to how your new data fits into it: ...after the rape they found pot in his car during the arrest. Translation: One area's law about nudity had nothing to do with Blizzard suing over hacking, debate that elsewhere. The state he was in when arrested is beyond blaming them for. As for the "sue because of ruining multi-player," you dont sue for consequences, you sue for actions that lead to those consequences (That is the Guilty/Not Guilty aspect of the law), ruining multi-player and thus hurting thier product (and ultimately thier sales) would constistute the damages (which determines fines/jail time/other punitive actions. Moreover, thier countries of origin have little to do with this if Blizzard's copyrights are international (which I believe they are if they provide server coverage to multiple countries).
To put a cherry on the top, in reguards to one of the accused being nude in his home and charged, many places, including here in the United States (where I reside) have "Indecent Exposure" laws, largely to protect minors. These laws vary in degree and detail, but one that is common is the "plain sight" clause. This means that exposing yourself in plain sight of the public, even in one's home, the exposure is "public." Close your blinds and you'll be fine.
The problem here is that there are doubtless a number of mods / hacks that the publishers would probably wish to get rid of. For instance, as the law allows me to make backups of my computer software, I like to use NoCD mods to increase the life of my disks by running my games off ISOs (a practice that also lets me make a hardcopy of the disk should it become damaged later on). This may allow for developers / publishers to prevent the use of such software, despite it's use legally.irishstormtrooper said:I doubt it. There would be no reason to do it aside from if they want to qualify for the "Biggest Douche" championships. If anything, mods help sell games, as it convinces people to buy the game because of its longevity. I would say that this is a step forward, because it would convince hackers to stop, or at least do it with more subtlety and without breaking the game so much. Remember, game development studios are in the business to make money, and alienating a harmless portion of their market is not a good idea, ethically or in a business sense.Nevyrmoore said:This. This could be a stepping stone towards preventing all modifications.Atmos Duality said:Remember those words. They will come back to haunt to haunt the gaming industry, many many times in the future."When users of the Hacks download, install, and use the Hacks, they copy StarCraft II copyrighted content into their computer's RAM in excess of the scope of their limited license, as set forth in the EULA and ToU, and create derivative works of StarCraft II."
That doesn't really justify scourging single player hacking.Leemaster777 said:Starcraft is a popular online sport, and if Blizzard doesn't do everything in its power to stop hackers, they'll ruin the online experience. Some may call these extreme measures, but really, anything less would only be a slap on the wrist.
Well, I'm afraid that's how the cookie crumbles man. Blizzard took alot of time to make this game and I know I'd hate it if someone else just breezed through it and cheated in multiplayer just to get hollow victories.Arehexes said:You say stop trying to force every game to fit your standards but your doing that to use. You not wanting us to mod our games is saying follow my way of playing. And I bought official guides and they are not worth it, unofficial stuff on gamefaqs and forums are more helpful(lost odyssey is a example). And that last line where you said we have to get them the same way everyone else gets them, that's forcing your standard on how we should play OUR GAMES. Please explain to me how hacking forces our standard on you but telling us how to play is not?Pendragon9 said:snip
Well explain to me why hacking in any other game (even ones without modding tools given by the dev) is ok but it's bad when you use it to earn a token achievement which has no real value (a guy recently got 500,000 achievement points on xbox live but what can he do with the points?). Explain to me why achievements are enough reason to go up in arms about over this. Should the guys have sold the hacks no. Should hacks be used online, no unless it's a private server and both people consent to it (kinda like with pokemon). I'm just saying you guys need to stop freaking the hell out over hacks, people on this thread say good hackers are good for nothing (at act like it atleast) but those same hacks and mods gave us games like tf2 and counter strike. It even uncovered Namco's secret of Darth Vader being on the disc of SC4 for the 360(which they removed all the videos of on youtube), which was done THROUGH HACKING. And fyi a hack is the same as a mod, because some modding tools 3rd party people give out (like a save file editor) was made by hacking the save file to figure out the values needed to be changed around. And you said Blizzard took a lot of time to make SC2, what about Rock Star who took a lot of time hiding Hot Coffee from the ESRB someone HACKED the game to find it. So yeah a mod and hack aren't the same, but a lot of 3rd party modder tools people make for popular games (even some map makers for rts) where made through hacking. And as to what Spy_guy said,Pendragon9 said:Well, I'm afraid that's how the cookie crumbles man. Blizzard took alot of time to make this game and I know I'd hate it if someone else just breezed through it and cheated in multiplayer just to get hollow victories.Arehexes said:You say stop trying to force every game to fit your standards but your doing that to use. You not wanting us to mod our games is saying follow my way of playing. And I bought official guides and they are not worth it, unofficial stuff on gamefaqs and forums are more helpful(lost odyssey is a example). And that last line where you said we have to get them the same way everyone else gets them, that's forcing your standard on how we should play OUR GAMES. Please explain to me how hacking forces our standard on you but telling us how to play is not?Pendragon9 said:snip
Look, you can keep trying to validate it all you want, but you'll never convince me hacking in this game is okay. Maybe in other games, but not this one.
Also, I heavily agree with Spy_guy up there. He basically said my entire opinion on this issue.
Not quite. As I said in the post (the part you didn't bother to quote), Blizzard is also trying to send a message. Stopping the single-player hacking shows exactly how serious they are about this. They will NOT tolerate hackers of any kind.Eponet said:That doesn't really justify scourging single player hacking.Leemaster777 said:Starcraft is a popular online sport, and if Blizzard doesn't do everything in its power to stop hackers, they'll ruin the online experience. Some may call these extreme measures, but really, anything less would only be a slap on the wrist.
We seem to be talking about vastly different things, you and I.Arehexes said:-snip-
And as to what Spy_guy said,
"These modifications were legitimate modifications made for positive reasons, just like the modifications to Oblivion, STALKER etc.
The makers of those mods have, incidentally, not been sued either."
Problem is they still had to use illegal methods to make them work, it's either hacking is bad or good. You can't say they were legitimate is they had to reverse engineer the files(like a save editor for a game like roller coaster tycoon) and for something like this. Both require hacking files to find which values needed to be changed.
And by the way don't avoid my question for you explain to me how is hacking forcing out standard on your but you telling us how we should play is not? Saying "thats how the cookie crumbles" isn't enough you have enough gall to tell us not to force our way on you but then say we should play YOUR way you better back that up.
I mentioned this in my previous post, but it's a lot of text and it's easy to overlook.Arehexes said:Well explain to me why hacking in any other game (even ones without modding tools given by the dev) is ok but it's bad when you use it to earn a token achievement which has no real value (a guy recently got 500,000 achievement points on xbox live but what can he do with the points?). Explain to me why achievements are enough reason to go up in arms about over this.
This point was not directly aimed at me, but I still feel the need to answer it.Arehexes said:And by the way don't avoid my question for you explain to me how is hacking forcing out standard on your but you telling us how we should play is not? Saying "thats how the cookie crumbles" isn't enough you have enough gall to tell us not to force our way on you but then say we should play YOUR way you better back that up.