Again, people were purchasing items in D2 through an underground market before micro transactions were a thing. You can't blame Blizzard for adding a feature for which there was a certain demand for, especially since it creates a much safer environment for the people would have purchased items regardless of whether or not Blizzard endorsed it. The thing that bothers me more than anything is the opinion that Blizzard is trying to find ways to steal your money and that because of that they're just a bunch of greedy assholes. If you think for a little bit WHY a system like this might be beneficial regardless of the stigma everyone seems to attach to the transfer of money, you'll see that this solves a major problem that D2 had, and D3 likely would have shared.StrixMaxima said:People are willing to shell out real money for items in video games because the developers are dating this business model for quite a while, and slowly expanding on it. Everyone wants a piece of the "F2P cash cow", and sadly, Blizzard is not an exception. I frankly thought that Blizzard, with its deep pockets and innovation tradition, would try to brave a different course, one that would be less 'nickel and dime'. It is one of the few companies that has the weight to do that.OMGIllithan said:It's not Blizzard's fault that people are willing to shell out real money for items in a video game. Because of how the Diablo loot system is structured compared to wow (no soulbound items), there isn't anything stopping people from buying items under the radar. Like the article said, people were going to do it anyways. One could argue that RPGs like this by definition "stimulate unhealthy grinding and, thus, unhealthy behavior in people" because in the end game its always a grind for gear. Adding the auction house (like the article said) at least gives people a safe environment in which to do what they were going to to anyways.
Also, if you don't like it, you don't have to use it! It'll be like its not even there. It's not like you're going to lose your raid spot because your gear isn't as good as some other guy's.
But, of course, easy money is easy money, and I can't blame anyone for making a quick buck. Doesn't mean I have to like it, and doesn't mean I'll support it, though.
Also, the auction is just one of the many problems I have with the game. I think Blizzard should be clearer about it and call the game a MMO, action style. It would make things much simpler and fair, IMO.
As far as the comparisons to an MMO go, Diablo is not an MMO and never will be. There is no persistent world, no synergies between classes that allow teamwork for defeating difficult foes, and most importantly, no predefined loot tables. The great thing about Diablo is that because the game isn't only about maximizing your DPS (which is honestly what end game raiding boils down to), the game is free to create utility in abilities in a way that was impossible in WoW or any MMO for that matter.
Have you checked out the skill calculators yet? I highly recommend them, if only to look at the runes.
Edit: Also, why does it make you sad that Blizzard is taking "a piece of the 'F2P cash cow'"? I mean, if people want to trivialize their experience by buying all the best equipment it doesn't affect your own experience at all. Its not like wow where you need the best equipment to get in the best guilds.