Blizzard: Shipping Unfinished Games "Devastates" Developers

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ShadowFighter15

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Jul 11, 2009
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Reminds me of what happened to Hellgate: London. Sure, it had a few other problems (annoying subscription system and poorly-balanced classes are all that spring to mind), but those were being fixed in patches (not the subscription thing though). What really killed it was EA pushing it out the door to meet a Halloween release date. The result was that events that were supposed to be subscriber-only were available to everyone and that was just the tip of the iceberg as far as bugs went.

By the time I got it; the game was running pretty smoothly. Sure, there were still some class balance problems (the Blademaster was worthless, for example) but it was still an enjoyable game and some of the things they did to prevent loot-hogs (by having a player only able to get at his share of the loot and not even be able to see what his friends found) were simple and effective*. But because of it's buggy launch, it got a reputation as being a buggy game and eventually the developers went bankrupt and the servers were shut down.

An impatient publisher and 'bam'; a bankrupt development company.
 

znix

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Apr 9, 2009
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Investors and publishers need to realize that putting out a polished end product makes consumers happy and puts both them and the developer, as well as the IP, in a positive light. This means an easy sale for any sequel coming out, merchandising opportunities and even more profit.

Rushing a big game before it's finished not only devastates the developers, it also devastates the game and the consumer good will, effectively ruining the ENTIRE investment. If development is extended a game can recoup much more than the relatively small investment to keep it going a few months more, due to having a polished product out which garners favorable reviews and results in more copies sold.