Why did you remind me of this. I waited patiently for what felt like years for this game. It was one of the few titles I can really remember being wildly interested in before it came out, actually following the news on the games development. It might be in the top 10 list of the largest disappointments in my life.ultimaavalon said:Starcraft Ghost
Now I have to wonder... would you have been MORE disappointed if the game HAD come out, and been a steaming pile of rhinocerous droppings? I think I would've.manaman said:Why did you remind me of this. I waited patiently for what felt like years for this game. It was one of the few titles I can really remember being wildly interested in before it came out, actually following the news on the games development. It might be in the top 10 list of the largest disappointments in my life.ultimaavalon said:Starcraft Ghost
Geez, Funk, so much spite towards Blizzard. Did a Blizzard employee run over your dog or something? Maybe you need to hop into a time machine to before WoW was released. Blizzard was still the same company they are today with the exact same philosophies (albeit a lot smaller of a company). This isn't "We make truckloads of money through WoW so now it's okay for us to delay games", this is "We've always pushed games back until they were as perfect as we could make them, because that's just how we roll." The only thing that's really changed about then vs now is that they can afford to have both Diablo 3 and Starcraft 2 in development at the same time. Before WoW it was always just one game at a time.John Funk said:On the other hand, Blizzard makes millions and millions every month off of Warcraft subscriptions alone. So yes, Mr. Sams, it's understandable that your company can afford to let the developers make their awesome games and release them when they're ready (and fully awesome), but not every studio has that same luxury.