Would you say it was a *puts on sunglasses* DREnema?dogstile said:Of course they're not sure, they don't know how to get console players to bend over for their healthy dose of DRM yet.
Can you give some examples?Lord_Jaroh said:Considering how much they have altered the game to work better on consoles rather than working well on PC sort of gives away their hand.
Skill UIEric the Orange said:Can you give some examples?Lord_Jaroh said:Considering how much they have altered the game to work better on consoles rather than working well on PC sort of gives away their hand.
You know, some people actually like playing games on console, not because it's cheaper, not because it's more simple, but some people like to use a game pad to play their games rather than a mouse and keyboard.Torrasque said:I don't see why anyone would want to play D3 on a console, it would just feel really weird. I guess people without good enough PC's would have to play the console port (despite the fact that D3 is not graphic intensive at all). /shrug
Ok, lets assume that D2's system is vastly superior and is non-casual.ravenshrike said:Off the top of my head the fact that your character has access at any point in time to every possible class ability at max level is one such way. Rather than having to use a build that can perform well in many if not most situations you can use the best build for any situation.Torrasque said:They've casualized it? Please tell me how they have casualized it, I am genuinely interested in how you think they've made it more casual.Hammeroj said:I'm way too cynical to believe them on this. They want more money, they've casualized D3 to hell (heyooo) already, porting the game to consoles is a sure thing if there ever was one.
As a gamer that grew up on consoles, I can say that I usually prefer games on consoles to PC. But when a game is ported from the PC to a console, it usually feels weird to me when compared to playing it on PC. It really depends on who does the porting, sometimes it gets better. RTS' are always better on PC, while I prefer shooters on console.CardinalPiggles said:You know, some people actually like playing games on console, not because it's cheaper, not because it's more simple, but some people like to use a game pad to play their games rather than a mouse and keyboard.Torrasque said:I don't see why anyone would want to play D3 on a console, it would just feel really weird. I guess people without good enough PC's would have to play the console port (despite the fact that D3 is not graphic intensive at all). /shrug
A top down game doesn't feel foreign at all on a console with a game pad, and you only get to use about 6 skills at any one time anyway (7 if you include potions) so lack of buttons wouldn't be a major issue either, the only issue that I can see is making the auction house work, which to me isn't an integral part of the game anyway.
Just because it feels weird to you, doesn't mean it feels weird to everyone.
The first Diablo was available on the original Playstation, would you say Diablo I was a casual/dumbed down game?Hammeroj said:I'm way too cynical to believe them on this. They want more money, they've casualized D3 to hell (heyooo) already, porting the game to consoles is a sure thing if there ever was one.
Well if were comparing to D2, then I don't see it as a step back. D2 only had 2 skills at a time and 4 players. I really can't comment on the hit boxes as I don't have a direct way of comparison. And as far as the UI it still looks to me like a PC game UI not a console.Lord_Jaroh said:Skill UIEric the Orange said:Can you give some examples?Lord_Jaroh said:Considering how much they have altered the game to work better on consoles rather than working well on PC sort of gives away their hand.
4 Player maximum
Skill Hotkey Limit
Overgenerous hitboxes
Those are just a few off the top of my head that are all downgrades from the earlier versions, but downgrades that make sense when console development is the end product.
When they figure out how to get the RMAH on there without Microsoft or Sony getting a cut, then they will. It really is the only reason I can think of as to why not.Hammeroj said:I'm way too cynical to believe them on this. They want more money, they've casualized D3 to hell (heyooo) already, porting the game to consoles is a sure thing if there ever was one.
D2 had 2 skills at a time, yes, but you could hot key a large amount of them, as well as throwing that many on your scroll wheel. Thus they ended up with more than D3 currently offers. The hit boxes are rather over-generous. If you google the issue, you can find many pictures showing examples of this. The UI may "look" like a PC game, but it operates like a gamepad UI, designed for L and R buttons and D-Pad movement, not for a mouse and keyboard. It is almost as clumsy as Skyrim's in that respect.Eric the Orange said:Well if were comparing to D2, then I don't see it as a step back. D2 only had 2 skills at a time and 4 players. I really can't comment on the hit boxes as I don't have a direct way of comparison. And as far as the UI it still looks to me like a PC game UI not a console.Lord_Jaroh said:Skill UIEric the Orange said:Can you give some examples?Lord_Jaroh said:Considering how much they have altered the game to work better on consoles rather than working well on PC sort of gives away their hand.
4 Player maximum
Skill Hotkey Limit
Overgenerous hitboxes
Those are just a few off the top of my head that are all downgrades from the earlier versions, but downgrades that make sense when console development is the end product.
It is true that you have access to any skill at max level, but Blizzard discourages it. In Inferno mode, there is a buff called Nephalem Valor that gives increased magic item find and very increased magic item find on bosses. How do you lose the buff? Leaving the game or changing your skills. So the most efficient way to handle endgame is to pick a build that is well rounded, then beat the game through to the act boss rather than grind the same stretch of land over and over. The fact that it is easy to change your skills before max level is one of the reasons I LIKE Diablo 3.ravenshrike said:Off the top of my head the fact that your character has access at any point in time to every possible class ability at max level is one such way. Rather than having to use a build that can perform well in many if not most situations you can use the best build for any situation.Torrasque said:They've casualized it? Please tell me how they have casualized it, I am genuinely interested in how you think they've made it more casual.Hammeroj said:I'm way too cynical to believe them on this. They want more money, they've casualized D3 to hell (heyooo) already, porting the game to consoles is a sure thing if there ever was one.
The skill system is GREAT. It might be my favorite in any game of this kind. Being able to only have six skills combined with the runes that change skills gives me a huge amount of customization, and letting me seamlessly test out new builds is really nice when you pretty much get a new ability every level (sometimes several in a level). My witch Doctor plays nothing like my buddies, and I don't have to grind for ten hours to test his out.Lord_Jaroh said:Skill UIEric the Orange said:Can you give some examples?Lord_Jaroh said:Considering how much they have altered the game to work better on consoles rather than working well on PC sort of gives away their hand.
4 Player maximum
Skill Hotkey Limit
Overgenerous hitboxes
Those are just a few off the top of my head that are all downgrades from the earlier versions, but downgrades that make sense when console development is the end product.
People can scoff at Blizzard all they want, the fact that they haven't published D3 on consoles yet is proof that they aren't just in it for the money; they're in it to make good games. Anyone with half a brain could tell you that D3 would sell like hotcakes on consoles, but Blizzard is passing on this cash grab because they would rather produce a game that is fun to play than to just kick something out the door half-finished because it'll make money.antipunt said:They're too busy counting monies
>_>
There are too many skills that aren't simply aimed directionally.CardinalPiggles said:You know, some people actually like playing games on console, not because it's cheaper, not because it's more simple, but some people like to use a game pad to play their games rather than a mouse and keyboard.Torrasque said:I don't see why anyone would want to play D3 on a console, it would just feel really weird. I guess people without good enough PC's would have to play the console port (despite the fact that D3 is not graphic intensive at all). /shrug
A top down game doesn't feel foreign at all on a console with a game pad, and you only get to use about 6 skills at any one time anyway (7 if you include potions) so lack of buttons wouldn't be a major issue either, the only issue that I can see is making the auction house work, which to me isn't an integral part of the game anyway.
Just because it feels weird to you, doesn't mean it feels weird to everyone.