Variety is never rewarded though, EQ and EQ2 are both for the more "hardcore" set, the games actually have penalties for dying beyond the small amounts of cash it takes to repair gear and the raids require more work and larger numbers (if you tried to take out some of the current raid trash mobs the way you do the wow trash you'd end up with a bunch of dead players getting rezzes and eating xp loss, then waiting 30 minutes for another go while you rest, rebuff, rest again and make a new strat.) Both games are barely hanging on now though because people want easy.Kollega said:Well, they say that now. But what will they say when someone makes even more addictive MMO, and everyone will run there from WoW?
He has a very solid point though - we definetly need more variety in MMO games.
I think its "Accessible" they want, not necessarily easy. And being harder is not automatically variety.asinann said:Variety is never rewarded though, EQ and EQ2 are both for the more "hardcore" set, the games actually have penalties for dying beyond the small amounts of cash it takes to repair gear and the raids require more work and larger numbers (if you tried to take out some of the current raid trash mobs the way you do the wow trash you'd end up with a bunch of dead players getting rezzes and eating xp loss, then waiting 30 minutes for another go while you rest, rebuff, rest again and make a new strat.) Both games are barely hanging on now though because people want easy.Kollega said:Well, they say that now. But what will they say when someone makes even more addictive MMO, and everyone will run there from WoW?
He has a very solid point though - we definetly need more variety in MMO games.
amenThe_root_of_all_evil said:Should someone have said that to Blizzard about Warhammer, Tolkein, TSR and EQ at some point?
I think it's a different thing, but that reflects more how the market has changed than anything with the individual games. When WoW came out you had a bunch of big titles but no single market leader - you had DAoC, EQ, FFXI, etc, and all were FAIRLY close in terms of marketshare. There was no single "Oh, this game is just LIKE this other game, I'll go play the other game instead" because it was more evenly distributed. These days, if a game tries to be like WoW, there's only one game to really compare it to in the public mindset since WoW is such a mammoth.Abedeus said:What about WoW that copied basically every good idea about an MMO in the past... 8 or so years? Hell, they even copied ORvR from DaoC and WAR...
Maybe, but clearly it's worked out for themThe_root_of_all_evil said:Should someone have said that to Blizzard about Warhammer, Tolkein, TSR and EQ at some point?
I totally freaking agree with you. My friends and I played WAR for about 2 months, did multiple toons to the level cap and eventually got bored with it because at the end of the day we wanted to be playing a 40k mmo not another copy and paste fantasy game that set in motion the resurrection of our old WoW addictions.LockeDown said:At any rate, this is one of those instances where I feel compelled to bring up Mythic studios. Had they done the intelligent thing, and modeled their MMO after the 40k universe instead of the classic fantasy one, we may have finally had an engaging sci-fi MMO that was accessible (unlike Anarchy Online) and encouraged you to play it (wtf Eve?). As a matter of fact, the studio may have gotten more subscriptions out of it just from folks like me who are utterly sick of the fantasy motiff in MMOs.
But... well, we all know what happened with WAR.
Planetside is decent, though its population isn't that huge anymore. The servers are still up, there's a...14(?) day free trial and I quite enjoyed it. Dust from CCP (EVE guys) is an MMOFPS too, but that's going to be a while.Avykins said:I want a decent MMOFPS. Please let the WH40K one be a squad based shooter.