You personally went through all the coding and QA to implement chat channels in a completely new platform and it only took you 10 minutes? Congratulations.Carnagath said:It took them 6 months to add chat channels which is like 10 minutes of work, so by comparison a marketplace should take them over 9000 years. Not that a marketplace in a AAA game that costs 60$ is anything but a greed move (almost exclusively present in Activision games). Starcraft is a major, expensive title, and content made using the editor should be free and encouraged as something that increases the game's longevity, it's not a "free" browser game trying to find ways to squeeze in some profit.
The fact of the matter is that we have absolutely no idea how long it would take to implement and test chat channels in a program that we didn't write. Sure, one could argue that they should have been in there from the start, but in the end it was a design decision by Blizzard. Based on community feedback they reversed that decision and worked on implementing chat channels as quickly as was possible within their production schedule. They had no reason to delay on purpose, but they do have other things they're working on.
As for the marketplace a greed move, I keep seeing this brought up. At the end of the day the aim of any company is to make money. With the marketplace they are looking to reimburse dedicated modders for their hard work, which I think is well deserved. Blizzard will collect a commission as is only fair with them hosting the content. You are under no obligation to pay for these maps/mods. If you feel the content is worth the price, you pay it. That's how these things work.
Hopefully, if the marketplace is successful, a popular mod/map will help the creators to gain recognition in the gaming community and become the next generation of game designers.