I've made my stance on this whole sordid affair abundantly clear. I'm not entirely sure I'm 100% okay with Valve trademarking the name, but I can say I'm calling bull**** on Blizzard.
What really fascinates me is all of the people supporting Blizzards move as if Blizzard's some paragon of virtue, standing up for the modding community. All the while claiming Valve is trying to exploit and undermine the same community. It just baffles me. I can understand being against Valve's decision, but actually supporting Blizzard over this is confounding.
Blizzard creates the most restrictive mod system I've seen short of paid licensing (see Starcraft 2 and Diablo 3) and Valve just releases the Steam Workshop. Yep. Blizzard clearly supports modders more than Valve. :|
And let's face it here. Blizzard is only using this case as a guise to either stir up controversy or protect their own MOBA cash-in Blizzard DOTA. Or both. I can all but promise you that, if they win this case, they'll apply for their own trademark in the near future. Using this win as a strong backing to push it through. And you know they will. Blizzard is part of Activision. And Activision doesn't do anything for the players unless it sees a way to make money off of them.
I'm not even going to get into the whole discussion on how, if Blizzard wins and later trademarks the name themselves, it sets a very dangerous precedent wherein any company can legally claim any and all content created by the modding community as their own. Effectively meaning modders have no legal claim to anything they make.
T'would be a sad day for the modding community at large.
And here's the key part. Both Eul and Icefrog are employed at Valve and are both working on Dota 2. So, the way I see it, if they (and Valve) want to trademark the name, they're the ones who have the right to. Not the people at Riot who, for all intents and purposes, spent very little time on the original mod before going off to bank on their own clones/spinoffs.
What really fascinates me is all of the people supporting Blizzards move as if Blizzard's some paragon of virtue, standing up for the modding community. All the while claiming Valve is trying to exploit and undermine the same community. It just baffles me. I can understand being against Valve's decision, but actually supporting Blizzard over this is confounding.
Blizzard creates the most restrictive mod system I've seen short of paid licensing (see Starcraft 2 and Diablo 3) and Valve just releases the Steam Workshop. Yep. Blizzard clearly supports modders more than Valve. :|
And let's face it here. Blizzard is only using this case as a guise to either stir up controversy or protect their own MOBA cash-in Blizzard DOTA. Or both. I can all but promise you that, if they win this case, they'll apply for their own trademark in the near future. Using this win as a strong backing to push it through. And you know they will. Blizzard is part of Activision. And Activision doesn't do anything for the players unless it sees a way to make money off of them.
I'm not even going to get into the whole discussion on how, if Blizzard wins and later trademarks the name themselves, it sets a very dangerous precedent wherein any company can legally claim any and all content created by the modding community as their own. Effectively meaning modders have no legal claim to anything they make.
T'would be a sad day for the modding community at large.
Actually, I'm inclined to believe that Eul and Icefrog are "in the right" as to what should and shouldn't be done with the brand. Seeing as Eul created the mod from the start and Icefrog is the one who's been with it the longest, put the most work into it, and still supports it's Warcraft 3 incarnation.scotth266 said:Blizzard has no more claim to the DOTA trademark than Valve does.
In fact, the one most in the right here would be Riot Games (the developers of popular MOBA League Of Legends, some of who worked on DOTA) who want the DOTA trademark to stay open source. [http://www.escapistmagazine.com/news/view/102870-DotA-Creators-Counter-File-Trademark-Against-Valve]
And here's the key part. Both Eul and Icefrog are employed at Valve and are both working on Dota 2. So, the way I see it, if they (and Valve) want to trademark the name, they're the ones who have the right to. Not the people at Riot who, for all intents and purposes, spent very little time on the original mod before going off to bank on their own clones/spinoffs.
Yes, Blizzard retains ownership for anything used in a mod...so long as it's something Blizzard made. I.E. in game assets. Custom content, materials, and more importantly, concepts, are the property of the modders, not Blizzard. Blizzard has no claim to any of that. (and for the record, Dota 2 was built from the ground up with all original content. nothing ported.)albino boo said:HobbesMkii said:This seems kinda like BS to me. Blizzard doesn't own DotA. It's a mod. It's the property of the mod's creator(s). If I make guitars, I don't own the music that other people write while using my guitar. If Blizzard's in the right, then Epic is owed some dough for Red Orchestra given that it was conceived and originally only playable on Unreal Tournament. Valve just knows how to recognize good modding, so they pay people who make good mods to make good games. Blizzard's just being an idiot, and trying to prevent Valve from releasing their game as part of an existing IP.
Small but rather important point is that the Warcraft3 Eula says that the anything created by the tools provided to create mods remain the property of Blizzard. There is nothing unique in this Bethesda, Epic Games and Crytek all do the same thing about mods and tools. Valve have not denied that the eula gives blizzard ownership over content but denies that Blizzard own the name. Which is different thing entirely.
Red Orchestra, as matter of record, was a competition winner for mods run by Epic. The prize was a full license enabling commercial distribution, waving their own rights and $1 million. Epic have the same policy as blizzard when it comes to mods. In the case of Red Orchestra, Epic effectively created a new company working on exactly the same as all the other commercial users of the U3 engine.