Blizzard will soon be ditching PC-exclusivity..

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V8 Ninja

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I wouldn't necessarily say they've lost PC exclusivity (according to Wikipedia, they lost it in 1992), but this is a bit of a hit to PC gamers. Of course, I don't expect too much to happen, maybe an increase in console ports if anything.
 

Exterminas

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Why should this be a hit for PC-Gamers?

Diablo as a franchise can work well on a console.
Starcraft and WoW wouldn't. So unless Blizzard has plans to unearth the lost vikings, there is no way Blizzard as a developer will pursue a "let's get everything onto consoles"-Agenda.

I'm a PC-Gamer and contrary to popular belief I don't dislike other people playing with the same toys I use. What I dislike is being treated like a second-class-customer with horrible adapations for games to a PC. With Diablo the phenomenon will likely reverse itself and hit console players, because diablo 2 was button-tastic, which should be hard to pull off on a console.

(Given the rumors are true. If it isn't confirmed, it isn't confirmed. Just because blizzard is hiring some console-guy, it doesn't mean anything. Maybe they want one to work on the interfaces design, to make it more appealing to people, who only played console-games before. Or maybe they want him to count their money.)
 

Grygor

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V8 Ninja said:
I wouldn't necessarily say they've lost PC exclusivity (according to Wikipedia, they lost it in 1992), but this is a bit of a hit to PC gamers. Of course, I don't expect too much to happen, maybe an increase in console ports if anything.
How could they lose something they never had in the first place?

Their very first game was the SNES port of RPM Racing.

Garak73 said:
It could be adapted to controller. Final Fantasy MMO's are and I don't see that things are really so different.
That's probably not the best example to bring up - those games have terrible mouse+keyboard controls. They were designed with controllers in mind, even FFXIV (which, unlike 11, actually launched on the PC).
 

Eclectic Dreck

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Aeshi said:
Does this mean they might start working on Starcraft:Ghost again?
I was under the impression that the work was largely being done by a third party (Nihilistic if memory serves) anyhow.

But, I'm not sure if Starcraft Ghost is the right sort of FPS if my use of Ghosts says anything as my own use of Ghosts tends to fall into one of these categories:

Last Ditch Base Defense (if I throw ghosts at the problem I lost the game a long time ago and I'm just stalling)
Late game resource harassment (detector gaps mean you can often take a chunk out of harvesters before the problem can be resolved)
Area Denial (Nuclear weapons launched to blanket the area and likely routes of travel of the enemy)
Defense Busting (Nuclear weapons designed to punch a hole for follow on forces to exploit).

Most of those rely on the fact that a ghost can cloak.

Really, I think that Starcraft would be better served if they just generally followed the exploits of a Terran in general. We know that a power-armored man can pilot at least one kind of Terran vehicle (even if that vehicle is the largest in the Wings of Liberty Campaign). We can assume that a guy who can use the standard marine armor can probably also use a firebat suit (they are quite similar after all). From this we could generally assume that a Terran marine could reasonably use most of the smaller Terran weapons and whatnot. By contrast, it would seem that a game involving a Ghost would simply be a lot of sneaking about and shooting people with sniper rifles which isn't a lot of fun. Nothing stops the above from applying to a ghost of course, but I can't help but assume that I'd, at more than one point, stop and consider just how silly it would be for command to be sending a Ghost to frontline assault duty when I'm clearly a special forces assassin.
 

Rusty Bucket

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Garak73 said:
Rusty Bucket said:
Garak73 said:
joebear15 said:
how?????????????? I mean what one of the games they design would port well at all to the consoul. I mean I thought thats why they had not already done this is because all the games they design would be terrible ported..

I mean could you imagine a wow port and how gimped it would have to be ot be playable on the xbox.
WOW has pretty low specs, I don't see why the 360 couldn't run it.

I do think it's a mistake though for Blizzard to start making PC games for the console. Look what happened with Morrowind and then Oblivion. Morrowind was a PC game first that got ported to the XBOX. It was a bad port considering the load times alone but they apparently got more sales on the box than they did on PC and as a result Oblivion was built around a console and then ported to the PC with console menus.

Well, the Blizzard that made games with Spawn and LAN support is no more. Why not expect this?
Why do you immediately assume that Blizzard would gimp the game for consoles? They're one of the most respected PC developer around, and it's painfully obvious that the PC is their primary platform for Diablo 3. How about we don't jump to conclusions? At least wait for some actual details.
Because it has happened to other companies and it will happen to Blizzard. BTW, Blizzard is no longer as respected as they used to be. The nonsense with SC2 not having LAN and forced BNET 2.0 has lowered alot of opinions.
Why are you so certain it's going to happen? The removal of LAN is stupid, yeah, but BNET 2.0 is fantastic piece of software, it works brilliantly. There's no evidence whatsoever that Blizzard will be gimping games for consoles, just that they'll be developing them.

Blizzard are smart enough to realise that games don't need 'dumbing down' to work on consoles, all it would take to bring D3 to consoles is clever use of a control scheme for a gamepad, nothing else has to be changed or gimped at all. As I said, the PC is clearly the primary platform for D3, so there's no reason other than pessimism to think Blizzard will go down that road.
 

oplinger

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Garak73 said:
oplinger said:
Garak73 said:
Johnnyallstar said:
Garak73 said:
WOW has pretty low specs, I don't see why the 360 couldn't run it.
Just because it has low specs doesn't mean much. There would have to be a special controller scheme designed for it... I.E. a mouse and keyboard, because the controller is very limited. After that, well, there is an issue with space on the older systems. The whole of the game is bigger than the space of the original 20gb hard drive.

But Diablo, I can imagine that working out quite well on console, though I think I'd still prefer it on PC. Point and click movement would suck on console. I hope it's changed to wasd.
It could be adapted to controller. Final Fantasy MMO's are and I don't see that things are really so different.

As for space, well, a bigger HDD would be required for some people but now that the 250GB is standard and they are cheaper for the older models...it would be acceptable. Remember, the PS2 needed a HDD to play FF XI and alot of people were willing to do that.

Not that I think they should move WOW to the console, I am just saying they could.
FFXI was designed for the PS2, ported to PC, not the other way around.

Also WoW still uses the WC3 engine, which has been heavily modified to use higher resolution textures, dynamic shadows, and now many other visual effects. The engine uses a very harsh brute force method to render most of it, it would make a 360 cry. They'd have to turn off many of the advanced effects they added into the game just so the RAM on the 360 could be used. It's more than just a control scheme.
So the game runs inefficiently? Those graphics should run fine on a HD ready console like the 360. If those graphic make the 360 cry, then that's inefficient coding. We've seen games on the 360 that look alot better than WoW.

I ran WoW on it's highest settings about a month ago. When comparing WoW to Final Fantasy XIV, WoW looks horrible and Final Fantasy XIV looks no better than Final Fantasy XIII, which is on the 360.
The engine is almost 12 years old now. That's like saying "Oh well you know, the Painkiller engine looks better than the Build engine" It's a completely different platform, they're pushing the engines limits, which isn't necessarily poorly coded, they're forcing the engine to do things they didn't initially design it to do, coded as well as it possibly can be without a complete engine rewrite. It'll cause unexpected issues, slow downs, and almost obscene amounts of resources. Considering all that, they've done a damn fine job with it.
 

jamesworkshop

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Galaxy613 said:
Coming from Gamasutra:

The developer, also behind World of Warcraft and StarCraft, is hiring "lead designer, console," "lead programmer, console" and "senior producer, console." The newly-posted positions are under "Diablo III." Gamasutra has contacted Blizzard for comment on the new ads.
http://www.gamasutra.com/view/news/31551/New_Blizzard_Ads_Seeking_Diablo_III_Console_Devs.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29

This is very surprising, but at the same time, not very considering the way Blizzard has been growing itself lately... I guess they are now looking to spread to consoles.
Not that surprising

Blizzard have been talking about console development for a long time, the only reason Starcraft Ghost was never finished was because Blizzard felt it did not meet their quality bar

http://www.escapistmagazine.com/news/view/102933-Blizzard-Diablo-Would-Be-Easiest-Port-To-Consoles

http://www.industrygamers.com/news/blizzard-on-consoles-maybe-we-will-go-that-way/
 

oplinger

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Garak73 said:
So why can't the 360 run a 12 year old engine?
It very well could, but the resources the pushed engine uses are far beyond what a 360 can handle. they'd have to turn off many of the added on features. It's not the fact that the engine's old, or necessarily cludgy. It's just pushed beyond it's limits, and has no easy way to do things. Think of it like sewing by hand vs sewing with a machine. One's just stepping on a pedal to do -all- the hand motions. the WC3 engine does not own a sewing machine. So it has to make due with the processes it knows how to do, and the new tricks blizzard tries to teach it.

Look at some of the Doom mods that push the id tech 1 engine. They can look great, dynamic lighting, high resolution textures, even 3D models. However, they push the engine to such limits (and it does hit a ceiling) that it hogs all sorts of resources that a current generation engine wouldn't need to use.

I guess basically yes, if it was a current engine, it would be inefficient, but for how old it is, it's efficient in what it does.
 

kokirisoldier

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Garak73 said:
joebear15 said:
how?????????????? I mean what one of the games they design would port well at all to the consoul. I mean I thought thats why they had not already done this is because all the games they design would be terrible ported..

I mean could you imagine a wow port and how gimped it would have to be ot be playable on the xbox.
WOW has pretty low specs, I don't see why the 360 couldn't run it.

I do think it's a mistake though for Blizzard to start making PC games for the console. Look what happened with Morrowind and then Oblivion. Morrowind was a PC game first that got ported to the XBOX. It was a bad port considering the load times alone but they apparently got more sales on the box than they did on PC and as a result Oblivion was built around a console and then ported to the PC with console menus.

Well, the Blizzard that made games with Spawn and LAN support is no more. Why not expect this?
Check this.
http://www.5min.com/Video/World-of-Warcraft-with-Wii-Remote-1330