No they didn't, they started after they finished development on the Frozen Throne and even then WoW delayed it a lot.sir.rutthed said:Blizz took ten years to make Starcraft II. OH SNAP!!!!!!!!
No they didn't, they started after they finished development on the Frozen Throne and even then WoW delayed it a lot.sir.rutthed said:Blizz took ten years to make Starcraft II. OH SNAP!!!!!!!!
In all fairness, that's probably because we members of the press keep asking them about it.Catalyst6 said:Apparently they're not going to announce it is for years, but they are bound and determined to let us constantly know about that MMO that they're keeping secret.
I suppose that is fair. Thus, we blame YOU, Press! Fetch the torches!John Funk said:In all fairness, that's probably because we members of the press keep asking them about it.Catalyst6 said:Apparently they're not going to announce it is for years, but they are bound and determined to let us constantly know about that MMO that they're keeping secret.![]()
Nah not necessarily. Fact is, WoW's been up and running for so long most of the people there aren't the ones playing since the launch. Sure, there's a number of them, but they're nowhere near being one of the main groups of people playing WoW atm.Direwolf750 said:The problem is that so many people have invested so much into one game, and networked so much in that one game, that switching to another one would most likely pale in comparison on lack of familiarity alone. Any new MMOs are based off of WoW because so many people use it. I don't see anything knocking it off its high horse any times soon
You can't really believe this. If you do, you're a fool.tehroc said:A little self-fellatio there huh Blizzard? Your game might be popular but it's the exact same shit as Diku Mud 20 years prior.
Yes, how dare they want to make their game better. Oh, Classic grognards, never changeBlood Countess said:well Blizzard is well on it's way to let maybe another MMO take it's place on the top with these updates to World of Warcraft and their idea to ruin the game as a whole.Me and my friends were devout players but are now quiting cause of the new direction they are going.KInd of fine by me though, that extra 15 bucks can go to help buy better games in the end
Incorrect, it's about 6-7 million in US/EU, 6 million in Asia. And they don't say subscribers, they say active accounts. everybody just reads "subscribers" into that.mikozero said:wows numbers (which are the basis of it being the elephant in the room) are misleading
to equal in the markets that actually count you need to hit around 2-2.5 million subs
thats how much they have in the US and EU
China and the rest of Asia is where the majority of their 12 million is and its not the biggest MMO there coming in 3rd or 4th to MMOs most people have never heard of (neither do the Asians subscribe so the "subscriber figures" are intentionally misleading any which way you want to slice them)
the world rebuilding in Cata is about player retention and attracting new players EOD they have said so multiple times.
why ?
because they have had near flatline growth since 2008.
Vrach said:This makes me think of LOTRO. Not very original (just port WoW into a money spinning IP off the back of some successful films) but very polished, some interesting content, some original extras and above all i found it a damn sight more immersive than WoW, which if im to spend time playing an MMO i very much look for.Direwolf750 said:It's not (just) WoW's age that's keeping competition away. Most of the ones that failed just jumped at the idea of being a "WoW-killer" that they forgot to actually offer something significantly different. More importantly, out of all the things they ripped off from WoW, most of them didn't rip off the one thing that still keeps and will keep WoW alive for a long time to come - constant content updates that had a lot of effort put in.
The grumbling started after 18 months of quest line upgrades but no real endgame. First expansion just about breathed some life into the game and it was a proper, well considered expansion. A lot of mechanics reworked, new content, everything people needed? Well no, cos a lot of it was superficial or bugged up to the nines. Everything that had made the game enjoyable to begin with; the polish, the immersion, was lost.
AoC, Warhammer, were all so borked to begin with that they just pissed a lot of people off at launch and never really got going. LOTRO looked to be rumbling along quite nicely until they thought they could make people play a pretty little polished lord of the rings sim with no content.
TOR looks like it will be very well thought through, very polished, not necessarily ground breaking gameplay, but doing what it needs to do well. My only hope is that the people behind it are prepared to sink both time and money into it for the first couple of years to maintain that level of polish whilst churning out content to give people a reason to stay.
i should also add that LOTROs dev team's stubborn deafness to community issues didnt do them any favours. credit to them for "making the game they wanted to make" but if no one wants to play your game then they kinda missed the point