I'm guessing none of you have ever visited Uldaman.
SPEAK NOT THE NAME OF THAT PLACE
Uldaman. Uldaman. Uldaman.
Give in Funk. You know you like fighting ancient robots, huge golems and bitchy titan women.
I find Uldaman is less an exercise in fighting mobs and bosses and more an exercise in fighting your own group. Same with Blackrock Depths.
I really enjoyed Blackrock Depths; in fact, I enjoyed most of the dungeons when going with an appropriately-leveled group, thereby giving us a challenge. WoW, like Everquest, is extremely team-based when it comes to the more interesting content, and it was pretty fun.
Oh don't get me wrong, BRD is a fairly decent instance provided two things: 1) Your group has agreed exactly
what you're going in there to do beforehand and 2) They aren't functionally retarded.
The primary problem with BRD (and Uldaman) is the size - which is also one of its strong points, oddly enough. Stratholme (that is, Vanilla Stratholme) deals with this issue by having two distinct paths: Strat Scarlet and Strat Undead. Blackrock Spire also, similarly, had a clear cut distinction: You had UBRS and LBRS. They were both in the same instance zone, but unless you were with friends you almost never ran one then the other. BRD is not so clear cut. There are a myriad of paths through the instance to numerous "end points" such as the Attunement to the Core or Emperor Thaurassiananans (SPELLING LULS!) not to mention branching points like the Arena boss on the way.
BRD also seems(seemed?) to straddle a few different level areas, starting at low 50s and ending at a much higher band where even for a team of 60s, the Emperor was still a challenge. Though - perhaps - that was because the group I was with was suffering from the previously mentioned retardation issues. This culminated into a large, non-linear instance crossing at least two level bands with a bunch of different quests, gear and places to visit.
Which makes it an absolute blast with friends on Vent who you can kick back with and have a good time, but a complete nightmare for PuGs. Don't get me wrong, other instances had issues with PuGs as well (People dropping out after Rend because the swords didn't drop, getting a hunter competent enough to
do anything at all
kite Drakkisath) but Blackrock Depths' design means that it's never been a PuG friendly instance.
Of course, this is me speaking as someone who left the game last August, so there may have been changes since then I haven't read about.
I could likely rattle on about the problems with Vanilla raiding for hours on end (Hot tip:
It's not the Golden Years people make it out to be.) but I think I've said enough for the moment.