Blizzcon 2018, Major announcments on Friday. Highlight being something new for Diablo.

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Hawki

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Dreiko said:
I am not sure who wanted Diablo 4 to be a phone game. Like literally, show me one person who asked for this and I'll apologize XD.
No-one.

Except Diablo Immortal isn't Diablo 4, and we know that Blizzard's working on D4 (or whatever it'll be called) separately from DI, so...
 

Samtemdo8_v1legacy

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Hawki said:
Samtemdo8 said:
What characters in Starcraft were there that were a Siege Tank driver and a Medic?
https://starcraft.fandom.com/wiki/Medic#Known_Medics

https://starcraft.fandom.com/wiki/Siege_tank#Commanders_and_Crewmen

Basically Hammer and Morales are basically "charcater" versions of those Starcraft units.
Which doesn't make it any less stupid. There's no reason to make up a character when plenty of pre-existing ones already exist, that already have relationships with pre-existing characters.

Substituting Duke for Hammer is the worst omission, but the others are still jarring. Even Warcraft suffers from this (e.g. Lunara rather than Mylune).
Wasn't Edmund Duke more famous for being a Battlecruiser?
 

Hawki

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Samtemdo8 said:
Wasn't Edmund Duke more famous for being a Battlecruiser?
Yes, and?

The Hyperion's already a battlecruiser summon, it would be incredibly jarring to have a separate battlecruiser hero, especially when the Norad II/III was more powerful than the Hyperion in lore.

Duke's more known for his battlecruiser role, but he has piloted a siege tank. So couple with him being a major character in SC1, with the siege tank hero kit, and it should be a natural fit.
 

Dreiko_v1legacy

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Lol I don't think it being called 4 or having a separate subtitle is really the point. It's a Diablo game for phones, for some reason. You can name the game anything you want and you can make another diablo after it and have that one be 4 or 5 or you can even call them both diablo 4 if you want (though that's be confusing as hell haha) but this game that was shown, I think nobody ever asked for it.
 

Hawki

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Dreiko said:
Lol I don't think it being called 4 or having a separate subtitle is really the point. It's a Diablo game for phones, for some reason. You can name the game anything you want and you can make another diablo after it and have that one be 4 or 5 or you can even call them both diablo 4 if you want (though that's be confusing as hell haha) but this game that was shown, I think nobody ever asked for it.
Mobile games sell like hotcakes. You don't need a reason beyond that.

I will say that as far as mobile games go, it looks a cut above many of them, from the graphics (seriously, looks like D3, yet on mobile), to the premise (an interquel between D2 and D3, whereas most mobile games are bereft of any (meaningful) story), to the gameplay.
 

Exley97_v1legacy

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Dreiko said:
I am not sure who wanted Diablo 4 to be a phone game. Like literally, show me one person who asked for this and I'll apologize XD.
Immortal isn't Diablo 4. Blizzard confirmed two weeks ago that it has we currently have multiple teams working on different Diablo projects" and this mobile game is just one of them. Blizzard also strongly hinted that one of those porjects is Diablo 4.
https://us.diablo3.com/en/blog/22549433

"We know what many of you are hoping for and we can only say that ?good things come to those who wait,? but evil things often take longer. We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror."
 

meiam

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Ultimately the problem is that blizzcon wasn't where they should have announced diablo mobile, the two have completely different audience and people payed to go to blizzcon. Or at the very least it should have been some minor side announcement.
 
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Here's the issue.

American Game developers are Notorious for not reading the rooms they are in. Just because Mobile is a big cash cow in other parts of the world doesn't mean it's the same way here.

Even in NYC, where I was exposed to literally Millions of people all day, and probably double that in the Subway... the only people playing mobile games were older women. And those games were the candy crush clones.

Anyone playing a serious game does it on a console.

I just got Diablo 3 on the Switch and it's fantastic. I have no urge to download Diablo Immortal. I can't see how anyone would.

What I think is the worst part is if this fails according their standards, they will probably halt all projects to 're-gauge how the community feels about Diablo'. We LOVE the IP of Diablo. Doesn't mean we love Mobile Gaming.
 

Exley97_v1legacy

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Meiam said:
Ultimately the problem is that blizzcon wasn't where they should have announced diablo mobile, the two have completely different audience and people payed to go to blizzcon. Or at the very least it should have been some minor side announcement.

So....Blizzard shouldn't have announced a new game at their own conference?

Also, how many people were on site at the Anaheim Convention Center this year? 35,000? And how many people watched the live broadcast? Millions? And you're telling Blizzard they should cater more to the fraction of fans on site that, according to you, don't have an interest in a Diablo mobile game versus the millions of others fans watching remotely?

Look, I get the disappointment -- I've been to Blizzcon before and I know how amped up fans get with expectations for the next big thing. But FFS people, if you need a 30-second, non-gameplay cinematic "reveal" for Diablo 4 to justify spending $200 to go to Blizzcon, then it's time to rethink priorities.
 

Erttheking

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Wow. I?ve never played Diablo in my life and that phone game makes me want to buy the Switch port of 3 to make a point.
 

Silentpony_v1legacy

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Samtemdo8 said:
Dreiko said:
I am not sure who wanted Diablo 4 to be a phone game. Like literally, show me one person who asked for this and I'll apologize XD.
So far it is not explicitely Diablo 4.
Isn't it just Diablo 1, Mobile? So cool downs for the random dungeons with an ability to skip them for in-game gems that are only $9.99 for 10
 
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Exley97 said:
So....Blizzard shouldn't have announced a new game at their own conference?

Also, how many people were on site at the Anaheim Convention Center this year? 35,000? And how many people watched the live broadcast? Millions? And you're telling Blizzard they should cater more to the fraction of fans on site that, according to you, don't have an interest in a Diablo mobile game versus the millions of others fans watching remotely?

Look, I get the disappointment -- I've been to Blizzcon before and I know how amped up fans get with expectations for the next big thing. But FFS people, if you need a 30-second, non-gameplay cinematic "reveal" for Diablo 4 to justify spending $200 to go to Blizzcon, then it's time to rethink priorities.
You know, the problem isn't just the fact that there was disappointment. If it was that, it could have been like the Noctis reveal in Tekken [https://www.youtube.com/watch?v=EuTjRBt-Eow]. Where people just said "... What?" and moved on. Even the commentators where like "Wow, we need to move on."

When we already knew we didn't want this, it turned out to be an 8 Minute Long Pitch [https://www.youtube.com/watch?v=sZoaec37uaI] of why you're going to love this. Its one thing to be disappointed. It's a whole new bother when someone keeps harping over what you're bothered with.

And yeah, of course I get that's his job. I feel for him on that. Still doesn't make it less annoying.
 

meiam

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Exley97 said:
Meiam said:
Ultimately the problem is that blizzcon wasn't where they should have announced diablo mobile, the two have completely different audience and people payed to go to blizzcon. Or at the very least it should have been some minor side announcement.

So....Blizzard shouldn't have announced a new game at their own conference?
Yeah pretty much.

And yeah the people who were there on floor should obviously be the priority. For the people who watched the lifestream, a random announcement on blizzard website on some random day or seeing it on the lifestream is the exact same things, news on the web. It makes absolutely no difference. For the people on the floor it means getting a really disappointing announcement that goes against every reason why people would even purchase blizzcon ticket and travel there in the first place. The problem is this is clearly exemplifying that blizzard is changing into something that old school fan (the people who travel to blizzcon) do not want, they've farmed there IP to a 3rd party company to make a mobile knock off of there game, a re-skin, and blizzard is somehow so out of touch with there fan that they though people would be excited to hear about it. This is everything people feared for when Activision Brough blizzard.
 

Dreiko_v1legacy

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Hawki said:
Dreiko said:
Lol I don't think it being called 4 or having a separate subtitle is really the point. It's a Diablo game for phones, for some reason. You can name the game anything you want and you can make another diablo after it and have that one be 4 or 5 or you can even call them both diablo 4 if you want (though that's be confusing as hell haha) but this game that was shown, I think nobody ever asked for it.
Mobile games sell like hotcakes. You don't need a reason beyond that.

I will say that as far as mobile games go, it looks a cut above many of them, from the graphics (seriously, looks like D3, yet on mobile), to the premise (an interquel between D2 and D3, whereas most mobile games are bereft of any (meaningful) story), to the gameplay.
I play fate grand order and shadowverse and I think those are both legit good gaming experiences (though admittedly I play the latter on PC 99% of the time) with significant focus on story and actual ability to go f2p and clear everything so it's not like I am a bigot against phone games. You know what the problem is? When you take an existing game series and make it into a phone game that will be inherently more limited in what you can do compared to even the SNES controls wise (unless your game is a turn based rpg/strategy game, those can run fine on phone as much as on portables).

As long as it's something original like Granblue Fantasy or a spinoff in a series known to have various spinoffs like Fate nobody will complain but the Diablo series is not either of those. I think if blizzard wanted to make cash with mobile games they could just make a new IP and nobody would have complained. And I'm sure they could make a legit good new IP for this as well.


And ultimately you didn't say that anybody asked for this haha. I guess I'll take that to mean that you agree with my original point here.
 

Exley97_v1legacy

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ObsidianJones said:
Exley97 said:
So....Blizzard shouldn't have announced a new game at their own conference?

Also, how many people were on site at the Anaheim Convention Center this year? 35,000? And how many people watched the live broadcast? Millions? And you're telling Blizzard they should cater more to the fraction of fans on site that, according to you, don't have an interest in a Diablo mobile game versus the millions of others fans watching remotely?

Look, I get the disappointment -- I've been to Blizzcon before and I know how amped up fans get with expectations for the next big thing. But FFS people, if you need a 30-second, non-gameplay cinematic "reveal" for Diablo 4 to justify spending $200 to go to Blizzcon, then it's time to rethink priorities.
You know, the problem isn't just the fact that there was disappointment. If it was that, it could have been like the Noctis reveal in Tekken [https://www.youtube.com/watch?v=EuTjRBt-Eow]. Where people just said "... What?" and moved on. Even the commentators where like "Wow, we need to move on."

When we already knew we didn't want this, it turned out to be an 8 Minute Long Pitch [https://www.youtube.com/watch?v=sZoaec37uaI] of why you're going to love this. Its one thing to be disappointed. It's a whole new bother when someone keeps harping over what you're bothered with.

And yeah, of course I get that's his job. I feel for him on that. Still doesn't make it less annoying.
Jones, who is "we"? You said "WE love the Diablo IP" and "WE already knew we didn't want this." Who exactly are you speaking for?

And again, I get the disappointment, but do you really think Chen or any other developer deserves to be shit on publicly by a so-called "fan" like that?
 

Exley97_v1legacy

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Meiam said:
Exley97 said:
Meiam said:
Ultimately the problem is that blizzcon wasn't where they should have announced diablo mobile, the two have completely different audience and people payed to go to blizzcon. Or at the very least it should have been some minor side announcement.

So....Blizzard shouldn't have announced a new game at their own conference?
Yeah pretty much.

And yeah the people who were there on floor should obviously be the priority. For the people who watched the lifestream, a random announcement on blizzard website on some random day or seeing it on the lifestream is the exact same things, news on the web. It makes absolutely no difference. For the people on the floor it means getting a really disappointing announcement that goes against every reason why people would even purchase blizzcon ticket and travel there in the first place. The problem is this is clearly exemplifying that blizzard is changing into something that old school fan (the people who travel to blizzcon) do not want, they've farmed there IP to a 3rd party company to make a mobile knock off of there game, a re-skin, and blizzard is somehow so out of touch with there fan that they though people would be excited to hear about it. This is everything people feared for when Activision Brough blizzard.
First, Activision didn't buy Blizzard -- *Vivendi*, which owned Blizzard Entertainment (there's a very long, somewhat shaky history of previous Blizzard ownership there if you're interested) bought Activision in 2007. https://www.nytimes.com/2007/12/03/technology/03activision.html

Second, you can make an argument that since Blizzcon is held in the US, and attendees are largely from US/North America (which I don't even know is true, but for the sake of argument, let's go with it), then Blizzard should have been aware that a mobile Diablo game might not have gone over great with such an audience. Fine. But that doesn't excuse acting like a total f#@%ing douchebag to the developers who've worked pretty goddamn tirelessly to entertain you. I'm not saying fans can't be upset about Immortal. I'm not saying they shouldn't criticize the company for outsourcing a valuable IP to a third party developer for what looks like a so-so mobile game.

I'm saying fans shouldn't overreact by taking Immortal as a personal insult toward them and then acting out their frustrations by trying to publicly embarrass the developers who worked on it.
 
Sep 24, 2008
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Exley97 said:
Jones, who is "we"? You said "WE love the Diablo IP" and "WE already knew we didn't want this." Who exactly are you speaking for?

And again, I get the disappointment, but do you really think Chen or any other developer deserves to be shit on publicly by a so-called "fan" like that?
Excuse me for being vague. Everyone who downvoted the trailer and then doubled down while Blizzard de-listed the video and posted it up to the same results, who posted a comment of disapproval anywhere that this is what we're getting instead of diablo 3, who penned an article reporting while simultaneously understanding the level of disappointment... Basically, that collective is who I'm referring to when I say 'we'. There's a lot of us. Visually shown here [https://www.youtube.com/watch?v=YMDbAwBgfbU].

I don't think anyone deserves to be shit on. I actually felt supremely bad for Chen. In the statement of which you quoted me, I said this:

And yeah, of course I get that's his job. I feel for him on that. Still doesn't make it less annoying.
But Fans aren't deserved, they are made. We will all be current fans of whoever we like as long as they continue down the path that we like. Stray from that, and we become 'Fans of their earlier stuff'. That doesn't excuse incivility.

But if you make an unpopular choice with your fandom, do not be surprised if your fandom pulls away from you. And that's actually not people being entitled. It's basis of the very concept. You do something I like, I'm your fan. You stop doing things I like, I don't have to continue to be your fan.

But I see how it raises ire. Like you said earlier before, these tickets were $200. Personally, I can't see paying that much for a Con. I don't even go to concerts. But people feel like they essentially paid 200 dollars for what is being taken as a marketing event for investors saying "Hey, we're REALLY going to go into that Micro-transaction thing with Mobile gaming". No one is going to come out from that smelling fresh.
 

Hawki

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Silentpony said:
Isn't it just Diablo 1, Mobile? So cool downs for the random dungeons with an ability to skip them for in-game gems that are only $9.99 for 10
Nothing's been said about its payment model.

But at the least, no, it's not D1. Just looking at either the cinematic or gameplay trailer should make that abundantly clear.

Meiam said:
And yeah the people who were there on floor should obviously be the priority. For the people who watched the lifestream, a random announcement on blizzard website on some random day or seeing it on the lifestream is the exact same things, news on the web. It makes absolutely no difference. For the people on the floor it means getting a really disappointing announcement that goes against every reason why people would even purchase blizzcon ticket and travel there in the first place. The problem is this is clearly exemplifying that blizzard is changing into something that old school fan (the people who travel to blizzcon) do not want, they've farmed there IP to a 3rd party company to make a mobile knock off of there game, a re-skin, and blizzard is somehow so out of touch with there fan that they though people would be excited to hear about it. This is everything people feared for when Activision Brough blizzard.
Look, I can sympathize with a lot of that, but I'd like to point out that:

-If they didn't announce Diablo Immortal, then they'd have nothing to announce for the IP, which would probably generate a similar level of furore.

-Diablo Immortal is one of at least three Diablo games Blizzard is working on, and that isn't some obscure secret. Now, if they'd said "BTW, we're working on these games as well" (ala Bethesda revealing Elder Scrolls VI and Starfield at E3), I could see that alleviating some of the fan outrage, but then you'd have to deal with fading hype. I forget where I read it, but I think Blizzard commented once that they'd revealed both SC2 and D3 too early (four years before release; compare that to Overwatch, which was revealed two years before release). There's plenty of games that were announced way too early within the landscape. I'm actually suspecting that ES6 and Starfield will be too such examples, because apparently they're so far out, they're going to be released on next-gen consoles.

-The whole "old school fan" thing is projecting a bit. If you're an "old school fan" of Lost Vikings, Blackthorne, or Rock n' Roll Racing, you're out of luck. If you're a "new school fan" who only started with stuff like Hearthstone or Overwatch (and Overwatch is big), then that could be the only reason you come to the event. I've detailed my thoughts on this elsewhere, the idea I've seen take root that creators should only do the same thing (BioWare is another example), but while it might suck to be a Diablo fan, that's just one of five (arguably six) IPs that are being shown.

-Technically Blizzard's worked with other companies before. Granted, none of those have been positive experiences in the past. However, I'm not sure if DI counts as "farming out," at least in the sense of Blizzard not being involved. Far as I can see, Blizzard is the one providing the art assets and story (DI's got so many story elements it practically feels like fan service at this point), while NetEase handles gameplay. Maybe it is a reskin, I dunno, but it's not without oversight.

Majestic Manatee said:
Out of all the cruel jokes, this has to be top tier. Until we get the "Half Life: Origins" mobile announcement at a hyped up, umm, valvecon?
Is it a joke when you know it's coming though?

Also, I'd personally have no issue with a Half-Life: Origins game, because at least it would be something...in theory.

Remember when I was pissed at CnC Rivals (did I mention that?) Part of the reason was that it was offerring little in the way of gameplay or story. If it had offerred the latter at least, I'd be far more forgiving to it (this is in contrast to DI, which is a full-fledged interquel storywise). So even if a hypothetical HL: O was announced, I'd be partial to it if it at least had a story focus (even if I'm pretty indifferent to Half-Life).