I'm reinstalling Starcraft II in preparation for when Amazon gets around to sending me my copy of the expansion and I was reminded of something that just really bugs me with games these days: stupid file sizes. The vanilla game installed from an original disc takes up 12 gigabytes, with this "optimization" program demanding 7.4 gigabytes in downloaded crap before it's just the way Blizzard intends for me to experience it. According to a few sites, Heart of the Swarm requires 20 gigabytes, but the wording is kind of vague. It just says Starcraft II, so I hope this is the combined footprint. For comparison, here are ten SNES RPGs with longer average playtimes with cartridge sizes between 1-6 megabytes [http://www.angelfire.com/electronic2/top10snes/].
Have companies stopped even trying to compress anything any more? I'm at a loss why they would let games get this bloated if they intend to eventually transition to a digital-only model. I have what I assume is the average midwest American internet connection with an average cap of 300 kilobytes a second (whatever Earthlink leases in Illinois) and it takes about an hour per gigabyte assuming no outages or timeouts. I don't know about anyone else, but twenty hours is a pretty big demand to make of a consumer. Not only that, the cost of running these servers and providing these gigantic downloads to thousands of consumers can't possibly be cheap.
So, does anyone else think the companies are lazing about when it comes to compression? Or am I wrong and these games are already compressed from 50-100 gigabytes? I'm not that in-tune with the technicalities here, so any information that would shed a light on this issue would be awesome.
Have companies stopped even trying to compress anything any more? I'm at a loss why they would let games get this bloated if they intend to eventually transition to a digital-only model. I have what I assume is the average midwest American internet connection with an average cap of 300 kilobytes a second (whatever Earthlink leases in Illinois) and it takes about an hour per gigabyte assuming no outages or timeouts. I don't know about anyone else, but twenty hours is a pretty big demand to make of a consumer. Not only that, the cost of running these servers and providing these gigantic downloads to thousands of consumers can't possibly be cheap.
So, does anyone else think the companies are lazing about when it comes to compression? Or am I wrong and these games are already compressed from 50-100 gigabytes? I'm not that in-tune with the technicalities here, so any information that would shed a light on this issue would be awesome.