I saw a Skype interview with Blow recently on Destructoid and he seemed like a really cool guy. Thoughtful and insightful. Not arrogant or sanctimonious like I've heard people say he is.
But I don't think he's right about everyone loving iOS. It's infamous for being a Wild West of rip offs, plagiarism, bad business models and lazy design. There are also a lot of problems with bugs too. It's not often that you see a game on iOS that, after a recent update, doesn't have at least some user reviews that complain about it crashing or what not. It's still a good platform which has some decent stuff on it, but it's far from a utopia for indie gaming releases.
What I don't get is if working for XBLA is such a pain in the arse why don't indie devs just give up on the platform and focus on PC? In recent times we keep hearing that when indie devs release their games on PC after a timed exclusive on XBLA they always find much more success on on PC. It's easier, cheaper and magnitudes more profitable. So why even bother with XBLA?
But I don't think he's right about everyone loving iOS. It's infamous for being a Wild West of rip offs, plagiarism, bad business models and lazy design. There are also a lot of problems with bugs too. It's not often that you see a game on iOS that, after a recent update, doesn't have at least some user reviews that complain about it crashing or what not. It's still a good platform which has some decent stuff on it, but it's far from a utopia for indie gaming releases.
What I don't get is if working for XBLA is such a pain in the arse why don't indie devs just give up on the platform and focus on PC? In recent times we keep hearing that when indie devs release their games on PC after a timed exclusive on XBLA they always find much more success on on PC. It's easier, cheaper and magnitudes more profitable. So why even bother with XBLA?