ranger19 said:
I have a feeling that this burnout is much easier for the media to feel, getting much more exposure to these games (at expos, with free copies) than most consumers.
*Shrug* I guess my point is just that it's going to be longer for this burnout to extend enough to consumers to start hurting sales.
That is an excellent point. On the game reviews panel I moderated at PAX Prime this year, the idea came up that innovation may be generally more important to critics than to the audience. If the only game you buy every year is the annual Call of Duty iteration than perhaps the sameness which is beginning to gall critics is precisely everything you WANT in the game!
I think you are correct in that the boredom which hits critics early is something that eventually hits the consumers as well. I have plenty of friends, who could care F-all for game journalism and who don't really keep up with the larger scheme of things, who are sick and tired of Call of Duty because it's pretty much the same thing every year, and they haven't bought a new one since Modern Warfare 2. I can't honestly say they've missed very much, either.
lancar said:
I just get the feeling that it seems to be "AAA game = Shooter" in this article, the comments here, and the internet consensus in general.
I'm not just imagining that, am I?
It would be very easy to make that argument, absolutely. In fact, that's kind of what I was thinking when I first started writing this, but it goes beyond FPS games. I would argue that it's more about genres than a specific genre. There are a couple new dungeon crawlers coming out soon and Diablo III felt really played to me. There are two Mario platformers on the horizon and at least one prominent critic is arguing that Nintendo needs to give Mario a rest already. Open world games are beginning to feel a little dime-a-dozen.
FPS games, being some of the most visible and popular games in the industry are an easy scapegoat and target, but if we think of "triple-A" as "mainstream, lowest-common-denominator" gaming that relies as much or more on marketing than the intrinsic appeal of the software itself to sell units, then The Problem goes way beyond FPS, I think.