z(ombie)fan said:
hehahohee said:
Man, the video game industry really needs cool it with their censorship.
OOBER FAILZORGUS
did you REALLY think it would be smart to post THAT nonsense?
its irrelevent to the topic and suggests your some kind of post-bot.
Uh, I think it was supposed to be a joke...
OT: Alright guys, lets get this discussion on the road!
I was never really much of a boardgame person, but I can totally see where this article might be coming from, if I could read it. When it comes to multiplayer, there really aren't any better examples than a game of Risk or Monopoly. When it comes to all-inclusive, social gameplay, boardgames have been right on the money for centuries, even millenia.
Of course, judging by the tag ("Board games excel at the very thing videogames are forgetting: playing face to face"), we can assume the article is based heavily on the comparison between actual face-to-face gameplay, which I can agree with is some ways, but not others. You can still have a LAN party or play a multiplayer game on a console, and this means you'd still be more or less face-to-face. The biggest problem is practicality; having to cart your PC or console around to friend's places and setting them is certainly going to be more of a hassle than grabbing a box out of your cupboard and cracking it open. Furthermore, boardgames offer a degree of flexibility as well. Whereas you'll be expected to play according to the rules in a videogames, boardgames allow you to bend or change rules on the fly to make the gameplay more exciting. Of course, board games do come with their own limitations; I mean, when was the last time you got an epic headshot playing Cluedo? And they're designed for almost exclusively for multiplayer use.
But, I think that with the surge in online gaming, and the disabling of LAN in some games (*cough*
starcraft*cough*), the industry is forgetting the essence of what makes multiplayer gaming fun, specifically
other people. Boardgames show us that it's playing with our own friends and family (and consequently grinding them into the dust) that make the experience enjoyable. If you're playing on something like Starcraft 2's new Battle.Net, which connects you to a random player, you lose that sense of playing with other people. You
know that there's a real person of the other side, building additional pylons and calling you a noob, but without being face-to-face, including the fact that the system will just connect you to another faceless player next time, you lose the sense of sociability and "playing with real people" that you're not going to get with anything else than a board game.
So, is this sort of what the article is hitting at?