Body-Popping no Problem for Natal

Sad Robot

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Spleenbag said:
vivaldiscool said:
THIS, think about how insanely expensive and hard the motion capture process is.


Now realize that was able to do motion capture in real timeon a supposedly couple hundred dollar platform?


It's nothing less than incredible. Though obviously it'll only have limited use for video games.
This is exactly the reason people should care more about it.

Also, even if it's not going to be terribly practical in many videogames and shoe-horned into a whole load of other ones, imagine a DIY fighter game with your character's animations created by your own body and put in by Natal. It'd be kinda like MUGEN for Everyone. And that would kick billions of asses.
Or, y'know, people being able to make motion capture based animation for games, movies... anything for next to nothing.
 

WhiteTigerShiro

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Hard to say for sure because of the low quality of the video, but am I seeing input lag? It looks like his in-game avatar does a move just slightly after he does it. As I've said before, I'll say again: Microsoft can NOT expect this to work for ANY Triple-A title if it has that kind of input lag.
 

Brotherofwill

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Jan 25, 2009
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Looks to be quite promising. Lag was hardly present, but the game is the same one the previewed at E3 so sadly we can't see any different applications.

bad rider said:
Actually, it's got limitless potential.
With that kind of thinking everything has limitless potential. Normal games have limitless potential. Playing outside with a ball has limitless potential.
Pimppeter2 said:
All I could think of was...

Virtual dodge ball online!
That makes me think of just playing dodge ball outside. Why convert it to an online experience?
 

Pimppeter2

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Dec 31, 2008
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Brotherofwill said:
L
Pimppeter2 said:
All I could think of was...

Virtual dodge ball online!
That makes me think of just playing dodge ball outside. Why convert it to an online experience?
I can't throw a ball half way around the earth to peg my little cousin.

Working on it though.
 

mooseodeath

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Jan 26, 2010
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i wish the eyetoy comparisons would stop, microsoft HAS an eyetoy already has done for years. there are games for it.

this thing is essentially a realtime mocap system that can track multiple humans. eyetoy and the similar systems bred from it compared colour values and never understood what they were looking at. this thing is plotting you out as an animation rig and using depth registering cameras to track your movements properly...it actually SEE's you, not just colourful patterns.

i could care less about what it's doing for xbox games, but i'm sure as hell getting one on the chance someone with the programming expertise can also see the value in hobbyist mocap systems. my character models would really like the ability to move
 

SL33TBL1ND

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Nov 9, 2008
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Sorry, motion control is a no-go, I'd rather they spend all this money on making actual games.
 

Xodion

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That does look pretty impressive, regardless of the lag, assuming that it was all random and unplanned movements. However, despite being useful for custom animations and motion capture outside of games, it's still not practical for use in games until they can reduce that lag some more. Some kind of fighting game using that system would be awesome - it looks much more capable of handling something like a swordfight (or lightsaber duel) than the Wii is - but imagine trying to handle a fight online. Internet lag is bad enough to cost people kills in fast-paced games, it would be unplayable with any more processing lag at each end than we have already...