Kyrian007 said:
I understand that was the intention, but in my playthru with the weapons I had found and constant ammo regen, and bad enemy AI... if anything got that close I was playing it wrong. There was one area with tight enough close quarters to warrant using close range weapons (Sledge's Safehouse) but all the other quests were outdoors, or in big caverns or warehouses. Even if I was dumb enough to charge when there wasn't any real reason to (there never seemed to be) my long and mid ranged weapons (and my roomate's who usually took a longer range character) would chew thru any amount of resistance well before I got to point blank shotgun range.
Very fair point, actually, most of the areas were extremely open. But then, it could also just be an example of choosing how you want to play a character. The system is still nicely open to any interpretation of any character, which is how I like it, but it did lead to a bit of 'every character being able to do anything, with a different flavour,' which was one thing that that kind of pissed me off originally with the first one.
I'm hoping there's more cavernous or close-range areas in this one, since it means that you'll have to be able to adapt. I played through the first game with the Hunter, meaning I took the long range approach as well, but it wasn't really as fun for me as the Siren or Berserker, to be honest. But then, I still had a shotgun and revolver to play with once I had cleaned up the dangerous enemies, which was still only done because I could. Maybe there'll be enemies that can forcibly get to you, no matter what, which would be nice as well.
Still, I'm looking forward to seeing how it goes, since I've pretty much kept myself as ignorant as possible as far as actual game information is concerned. I suppose that's another example of my 'close range' attitude.