NameIsRobertPaulson said:
Everything is depressing in the game. Even the jokes seem macabre after a while.
Brick has turned to "violence to respond to violence" to stay sane
Mordicai is drinking... especially after the Nature Preserve (and who could blame him?)
Roland is apologizing for everything, shouldering all the blame on himself
Lilith is going insane from Eridium exposure
Tannis is retreating even further into that already neurologically damaged brain of hers
Hell, the only people not going loco are Moxxi (the whole sado-masochistic thing really helps there) and Mr. Krabs (Since... well... he's Mr. Krabs, as long as he's rich, who cares?)
Everything is weird, especially Tannis. They basically asked "I wonder what would happen if we took a scientist with full blown Asperger's Syndrome, with a bit of Anti-Social Anxiety Disorder thrown in, tossed her onto the hellhole we created, and recorded the results?"
I don't think Tannis is getting worse, if you listen to her tapes she goes from puking at somebody calling her pretty to beginning to like being round other people.
I think the only reason the second 1 seems darker is the story is easier to follow, in the first game 95% of all the quest context was text and who could be bothered to read all that when shootin' n lootin' was to be done?
In the second one almost all quest context is spoken, so you can follow it more easily and so you're more aware of it.
I do like how the second one is so closely tied to the second, like how you can pick up a tape where Jack is telling Angel what to say when you're on the bus.
I do find it odd though that the previous 4 vault hunters combined were beaten by jack but us in the second one can defeat him by our lonesome, keeping in mind how powerful we could make our previous vault hunters.