Ok so Im going to start a 4 player co-op with some friends in borderlands, so i thought to make sure no arguments start, or people feel cheated etc that i will write up a pact that everyone has to follow when playing the game in terms of who gets what loot. I remember playing many many rpg's where people like to go crazy and grab as much loot as they can befor the other players can, in fact leaving us open to die just to get the better loot.
(no im sure we wont have a problem playing the game, but this is a just in case thing, people have been killed over in-game loot befor, not about to let it happend in my game XD
)
So im posting this for 2 reasons, 1 to see if other people think this is a good idea (and if the way ive done it is any good) and 2 if you do think this is a good idea and CBF comming up with it yourself, you can feel free to steal this one XD I tried to make the pact based on players skills and what will be useful for them.
Basically each class has 2 weapon types that they always get first picks from, once they have had their picks loot is free to grab for the rest of the party^
Hunter: Sniper and Pistols (not revolvers)
Soldier: Shotguns and Assault Rifles
Brick: Launchers and Revolvers
Siren: SMG's and elemental weapons*
Alien weapons free for all^
*lilith has to drop the weapon that she has equipped that the loot weapon will be replacing, the receiver of this loot is the class in which the loot weapons preference is (e.g. if it is an elemental shotgun in the loot lilith gets 1st pick, but the soldier gets whatever weapon Lilith has equipped that the shotgun will be replacing)
Obviously if it is an elemental SMG Lilith doesn't have to drop anything.
^After preferences have been worked out, the loot is free to grab. If at this point 2 people want the same weapon, the people compare the weapons they want to replace and who has the worst weapon gets the loot, but drops the replaced weapon for the other player as compensation.
EDIT: OMG people read the damn skill trees, the hunters skills are for revolvers and pistols, but seeing as it would be un-fair to give 1 class 3 weapon picks, I went with pistols. why? because to make the hunter more rounded, giving him a single shot high damage weapon and a faster firing but lower damage weapon.(also for reasons below about the brick)
Soldier has 2 skills which focus on the shotgun and combat rifle, that is why he gets those.
The Bricks explosives is obvious but the reason for revolvers is because later on you can get the multishot revolvers which are more or less like more accurate shotguns, so it was an obvious choice in giving these to brick as the solider already gets the shotgun skills.
Remember the characters will have 4 weapon slots to play with, this means that they are NOT just limited to those 2 weapons, the hunter can pick up a revolver and use it, it is just the brick will get first pick. The soldier can use a SMG or a Sniper, but the other classes get first pick of the loot, that is all. Nothing stopping people using those weapons.
(no im sure we wont have a problem playing the game, but this is a just in case thing, people have been killed over in-game loot befor, not about to let it happend in my game XD
So im posting this for 2 reasons, 1 to see if other people think this is a good idea (and if the way ive done it is any good) and 2 if you do think this is a good idea and CBF comming up with it yourself, you can feel free to steal this one XD I tried to make the pact based on players skills and what will be useful for them.
Basically each class has 2 weapon types that they always get first picks from, once they have had their picks loot is free to grab for the rest of the party^
Hunter: Sniper and Pistols (not revolvers)
Soldier: Shotguns and Assault Rifles
Brick: Launchers and Revolvers
Siren: SMG's and elemental weapons*
Alien weapons free for all^
*lilith has to drop the weapon that she has equipped that the loot weapon will be replacing, the receiver of this loot is the class in which the loot weapons preference is (e.g. if it is an elemental shotgun in the loot lilith gets 1st pick, but the soldier gets whatever weapon Lilith has equipped that the shotgun will be replacing)
Obviously if it is an elemental SMG Lilith doesn't have to drop anything.
^After preferences have been worked out, the loot is free to grab. If at this point 2 people want the same weapon, the people compare the weapons they want to replace and who has the worst weapon gets the loot, but drops the replaced weapon for the other player as compensation.
EDIT: OMG people read the damn skill trees, the hunters skills are for revolvers and pistols, but seeing as it would be un-fair to give 1 class 3 weapon picks, I went with pistols. why? because to make the hunter more rounded, giving him a single shot high damage weapon and a faster firing but lower damage weapon.(also for reasons below about the brick)
Soldier has 2 skills which focus on the shotgun and combat rifle, that is why he gets those.
The Bricks explosives is obvious but the reason for revolvers is because later on you can get the multishot revolvers which are more or less like more accurate shotguns, so it was an obvious choice in giving these to brick as the solider already gets the shotgun skills.
Remember the characters will have 4 weapon slots to play with, this means that they are NOT just limited to those 2 weapons, the hunter can pick up a revolver and use it, it is just the brick will get first pick. The soldier can use a SMG or a Sniper, but the other classes get first pick of the loot, that is all. Nothing stopping people using those weapons.