So, I'm going to mix things up a bit.
Instead of me reviewing a game, I want you guys to review an idea I have for a game that I'm working on.
Firsty I'll start with I dont have much of a story line down yet, its under work, I'm mainly looking for feedback on certain ideas I'm going to be building the game around. Please be critical but not just say "thatz a stupid idea and youz a idiot" I'm doing this for fun.
Shall we start then?
Genre: 2d platform shooter with some more advanced physics and RPG elements.
Setting: War between robots and humans, cliche I know, but that might change. possibly a twist!
Storyline: You are a war machine that has been captured by the humans for experimentation so that they will be able to develop more effective weapons to be used against your kind. You manage to escape from your captors, but not without gaining valuable intel on the EMP weapon.
You will need to get your commications back online and upgrade yourself as you try to get this intel to the Overseer and save your brethen.
Game Features. As I said before I realy want to use a physics system, I want grenades and rockets to be able to blow through walls, roofs, and floors. To be used as cover and an interesting way to kill enemies.
A cover system, similar to the way gears has done it, ie: Pop out and shoot a bit before going back under.
I'd also like to put in some RPG elements, so you can specialize in what kind of weapons and tactics you would like to use. Sentry, High armor and heavy weapons, but not as fast and too large to be completely safe in cover. Assult Droid, Typical offensive unit, automatic rifles in your specialty. Lastly, the AL Knight, Melle range, high damage also has a sheild that you can use for cover.
I know it seems pretty ambisous, but I'd like to know what you guys think.
Lastly it'll be build with Java, for those of you wanting to know.
Instead of me reviewing a game, I want you guys to review an idea I have for a game that I'm working on.
Firsty I'll start with I dont have much of a story line down yet, its under work, I'm mainly looking for feedback on certain ideas I'm going to be building the game around. Please be critical but not just say "thatz a stupid idea and youz a idiot" I'm doing this for fun.
Shall we start then?
Genre: 2d platform shooter with some more advanced physics and RPG elements.
Setting: War between robots and humans, cliche I know, but that might change. possibly a twist!
Storyline: You are a war machine that has been captured by the humans for experimentation so that they will be able to develop more effective weapons to be used against your kind. You manage to escape from your captors, but not without gaining valuable intel on the EMP weapon.
You will need to get your commications back online and upgrade yourself as you try to get this intel to the Overseer and save your brethen.
Game Features. As I said before I realy want to use a physics system, I want grenades and rockets to be able to blow through walls, roofs, and floors. To be used as cover and an interesting way to kill enemies.
A cover system, similar to the way gears has done it, ie: Pop out and shoot a bit before going back under.
I'd also like to put in some RPG elements, so you can specialize in what kind of weapons and tactics you would like to use. Sentry, High armor and heavy weapons, but not as fast and too large to be completely safe in cover. Assult Droid, Typical offensive unit, automatic rifles in your specialty. Lastly, the AL Knight, Melle range, high damage also has a sheild that you can use for cover.
I know it seems pretty ambisous, but I'd like to know what you guys think.
Lastly it'll be build with Java, for those of you wanting to know.