My Cardiacs t-shirt is snazzy as fuck.
You know this.
But I'll take it off for you if you want...
[incoming spoilers for Legend of Zelda's Twilight Princess and Wind Waker, Super Mario Galaxy's one and two and Final Fantasy's VII and IX]
From the two Legend of Zelda games I've beaten (Wind Waker and Twilight Princess) I'd say they also do pretty good final bosses, even if it is, by some mind-bending abuse of conventional logic, always Ganondorf (perhaps all this has been explained properly in earlier incarnations, but it really fucking bothers me). In both cases, not only is there a suitable application of skills learned throughout the course of the game, but there's also a proper teaming up of Link with his principle support characters (Princess Zelda in both cases and also Midna in TP). I think it helps seal the idea that the characters actually mean something to each other, unlike, say, Mario and Peach.
I found Super Mario Galaxy 2 a really tough ride (I'm not great at games, though, I freely admit that), so I was bothered by just how much of a pushover Bowser is. Still. I was hoping the game would reveal some other uber-villain halfway through, but nope, that's not how it works. Interestingly, though, so much of the game (and over half of the stars you can get) are only accessible AFTER you beat him. It's as if beating him and saving Princess Peach is no longer the point of the games, which does make me wonder: what exactly does Mario want? He's beat that giant reptile and rescued that hideous Princess more times than he can count, and not even out of any real interest in her or it. I think he's just an arbitrary bastard who likes putting his life on the line for thrills. A more realistic interpretation of him would have him putting his hat on backwards and saying "yo" and "cowabunga" a lot.
You know this.
But I'll take it off for you if you want...
[incoming spoilers for Legend of Zelda's Twilight Princess and Wind Waker, Super Mario Galaxy's one and two and Final Fantasy's VII and IX]
From the two Legend of Zelda games I've beaten (Wind Waker and Twilight Princess) I'd say they also do pretty good final bosses, even if it is, by some mind-bending abuse of conventional logic, always Ganondorf (perhaps all this has been explained properly in earlier incarnations, but it really fucking bothers me). In both cases, not only is there a suitable application of skills learned throughout the course of the game, but there's also a proper teaming up of Link with his principle support characters (Princess Zelda in both cases and also Midna in TP). I think it helps seal the idea that the characters actually mean something to each other, unlike, say, Mario and Peach.
I found Super Mario Galaxy 2 a really tough ride (I'm not great at games, though, I freely admit that), so I was bothered by just how much of a pushover Bowser is. Still. I was hoping the game would reveal some other uber-villain halfway through, but nope, that's not how it works. Interestingly, though, so much of the game (and over half of the stars you can get) are only accessible AFTER you beat him. It's as if beating him and saving Princess Peach is no longer the point of the games, which does make me wonder: what exactly does Mario want? He's beat that giant reptile and rescued that hideous Princess more times than he can count, and not even out of any real interest in her or it. I think he's just an arbitrary bastard who likes putting his life on the line for thrills. A more realistic interpretation of him would have him putting his hat on backwards and saying "yo" and "cowabunga" a lot.
Don't know whether you mean that you don't know the thinking behind said optional bosses, or that you understand it but you disagree - if it's the latter, go ahead and ignore me. The idea behind the optional uber-bosses is to present an extra, tougher challenge for the more challenge- or completist-centred gamer, whilst not going too far out of their way to buttfuck those of us who just want to follow the story through and complete the fucking game. Really, it only annoys me when said bosses exist contrary to the plot - like Final Fantasy VII's Emerald and Ruby Weapon, both of whom really shouldn't, according to the story, exist at all. But I'm okay with Ozma from FFIX because it's alluded to in a vague way that sort of makes sense if you read the chocograph clues and its existence doesn't contradict the plot any. That said, the effect that helping all the friendly monsters IN ORDER has on him makes no sense whatsoever.BrionJames said:Aside from playing JRPG's with their typical end game side-bosses that are tougher than the actual final boss (which I never understood), most boss-fights do seem out of place.