Aeshi said:
Because Boycotting says "We don't want your games if this is what you're gonna do" whereas Pirating says "We want your games, but we don't want to have to pay for them"
The latter makes the supposedly 'unwanted' product seem desirable (and therefor worth protecting)
Wow. That was profoundly spot on.
Need more of you on the internet.
:/...I wish this place had a like button or something so I could just say "ditto" in that manner.
Danceofmasks said:
Buretsu said:
Pirates are motivated by greed.
Wrong. Humans are motivated by fine balancing acts in their heads.
Often completely insane.
Where being dicks are concerned, if people can get away with something, they'll do it. Why won't they?
No repercussions (even social ones) for smashing a car? Awesome.
You know what prevents people from pirating?
Being called dicks.
You know what encourages people to pirate?
Companies with intrusive DRM being dicks.
Because at the end of the day, there are
no legal repercussions for pirating.
It's a battle of goodwill, by the community, by the corporations, etc.
And you know what doesn't win a battle of goodwill? Treating your legitimate customers like shit.
While I disagree that people will act "evil" if presented with no chance for danger I will note that its probably close enough on average to be a safe rule of thumb.
I just recall in college there being plenty of studies that showed people to be far more positive and constructive on the whole than media would lead you to believe.
Otherwise...I'm kinda in love with this thread. Some real gems. This is some solid stuff too. I don't pirate but I certainly don't buy anything from companies that treat me like shit.
Been trying to get off movies because of those FBI warnings in the front. They piss me off.
Luckily the only films I've gotten lately have been gifts.
Vault101 said:
even if you say "hurr hurr well if you actually MADE decent games" you know what? fuck you, if pirate it then you obviously want to play it
Sounds a bit like the chicken and the egg doesn't it? [Note that the ACTUAL chicken and the egg is not a paradox, but the idea is what I'm going for]
How would someone KNOW they want to play something when they download it?
You aren't playing it when you add another seed to that torrent, so to say that someone obviously wants to play it is disingenuous.
Now if you start getting data for hours played and so forth then sure. Otherwise it looks like a lot of name calling for something that doesn't even make logical sense >_>. "Well you obviously wanted that hamburger when you ordered it so don't ***** about how it tastes." I admit is not the same but the idea that someone knows how they'll feel during the acquisition process is just...
weird?
Shyamalan like really.
Enizer said:
burningdragoon said:
Straight boycott
Message: I don't want your game for
Reaction: People don't want our game for some reason? How do we address this. (note: doesn't mean they will get it right)
Pirating "boycott"
Message: I do want your game, but I don't want to pay for it.
Reaction: People are stealing our game, how do we prevent people from doing that. (note: not the same as preventing people from wanting to do that.)
i think it's basically this
while it may seem like it shouldnt matter since they wont get your money either way, pirating the game just sends the wrong message
I agree, while I don't think it causes any financial harm (since it is unlikely there would be revenue generated at least not enough to make a bump on spreadsheets) I do think that piracy creates a remarkably negative emotional impact on developers.
That negative emotional impact is the part I don't like. Especially since its usually the publishers more often than the developers that are creating all the negative atmosphere around the product.
Unsilenced said:
Instead, they'll focus on forcing the customers to pay the sixty bucks, as morality clearly doesn't play a part in the scenario.
Then they remember their product is a luxury and fade off into obscurity.
Unless they happen to be big enough to buy the competition that is actually making sales.
You can't "force" things onto people unless you work in the essential industries. In gaming if you go too far you will lose market share.
Look at EA's stocks >_>.
Or anyone short of Activision/Blizzard actually.
Note to all above comments: I don't pirate, its not even an issue of morality. I can just afford to make the mistake.
I'm an avid writer, if it comes to the point where I find out that a lot of people are pirating my books I'll still be happy. Basically this is a bit like sexuality for me, I don't get what the big deal is and the drama about "morality" doesn't really seem to cut it for me.
Crime is and always has been an answer to a market that is improperly handled.
Sometimes its not even the SAME market. Increased murder rates? Perhaps your mental health industry is failing.
But this case as with all cases, mammals and likely all animals are loss aversive, crime is just that nature expressing itself. It's not always pretty but there is always a nice and positive way to reduce it.
Always.
People could start hurling fireballs from their palms tomorrow because of some freak mutation and there still would be a nice way to solve the issue.