Does anyone ever try and break a game when they play? Usually after playing an RPG or shooter a few times I try hard to break the damn game. See where the limits are.
Sometimes if a game is particularly crap, my example for this is going to be Blacksite: Area 51, I'll brake it as I go. In Blacksite you can't shoot civilians or your own team... but if you shoot around them and keep holding onto the trigger as you look at them you can hit them but no damage happens and instead of blood, rocks flig everywhere. I'd also chuck grenades at them from time to time with the same effect as before. Besides that, the biggest annoyance I found was the amount of invisble walls and also the lack there of in ertain sections where I'd jump over a wall, but instead of hitting the ground I'd continue falling to nowhere...
So has anyone had their own experiences with this or don't like trying to break a game and just like to play the game as it is?
Sometimes if a game is particularly crap, my example for this is going to be Blacksite: Area 51, I'll brake it as I go. In Blacksite you can't shoot civilians or your own team... but if you shoot around them and keep holding onto the trigger as you look at them you can hit them but no damage happens and instead of blood, rocks flig everywhere. I'd also chuck grenades at them from time to time with the same effect as before. Besides that, the biggest annoyance I found was the amount of invisble walls and also the lack there of in ertain sections where I'd jump over a wall, but instead of hitting the ground I'd continue falling to nowhere...
So has anyone had their own experiences with this or don't like trying to break a game and just like to play the game as it is?