Well if they were going for that vibe they failed, Shadow of the Colossus did it better.Cowabungaa said:Isn't that what you do a lot in the game, though? It seems to fit the "vast empty quiet land" vibe BotW has going for it pretty well I'd say, and isn't the goal of an OST to increase the specific mood a game wants to set?Samtemdo8 said:this makes me think I am just looking at a beautiful grassland from a Window.
Also, the OST is a lot less synthetic as you might think. It has digital effects thrown in, yes, but there's a lot of orchestration going on there.
But it's the same theming as the game. You need those to match when you create an OST, or else you get tonal dissonance. And unless your goal to create a comedy or parody piece, you don't exactly want that.Samtemdo8 said:Well this is a point where I completely disapprove of the theming of the soundtrack.
It's a samtendo thread, what do you think would be said?Casual Shinji said:Yeah, try again.
A game's soundtrack is supposed to add to the tone the game is trying to set. This game is about you being alone in the wilderness, with the vast open plains showing small signs of a world that once was, but has long gone silent. The soundtrack illustrates this perfectly.
What? Shadow of the Colussus' OST is majestic as fuck. It's not even nearly the same vibe. I don't see at all how BotW's OST failed at resonating with the empty, post-apocalyptic atmosphere of the actual game.Samtemdo8 said:Well if they were going for that vibe they failed, Shadow of the Colossus did it better.
I was thinking of music like this and I think this would also resonate with the Empty athmosphere of Breat of the Wild:Cowabungaa said:What? Shadow of the Colussus' OST is majestic as fuck. It's not even nearly the same vibe. I don't see at all how BotW's OST failed at resonating with the empty, post-apocalyptic atmosphere of the actual game.Samtemdo8 said:Well if they were going for that vibe they failed, Shadow of the Colossus did it better.
I could be remembering wrong but doesn't Shadow of the Colossus have large stretches of no music at all? Pretty sure those atmospheric pieces only play when you enter a boss arena, then once you start the fight it switches to the loud epic music. General exploration/travelling is silent apart from sound effects.Samtemdo8 said:I was thinking of music like this and I think this would also resonate with the Empty athmosphere of Breat of the Wild:Cowabungaa said:What? Shadow of the Colussus' OST is majestic as fuck. It's not even nearly the same vibe. I don't see at all how BotW's OST failed at resonating with the empty, post-apocalyptic atmosphere of the actual game.Samtemdo8 said:Well if they were going for that vibe they failed, Shadow of the Colossus did it better.
And I think that's what made it even more effective, no music at all in the exploration parts. Something Breath of the Wild failed if they wanted to capture to empty, post apocalyptic aspect.SmallHatLogan said:I could be remembering wrong but doesn't Shadow of the Colossus have large stretches of no music at all? Pretty sure those atmospheric pieces only play when you enter a boss arena, then once you start the fight it switches to the loud epic music. General exploration/travelling is silent apart from sound effects.Samtemdo8 said:I was thinking of music like this and I think this would also resonate with the Empty athmosphere of Breat of the Wild:Cowabungaa said:What? Shadow of the Colussus' OST is majestic as fuck. It's not even nearly the same vibe. I don't see at all how BotW's OST failed at resonating with the empty, post-apocalyptic atmosphere of the actual game.Samtemdo8 said:Well if they were going for that vibe they failed, Shadow of the Colossus did it better.
He does a lot for video games in general, captures their essence perfectly to me. After hearing his work in the Hitman series, I was convinced he was one of the best ambient composers of all time.Adam Jensen said:They should have hired Jesper Kyd to do the music. After Darksiders II score it amazes me that more people aren't lining up to hire him to compose the music for their open world games. And Darksiders II seems heavily inspired by Zelda games, so it would have been a good match.
disarraygun said:SNIP
Nice necro. That goes fer the both of yas.VarietyGamer said:SNIP
How can you even judge a soundtrack without having experienced the piece of art (game, movie, show) it is made for? Do you even know what the purpose of a soundtrack is?Samtemdo8 said:I have not played the game
That's exactly what it's meant to do and it does that perfectly.Casual Shinji said:A game's soundtrack is supposed to add to the tone the game is trying to set. This game is about you being alone in the wilderness, with the vast open plains showing small signs of a world that once was, but has long gone silent. The soundtrack illustrates this perfectly.
Exactly! What makes the Botw so much different from previous Zelda games is that it's dynamic. It's not a loop constantly playing in the background, it adapts to what you're doing or experiencing at that moment. It's more like having a few musicians accompany your Botw journey on their instruments.SmallHatLogan said:I think context is important. I agree that it's not the most interesting music to just sit down and listen to (well I might listen to it, but a lot of people wouldn't). But when you play the game it fits perfectly. I like Ocarina of Time's Hyrule Field, but having that on loop while spending hours exploring in Breath of the Wild would start to get annoying. Even that WoW music you posted feels a bit too grandiose to fit in.
How is it a necro when the thread is barely two months old? Chill out dude, it's still a new game after all.Rangaman said:Nice necro.
I have played the game now and its still fails for me. And yes I get the point of the music, but I could think of better music to go with the theme, like this for example, imagine this as the Hyrule Field theme for Breath of the Wild:shani said:How can you even judge a soundtrack without having experienced the piece of art (game, movie, show) it is made for? Do you even know what the purpose of a soundtrack is?Samtemdo8 said:I have not played the game
That's exactly what it's meant to do and it does that perfectly.Casual Shinji said:A game's soundtrack is supposed to add to the tone the game is trying to set. This game is about you being alone in the wilderness, with the vast open plains showing small signs of a world that once was, but has long gone silent. The soundtrack illustrates this perfectly.
BTW, here [https://www.youtube.com/watch?v=OnCb7lpvlSs]'s (AFAIK) the full soundtrack and it does contain orchestral pieces too.
Or maybe this [https://www.youtube.com/watch?v=eBnrx_jrQAg] is what you were looking for. Those themes are all orchestral and more like the LoZ OST albums that were previously relased. My favourite is the story trailer theme (the last one in that video). I stell get goosebumpbs and almost teary-eyed whenever I hear it.
BTW, there are also tons of classic tunes from previous games in Botw, like Epona's Song, Zelda's Lullaby or the OoT main theme.
Exactly! What makes the Botw so much different from previous Zelda games is that it's dynamic. It's not a loop constantly playing in the background, it adapts to what you're doing or experiencing at that moment. It's more like having a few musicians accompany your Botw journey on their instruments.SmallHatLogan said:I think context is important. I agree that it's not the most interesting music to just sit down and listen to (well I might listen to it, but a lot of people wouldn't). But when you play the game it fits perfectly. I like Ocarina of Time's Hyrule Field, but having that on loop while spending hours exploring in Breath of the Wild would start to get annoying. Even that WoW music you posted feels a bit too grandiose to fit in.
I'm not saying you have to like the soundtrack per se. I also love to listen to the orchestral soundtrack of Skyward Sword or the 25th Anniversary Special Orchestra CD in my free time and maybe I won't do it that frequently with Botw's soundtrack (although there are some tracks from Link's memories that I'd really like to hear when I'm not playing the game). But that's not what the soundtrack was made for - you have to acknowledge that.
How is it a necro when the thread is barely two months old? Chill out dude, it's still a new game after all.Rangaman said:Nice necro.
you lost me completely as soon as you said this.Samtemdo8 said:I have not played the game I don't own a Wii-U or Switch but so far I am utterly dissipointed in this game's soundtrack.
holy crap for once i actually find myself agreeing with you.Casual Shinji said:Yeah, try again.
A game's soundtrack is supposed to add to the tone the game is trying to set. This game is about you being alone in the wilderness, with the vast open plains showing small signs of a world that once was, but has long gone silent. The soundtrack illustrates this perfectly.
You haven't seen my recent post haven't you and I had played it and I own a Wii-U now mind you, and I still don't like the minimalistic music played on the open world field.Yoshi178 said:you lost me completely as soon as you said this.Samtemdo8 said:I have not played the game I don't own a Wii-U or Switch but so far I am utterly dissipointed in this game's soundtrack.
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holy crap for once i actually find myself agreeing with you.Casual Shinji said:Yeah, try again.
A game's soundtrack is supposed to add to the tone the game is trying to set. This game is about you being alone in the wilderness, with the vast open plains showing small signs of a world that once was, but has long gone silent. The soundtrack illustrates this perfectly.
this scares me.
For how long though? 5 minutes? 10?Samtemdo8 said:You haven't seen my recent post haven't you and I had played it and I own a Wii-U now mind you, and I still don't like the minimalistic music played on the open world field.
And the actual music is at best servicable and at worse bland.