Bringing the Pain
Games pull your brain's pain strings in ways you've probably never noticed.
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Games pull your brain's pain strings in ways you've probably never noticed.
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I was wondering if you would see this, I was thinking of your thread while reading this article.Thunderous Cacophony said:Thank you for writing this; I recently started a thread about it (The Point of Hit Points [http://www.escapistmagazine.com/forums/read/9.398920-The-Point-of-Hit-Points#16340863]) but it never got off the ground. It's nice to see someone shares my view of more immersive injuries as being core to the next stage of game development.
Are you getting bitten, healing, then getting bitten again, or did you win the fight and just have to pick a bunch of teeth of the wound afterwards? I can see the problem if the exact same animation plays out, but I think maybe variations for how hurt you are (going from nearly-dead to limping, you pull out a few teeth and wrap some bandages, going from limping to OK you pull out a single one) could work. Either that or a bunch of variations on basic "clean wound, sterilize, apply bandage/splint" that the game cycles through, with the occasional special one (resetting bone, digging out bullets or teeth, etc.)Ilikemilkshake said:Far Cry 3 is a good example, I do think those healing animations are really cool but after you've seen them once all they do is destroy my immersion. I get attacked by a shark and need to heal, I brutally rip out a shark tooth that's lodged in my hand, I'm thinking holy crap that is messed up. 5 seconds later and I need to heal again, Then the same animation starts playing and I pull ANOTHER shark tooth out from my hand.. Now instead of thinking wow that must hurt, I'm thinking damn this shark needs to see a dentist or something.
Getting bitten, healing and then being bitten again. With the exact same healing animation playing twice. The same happens during gun fights though where I get shot, heal, get shot and heal again and the same animation plays out. It's a cool idea but I think it needs A)More animations so you're less likely to get repeats during the same fight and B) more persistence. Once the heal animation has played out it's as if nothing ever happened which is slightly odd.Thunderous Cacophony said:Are you getting bitten, healing, then getting bitten again, or did you win the fight and just have to pick a bunch of teeth of the wound afterwards? I can see the problem if the exact same animation plays out, but I think maybe variations for how hurt you are (going from nearly-dead to limping, you pull out a few teeth and wrap some bandages, going from limping to OK you pull out a single one) could work. Either that or a bunch of variations on basic "clean wound, sterilize, apply bandage/splint" that the game cycles through, with the occasional special one (resetting bone, digging out bullets or teeth, etc.)Ilikemilkshake said:Far Cry 3 is a good example, I do think those healing animations are really cool but after you've seen them once all they do is destroy my immersion. I get attacked by a shark and need to heal, I brutally rip out a shark tooth that's lodged in my hand, I'm thinking holy crap that is messed up. 5 seconds later and I need to heal again, Then the same animation starts playing and I pull ANOTHER shark tooth out from my hand.. Now instead of thinking wow that must hurt, I'm thinking damn this shark needs to see a dentist or something.