gamer_parent said:
ITT: people who want AAA budget games, but don't want to pay more for it, and doesn't want it to appeal to more people.
As a consumer, I'm not part of some aggregate or collective. I want AAA games that appeal to me, and I'm never going to apologize for that. If they aren't financially viable, I'll settle for AA. If those aren't in the cards, I'll go ahead and play the low-budget indies. And if those dry up? I'll play the classics. It's not my job to support this industry despite my personal tastes. If they don't cater to me, my money goes elsewhere. The free market cuts both ways, right?
In all businesses, the name of the game is margin. If you can't get your distribution numbers up to break even, then you need to find ways to do things with less money, which is REALLY hard to do with AAA games like Dark Souls.
Dark Souls is kind of a counterpoint in this argument. It sold well (2.3 million units across all platforms, to this point) but not CoD-well, and that's okay because it didn't cost a fortune (relatively speaking) to make, market, and distribute. It's not a AAA game with a runaway budget that needs to crack five million in sales to justify a sequel. It was a laser-focused production that targeted a niche audience and delivered. That's why I bought it twice and played it more than any other game last year. Dark Souls is exactly the sort of game I want to see from this industry moving forward.
i.e. a single AAA title costs around what, 30 million to make and distribute? So that means at 60 USD a pop, you're looking at least 500K in sales to break even. For reference, Total War: Rome 2 sold 800K copies, and Street Fighter 4 sold 1.5 million copies. It's not exactly a trivial task. Keep in mind, this is just to break even.
When people hate on the concept of "broadening the audience", others frequently frame it as entitled whining. Why can't it just be consumers flexing their wallet muscles to bring about desired changes to their preferred hobby? If enough people grow wary of sequels that "broaden the audience", if enough games like Dead Space 3 and Resident Evil 6 crash and burn, maybe publishers will learn that they can't count on repeat buyers without delivering the goods that brought those consumers to the table in the first place.
I don't mean to be confrontational here, but there seems to be this underlying conceit that we absolutely need video games and we're stuck with whatever the publishers decide is best for their own bottom lines. I reject that idea. The market forces are obviously powerful and extremely influential, but that's what makes this kind of push-back so important. If we're not standing up and telling them what we want, and putting our money where our mouths are on a regular basis (or deflating bad sequels before they even get off the ground), we will end up with the video game industry we deserve. Good thing I can always walk away from it, though. Lots to do and see.