This is going to take some explanation, but not too much. Most well-designed games have what is known as a difficulty curve that goes hand-in-hand with the player's skills and equipment. These games typically have an upper limit on stats such as health, ammo, speed, damage, etc.
What I'm looking for are games that don't. The games where you can level up forever, do billions of damage when the last boss only has 50,000 HP, break the animation system by attacking 1500 times a second, and can bring so many soldiers onto the battlefield that it almost resembles a Lovecraftian monster and the framerate can be measured in hours. These are the games that have the hilariously weird glitches and exploits because nobody wondered if the engine could support such massive numbers. Having no upper limit might just be the very definition of a "broken game" because they usually end up crashing.
At the moment, the only games I've played with this issue have been amateur Flash games and custom mods. Most of my inspiration for this thread comes from this awful shooting gallery called Masters of Monsters: Disciples of Gaia [http://www.kongregate.com/games/noanoa/elona-shooter] a long time ago that sounds like it has this issue. Also, there's the infamous Big Rigs: Over the Road Racing and how it has no cap on its reverse:
What I'm looking for are other games with no clear end point. Are there any professional studio releases in the past decade with this issue? Do you know of any interesting videos demonstrating games breaking because of this? Also, games that have a nominal maximum that can be bypassed through exploits also make for entertaining exploration.
What I'm looking for are games that don't. The games where you can level up forever, do billions of damage when the last boss only has 50,000 HP, break the animation system by attacking 1500 times a second, and can bring so many soldiers onto the battlefield that it almost resembles a Lovecraftian monster and the framerate can be measured in hours. These are the games that have the hilariously weird glitches and exploits because nobody wondered if the engine could support such massive numbers. Having no upper limit might just be the very definition of a "broken game" because they usually end up crashing.
At the moment, the only games I've played with this issue have been amateur Flash games and custom mods. Most of my inspiration for this thread comes from this awful shooting gallery called Masters of Monsters: Disciples of Gaia [http://www.kongregate.com/games/noanoa/elona-shooter] a long time ago that sounds like it has this issue. Also, there's the infamous Big Rigs: Over the Road Racing and how it has no cap on its reverse:
What I'm looking for are other games with no clear end point. Are there any professional studio releases in the past decade with this issue? Do you know of any interesting videos demonstrating games breaking because of this? Also, games that have a nominal maximum that can be bypassed through exploits also make for entertaining exploration.