Brutal legend multiplayer, dead?

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Blindrooster

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Anyone play it or is this games multiplayer dead?

Me and my friend have been in a lobby searching for a 2v2 for almost an hour now (still going on as I type this.) We're very determined but have had no luck. Are we waisting our time?

Is the multiplayer so bad that nobody plays it anymore?
 

weker

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May 27, 2009
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Dead would be my guess, its an RTS on console with a very specific theme and to top that up the RTS I found Lacking in design and problematic.
I sold it after I raged at how short the single player
 

random_bars

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It has never had that many players, but it's definitely not dead per se, it ranges from just a few people on to a moderate amount at busier times.

It's a shame, really, since the game really is something special - there's no other game with gameplay quite like it, and when you actually understand the mechanics you'll realize that they all fit together extremely well. No, it is not "Lacking in design and problematic", to the guy above, the phrase you're looking for is "badly explained".

Yeah, the fact that EA refused to let the marketing reveal that the game has any sort of 'RTS' elements at all, as superficial as the similarities are, much less that the game is completely geared towards multiplayer, plus the fact that the correct way to play the stage battles isn't explained at all well enough ingame, all contributed to the mass misunderstanding of the game. Which really sucks.

But no, it's not dead. Quiet, but definitely alive. I just had a game myself against someone, and this is at 8 o'clock in the morning (or midnight to 2 in the morning in America) on a Tuesday... This is on 360, though, I can't comment on the PS3 community. Oh, and if you were trying to do a 2v2... Yeah, that IS dead, I've never managed to find a 2v2 game.
 

weker

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random_bars said:
Lacking in design and problematic
Nope those were the correct words, It wasn't that special in terms of units and ofc the controls were fairly difficult to use, fiddly and such.
 

Mrsoupcup

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It just didn't sell well, same reason Chrome Hounds got shut down.
Poor poor Chrome Hounds, only worthwhile Mech game in years.

OT: Find a new Multiplayer game man.
 

random_bars

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weker said:
random_bars said:
Lacking in design and problematic
Nope those were the correct words, It wasn't that special in terms of units and ofc the controls were fairly difficult to use, fiddly and such.
But the controls were only fiddly if you tried to play it like a traditional RTS, which you really weren't meant to and which the game did try to tell you not to do, albeit not very well. If you played it properly - that is, keeping your army together for the most part but actually fighting alongside them rather than just directing them, killing groups of infantry with your weapons, using all the increedibly powerful double team attacks in battle and making full use of all your solos - then the lack of extreme precision controls never becomes an issue.

And "it wasn't that special in terms of units", are you kidding me? What other RTS-type-thing - hell, what other GAME in general - has guys who smash shit with their heads, phantoms driving church organ hot rods, a car driven by a guy in an electric chair, a sacrificial altar on wheels with a giant, still-beating heart which is stabbed by a druid to produce spikes from the ground... In what other game can you sit on the neck of a huge beast and smack his detached head at things like a baseball, jump aboard a hot air balloon driven by a corpse and pilot it yourself while dropping urns on people, or drive a giant tank with a stone roller at the front and use it to summon a flaming ring of stonehenge from the ground underneath enemies, into which a giant flaming sword then falls?

Hell, the creature designs in this game make Psychonauts look comparatively normal, and that's saying something.
 

weker

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random_bars said:
traditional RTS
I don't know what you mean play it like a traditional RTS? I take it you mean just troop management with no hero fighting?
Don't get me wrong it was a great game, I just found it too short and dragged down by the RTS training half way through the game, but as I said the multiplayer is a console RTS and you know that stereotype I take it XD
 

random_bars

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weker said:
random_bars said:
traditional RTS
I don't know what you mean play it like a traditional RTS? I take it you mean just troop management with no hero fighting?
Don't get me wrong it was a great game, I just found it too short and dragged down by the RTS training half way through the game, but as I said the multiplayer is a console RTS and you know that stereotype I take it XD
By traditional RTS I mean something like Starcraft - where you're watching everything from the sky and cannot personally interact with anything, you have to do it all via your troops. In games like that, the whole skill of the game is about carefully micromanaging your troops, upgrading through tech trees, constantly strategizing and trying to out-tactic (and out-click) your opponent. In those games that's the intended playstyle, and it's supported by complex tech trees and resource management.

In Brutal Legend, however, you're not limited to watching from the sky - you can, and indeed should, get into the battle yourself and fight against your opponent and their troops by hand. You can use the basic combat, which is weak but very quick and easy to do anywhere since you don't need any troops to use it, or you can double team with any unit to take control of them and perform a special attack which is more powerful than anything either of you could do alone. You can also use various guitar solos which have wildly different effects to change the battle in various ways and give yourself an advantage, if you pick your moment to use them well.

Consequently, the 'traditional RTS' elements are simplified to make it possible for the player to actually have time to use all the combat stuff as well. Therefore the resource gathering becomes nodes to control, the 'tech tree' is simply a three tiers of upgrades which give you access to better troops and solos, plus an upgrade for your tier 1 troops once you reach tier 3, and the unit commands affect everyone in your general area by default. And when the game is played as intended, this works perfectly well.

However, what a lot of people did is to ignore all of the combat options, ignore their axe and guitar and the double teams and guitar solos, and instead focus solely on the RTS elements: trying to play the game as though it's Starcraft, flying constantly and never participating in the battle, trying to micromanage their troops, and so on. And like any game when you cut out most of its gameplay and try to support it on only one aspect of it, that one aspect falls short because it was never meant to be used on its own, but as part of a larger whole.

That's what I mean by 'traditional RTS'. But yeah, you're absolutely right, the game IS too short and it ends very abruptly, and in general the campaign isn't really that great. However, because of the time pressures EA put on the game, the campaign ended up being pretty much a big tutorial for the multiplayer. Admittedly it isn't very good at doing that either. But still, if you can manage to struggle to understand the gameplay past the sucky, inadequate tutorials, that multiplayer really is very, very good.
 

random_bars

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...Well, that was longer than I'd expected.

tl;dr version: traditional RTS as in something like Starcraft, where all you do is command troops from the sky and have to precisely micromanage them and make constant strategic decisions, as opposed to Brutal Legend where the strategic stuff is simplified so you can spend your time fighting in the battles yourself.
 

Drizzitdude

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I loved brutal legend butI don't really playit much anymore. I guess I have just beeen playing other ganmes too much. Last time i attempted multiplayer it took forever tofind a match. I didn't really give it much of a shot after that.
 

Fusioncode9

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It wasn't a very good game so the multiplayer probably died a long time ago. Shame, the game had a lot of potential.
 

random_bars

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Fusioncode9 said:
It wasn't a very good game so the multiplayer probably died a long time ago. Shame, the game had a lot of potential.
Nope, it wasn't bad, it was just badly explained. See my post above.

And if you never played the multiplayer, why bother speculating?
 

Fusioncode9

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random_bars said:
Fusioncode9 said:
It wasn't a very good game so the multiplayer probably died a long time ago. Shame, the game had a lot of potential.
Nope, it wasn't bad, it was just badly explained. See my post above.

And if you never played the multiplayer, why bother speculating?
Where in my post did it say I never played the multiplayer? I just said that it probably died a long time because the game wasn't very good.
 

random_bars

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Fusioncode9 said:
random_bars said:
Fusioncode9 said:
It wasn't a very good game so the multiplayer probably died a long time ago. Shame, the game had a lot of potential.
Nope, it wasn't bad, it was just badly explained. See my post above.

And if you never played the multiplayer, why bother speculating?
Where in my post did it say I never played the multiplayer? I just said that it probably died a long time because the game wasn't very good.
I took your 'probably' as an implication that you didn't, sorry if that was wrong.

But that still doesn't change the fact that the game was good, just really badly explained, as I talked about in my post(s) above. Did you read that bit?
 

inFAMOUSCowZ

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It was dead before it was ever released shame really. I loved the game to death one of my favorites of all time.