Indeed. In his own words:Mr.K. said:Well that is an awful lot of faffing about but I can't help but notice 90% of what he said has no impact on the game and the other 10% were vague to the point of irrelevance.
If I had to call it now I'd say this will be a very confused and dull game, concentrating on shit that doesn't matter and the rest missing.
"Master Chief was a pivotal character in Halo lore, but players themselves were never asked to make decisions more complex than weapon loadouts - another thing Staten wants to improve on. "Pulling a history into the world was extremely important," he says, "something you felt you were fighting for, the civilization that was once yours that's fallen, that's trying to recover. But it also goes to player choice, too, and not just choices you'd get in a Halo game, the moment to moment of how I'm going to take apart this encounter, what's my combat toolset?" Destiny brings a radically different set of questions to the table, as well as tactical choices. "What kind of character do I want to be in the world? Do I want to be a man or do I want to be a woman? That's a choice we never gave someone in the Halo series.""
I can't help but laugh. I mean, this guy is really trying to sell a game by giving us the option of choosing gender and race as if it's a novelty. Not only that but this game is a FPS as far as i know, meaning game style might change from race to race, but there's no real impact. Am I taking crazy pills or is he really basically trying to sell the idea to gamers that changing character skin and background is "giving the player a meaningful choice"?
I was looking forward to this game, but what I saw lately seems... lazy...