'But That Doesn't Make Sense...'

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Zefar

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May 11, 2009
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Zelda games.

God damn rocks about 3 feet high blocks my path. *sigh* Now I need to find a power glove.
STEP OVER THEM ok or at least climb over them.
 

SsilverR

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Feb 26, 2009
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Windknight said:
hmm .. what are you playing it on?? ... i got the PS3 and i've never had this problem, but i also doubt the 360 would do that ..... try ajusting brightness on your tv, console or game settings
 

Vrex360

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Mar 2, 2009
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Inconsistancies Arise said:
Hmm.... i have to do a spoiler tag for this. Since its the dead end of the game.
At the End of dead space, where you have a boss battle against the hive mind. The Creature kills the that women who betrays you (i wanted that privilege) with a tentacle that could beat whales to death. So then it turns its sights to you, where instead of eating you or killing you, it proceeds to wrap its tentacle around the area and do battle with you. Then gives up and tries to eat you like halfway through the battle.

Also, If the re-incarnated body of your wife is on the shuttle which proceeds to then try and eat you before cutting out to black on the last cutscene. Then why didn't anyone notice it, like it would be pretty hard to miss that after a few trips by various people. Then again, it is possible that it was a hallucination (quoted by wiki).
Yeah I too wondered about that.

On topic I always wondered why eating food counts as healing. This applies to a lot of games actually, like in Saint's Row 2:
"Argh I've been shot!"
"Here eat this burger!"
*eats burger, wound miraculously heals.*

It's a strange logic that never really makes sense.
 

Inco

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Sep 12, 2008
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Vrex360 said:
On topic I always wondered why eating food counts as healing. This applies to a lot of games actually, like in Saint's Row 2:
"Argh I've been shot!"
"Here eat this burger!"
*eats burger, wound miraculously heals.*

It's a strange logic that never really makes sense.
Actually, yes that is a good point. Why does someone eat food to recover health instantly even after they have taking countless bullets, Entire RPG rounds to the gut, swords to the side of the face and being run over by many cars.
But
When that said person drops 10 metres he dies instantly (or in fact when he drops 3 metres it is worse than a clip of rounds)
 

Et3rnalLegend64

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Evil Tim said:
Et3rnalLegend64 said:
The fact that the Vigoor Army in Ninja Gaiden seems to have made arrows in armor piercing and exploding varieties, despite the fact that they have machine guns, know they have machine guns, and use their machine guns rather than bows. Then they leave the arrows in open crates on the day that a ninja happens to be in town and chooses to tear through their base.
Screw that, what about fighting a boss which attacks with electricity, then sliding down a powerline like it's a zipline not one mission later?
That can be chalked up to being a badass super ninja that kills giant demons for a living and saves the world on a regular basis.
 

A random person

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MaxTheReaper said:
I think they call that "Fridge Logic."

Where you realize something doesn't make any goddamn sense.
I was already aware of it from a prior exchange, but hello fellow troper!

But to add some actual content, how in a lot of games the slightest objects can completely block you. There's probably more, though.
 

Goodluf

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Zefar said:
Zelda games.

God damn rocks about 3 feet high blocks my path. *sigh* Now I need to find a power glove.
STEP OVER THEM ok or at least climb over them.
"I love the power glove. It's so bad."

I had to say it. Anyway, this is incredibly frustrating in any game without a jump function. Usually, it requires a quest of epic proportions to pass these kind of points. I mean, why can't I go past here, does the main character have fragile leg bones so s/he can't jump or something? Fortunately, many never games don't have this kind of part, atleast not any I have played.
 

RufusMcLaser

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Mar 27, 2008
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It's okay that they want to change things up like this, but the least they could do is lampshade it and say "oh, by the way, thermal imaging/light amplification/etc is unavailable because..." Any halfway-decent writer could come up with something.
 

Cairo

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Mar 11, 2009
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This is really just that "fog of war" garbage. I love false difficulty so much.
 

Asciotes

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you know what's never made sense? Double jumps. How the heck can you jump off the air itself?
 

FalloutJack

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Nov 20, 2008
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Windknight said:
Well, I was hoping people might also come up with their own examples of (really really) bad logic in games that made things unnecessarily tougher for the player.
Sort of...all of them. Without exception. Seriously, go into ANY game that exists. I'm sure you can find something out of place.

This is what cheating is for.
 

blood77

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Windknight said:
Your piloting a futuristic mecha that can fly if you tune it right, and packs laser canons, missiles, portable cannons and other high-tech gadgets in... and no-one thought to include IR or low-light cameras? and you cant get a lock-on by using your RADAR which is clearly showing blips representing your enemies? And how can it be too dark when one of them even has A Full Moon as park of its sky backdrop?
So, there are no lights and no flares. I guess it finally happened, that after years and years of techs trying to stuff as much firepower into a mech as possible, they have neglected the very essential equipment of headlights.
 

Gigawolf1

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Jun 17, 2009
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In RTS games, you generally churn people out of a small building. You can deploy hundreds of basic units, and there's rarely a solid explanation.

Starcraft handles most of that with portals and growing them on-screen, and the Terran barracks seem to just have a lot of people in cryo-stasis. Compare that to Warcraft 3, where Night Elves grow on trees and buildings are summoned in with absurdly large numbers of corpses in them.
 

T-Bone24

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MaxTheReaper said:
ohgodalex said:
I see what you did there, and I don't approve of it.

OT: Yes, that must've been hard. Discussion over.
How about that weather?
Clever but wrong.
http://tvtropes.org/pmwiki/pmwiki.php/Main/FridgeLogic
Fridge Logic.
No... not TV Tropes! I'll never get any sleep now.

Anyway, I don't understand how eating 200+ year old, irradiated Pork doesn't just kill you in Fallout 3.
 

Georgeman

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Super Smash Bros Brawl. Ah, such delicious fake difficulty. Yum yum...

Free for all is actually 3VS1. (replace 1 with player and you get the idea) Enemies almost constantly attack you and only you either it be through the Dragoon, Smash Balls, or other such items. If the screen turns black through the power of Togepi or if the controls reverse through the power of Palkia, it will matter not the slightest to the AI. It is noticeably easier for the opponent to steal a smash ball you broke or dragoon parts you collected than the reverse. And other examples I can't remember at the moment...
 

WindKnight

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Straitjacketeering said:
In Turok I could be crouching with focused aim firing an smg in small bursts and all the bullets will fly in a scatter pattern yet those masked bastards can run with a minigun firing away and every single bullet will fly perfectly straight.
Similar thing happened to me in Crysis on Delta. Me and a Korean are exchanging fire at extreme range, and we're both using the same assault rifle.

I am: In strength mode, prone, with the rifle decked out with a sniper scope (He just about fills the scope fully zoomed in) and laser sight, set to single-shot

He is: An ordinary Korean Soldier, firing full auto from the hip with a bog-standard, unmodified version of the rifle I have. Geuss who was landing more shots?
SsilverR said:
Windknight said:
hmm .. what are you playing it on?? ... i got the PS3 and i've never had this problem, but i also doubt the 360 would do that ..... try ajusting brightness on your tv, console or game settings
using a 360. maybe its my fire control, but the range it will normally lock on is cut in half, and unless some ambient light source (or OGOTO detonation) highlights the enemy, they are very much invisible due to how dark the filter is set.
 

Et3rnalLegend64

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MaxTheReaper said:
A random person said:
I was already aware of it from a prior exchange, but hello fellow troper!

But to add some actual content, how in a lot of games the slightest objects can completely block you. There's probably more, though.
Greetings!

Yeah, I love how you can't jump over fences or anything.

YOU CAN KILL DRAGONS
BUT A THREE-FOOT TALL FENCE?
NNNOOOOO!
Asciotes said:
you know what's never made sense? Double jumps. How the heck can you jump off the air itself?
If you had psychic powers/control of air/water (you could freeze the air), it might make sense...
But mostly it's not even justified like that.
Not to butt into the conversation, but there are tropes for those.
http://tvtropes.org/pmwiki/pmwiki.php/Main/InsurmountableWaistHeightFence
http://tvtropes.org/pmwiki/pmwiki.php/Main/DoubleJump
You might want to see Jump Physics too.
 

Clashero

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How about in F.E.A.R., where a slide tackle kills instantly, while 15 bullets won't be enough?
How about in Sid Meier's Pirates!, where your ship can sail AT THE COMPLETE OPPOSITE DIRECTION the wind is blowing, in the 17th century.