To what extent do the buttons and their assigned tasks alienate newer or less experienced gamers?
Having moved to halls of residence for a little while, I ended up leaving all my consoles at home. I made do with a ps1 emulator and a gameboy colour last year, and now I have a ps2 and a Nintendo DS. The games I tended to choose got me thinking.
I had been playing Crash Bash for the ps1 more than I had ever played a AAA game title. The time I'd spent away from gaming actually meant I was favouring simpler games over the more complicated ones. The fact I haven't bought an FPS means I actually have real trouble getting into Black Ops on my friend's 360. I think I've worked it out; that Crash Bash only ever uses a few buttons at a time for each game.
Are there current examples of this type of gameplay, that have a limited number of actions, to be used in a variety of circumstances? I can think of titles like Limbo, with running, jumping and "action-button" being the extent of things.
Obviously I don't think all games should be like this; mastery of something is gratifying. But are there enough games with simple controller mechanics so as not to alienate newer audiences?
Having moved to halls of residence for a little while, I ended up leaving all my consoles at home. I made do with a ps1 emulator and a gameboy colour last year, and now I have a ps2 and a Nintendo DS. The games I tended to choose got me thinking.
I had been playing Crash Bash for the ps1 more than I had ever played a AAA game title. The time I'd spent away from gaming actually meant I was favouring simpler games over the more complicated ones. The fact I haven't bought an FPS means I actually have real trouble getting into Black Ops on my friend's 360. I think I've worked it out; that Crash Bash only ever uses a few buttons at a time for each game.
Are there current examples of this type of gameplay, that have a limited number of actions, to be used in a variety of circumstances? I can think of titles like Limbo, with running, jumping and "action-button" being the extent of things.
Obviously I don't think all games should be like this; mastery of something is gratifying. But are there enough games with simple controller mechanics so as not to alienate newer audiences?