Woodsey said:
I'd just like to thank you two for not replying to me like I'm some sort of moron, and for having the reading ability to understand the relevance of my point.
I'm looking at this from an outsider's point of view (although I've dabbled a little in EVE).
No problem, it was a relevant comment, and I was glad to provide some insight.
As I later appended to my post, I play both WoW and EVE and can somewhat understand the reasoning behind both their methods. It's also the case that both these MMOs are rather different from each other, which leads to differences in how the content is presented.
WoW as a whole is fairly linear, you progress through the levels as you see fit and where you see fit, but for each level range there is a limited number of locations that is appropriate for you to level up in.
This linear progression is mirrored in their expansions, in that they extend the range of your experience (more levels and associated content), but rarely change the breadth of your experience (new ways to level for instance aren't added, new classes are, but the basic mechanics stay the same).
EVE is a massive sandbox, there's very little PvE content (although the wormhole sleeper NPCs added a lot) as such, most of the stories, in-game politics and economy is generated by its players.
As a result its expansions tend to change the breadth of your experience (new ways of earning a living or a name for yourself in EVE for instance, like the fairly recent PI, wormhole and factional warfare content, along with the standard stuff (gear, ships, etc.)), but the length of the experience doesn't really vary that much in EVE, there will be always skills to train and new things to learn. Their path is up to the players themselves after all.
The power play between massive groups of players is what forms EVEs endgame, and there is no fixed route to reaching that.
CCP tends to provide frameworks for player interaction, where Blizzard adds more content to defeat.