I understand where you?re coming from. I wouldn?t call myself a musician, but I do play the piano and have a great appreciation for music. However, many people see music as entertainment whereas people like you and me see it as art. The former have always been comfortable jumping around to whatever music suits their hummingbird-like attention span; digital services have just made it easier to do so; they?ve not changed the minds or attitudes of the latter.dscross said:I am a musician myself so that probably plays a part in it. People used to take to time to listen and digest a whole album multiple times through when they had a bought hard copy with a booklet / artwork - but now they tend to jump around and listen to whatever so things don't tend to stick as often, in my opinion. I say this as someone who knows lots of amazing musicians and/or songwriters who I believe could have been signed and made it back in the day but now are lost in all the white noise of the internet. Not saying it's impossible to make it but it's a symptom of shorter concentration spans from people in music.Xprimentyl said:And this comparative logic defies all reason. Music is far more digestible than games; I can listen to a song or two from an artist in about 8 minutes and decide whether or not I might like them all while jogging or doing my taxes, and services like Spotify allow me easy access to literally hundreds of thousand of artists and songs to explore. And guess what? I?m not paying the same $15-20 as I would have for the physical album!! Music is perfect for digital services. Games, on the other hand, command your full undivided attention, and a good one commands that attention for hours if not days or weeks at a time, so giving access to thousands upon thousands of them at a literal click at the full retail price of a physical copy and the added possibility that one day my access to that purchase could end does little more than waste time, money and add to an inevitable backlog.However, with music, I do miss the age of CDs, tapes and records (even though I know some dedicated collectors do have records). I think we are missing a lot of great music because of the digital age because no-one takes the time to listen to things for extended periods of time anymore. That's not the case with games though so the same logic doesn't apply to gaming culture.
I prefer to be more selective when I buy my games, one or two at a time, and in my day to day life, given that I pass dozens of retailers that offer me physical copies of games, I can be bothered to stop for 5 minutes and buy one that comes with a 100% guarantee of permanent ownership. But to each their own. If digital copies shine your shaft, you?ll be plenty happy for the foreseeable future.
You said it; it doesn?t matter what form of media a game is bought in, the players will (well, should) become massively invested in what they buy; that?s what games are supposed to do. The difference is, a digital copy brings a real-if-tacit impermanence for the same price as a physical one, and little more is mitigated than niggling inconveniences.The reason I don't think this applies to gaming as much is after you buy a digital game you tend to play through the whole thing and get massively invested in it irrespective of the form you get it inm whereas it's not the case with music as you can jump around and not let a lot music grow on you in the same way people once did, or it happens less often at least.
I guess I?m only thinking in terms of new titles; digital is fine for deeply discounted titles. I?m not bitching if I lose $10-20 on a year-old game I had a passing interest in, but if I?m dropping $60 for the new GTA or Halo title, best damn believe I?m walking away with something tangible in my hand.