Buying Starcraft 2

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Judgement101

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Mar 29, 2010
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Percutio said:
Judgement101 said:
But thats means they would have won 3 mins ago.
No way, they can't use their 7 minute thinking advantage if the game is shorter than that.

Besides


@OP

Get a practice partner and really don't worry about getting a high APM, that should increase as you get better, not the other way around.
But due to their lag the american would not be able to attack the base properly.
 

Judgement101

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Mar 29, 2010
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Percutio said:
Judgement101 said:
Percutio said:
Judgement101 said:
But thats means they would have won 3 mins ago.
No way, they can't use their 7 minute thinking advantage if the game is shorter than that.

Besides


@OP

Get a practice partner and really don't worry about getting a high APM, that should increase as you get better, not the other way around.
But due to their lag the american would not be able to attack the base properly.
... Only true if the American was playing on the Korean server.
But the Koreans took over the entire server. (I refuse to surrender.)
 

Judgement101

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Mar 29, 2010
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Percutio said:
Judgement101 said:
Percutio said:
Judgement101 said:
Percutio said:
Judgement101 said:
But thats means they would have won 3 mins ago.
No way, they can't use their 7 minute thinking advantage if the game is shorter than that.

Besides


@OP

Get a practice partner and really don't worry about getting a high APM, that should increase as you get better, not the other way around.
But due to their lag the american would not be able to attack the base properly.
... Only true if the American was playing on the Korean server.
But the Koreans took over the entire server. (I refuse to surrender.)
Also not true. But there a lot of good ones on private servers. But that doesn't matter, watch that white guy fight for his life against the dreaded "KOREANS".
Oh...we are being serious? I thought this was a hypothetical discussion...
 

Nixzilla

Sith Lord
Jul 21, 2009
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my god whats with all the qoutes!!!!! well i bought it off of bliz about 4 hours ago and guess what....... im still downloading
 

AnOriginalConcept

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Jan 7, 2010
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kouriichi said:
http://www.youtube.com/user/HuskyStarcraft
Basically Husky will tell you everything you will ever need to know. hes done a couple of tutorials, and hundreds of videos on Starcraft and Starcraft 2.

I would suggest subscribing to his channel and watching his videos. he covers alot of high rank gameplay that you can learn massive ammounts from.
Quoted for truth.

My other advice is this: Don't succumb to the temptation of rushes. They'll win you games at lower levels but you won't learn anything.
 

Dendred

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Sep 11, 2008
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Buying starcraft 2 is so not fucking worth it. I know from first hand experiance.
 

Duck Sandwich

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Dec 13, 2007
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- By the late game stages, you should ideally have a scout at every resource node, and every Xel Naga Watch Tower. Cloaked/burrowed units are especially useful for this purpose. When the enemy goes to expand, you'll know it and be able to promptly take out their expansion before it's established.
- Generally a good combination to attack with is long ranged anti-ground siege units (Siege Tanks/Colossi/Brood Lords) with ranged units that can attack ground and air (Marines/Stalkers/Hydralisks) In the case of Siege Tanks and Marines, the Siege Tanks will pound enemy defenses and pretty much any ground unit nearby, while the Marines protect the Siege Tanks from air units, and any unit that gets to close.
- Practice league heavily favours people who build Reapers, or turtle and mass Void Rays/heavy air unit fleets. Not to mention the game speed is almost unbearably slow.
- Get detectors early, in order to avoid being screwed over by Banshees, Dark Templar, or Roaches.
- YOU MUST CONSTRUCT ADDITIONAL PYLONS. Seriously, keep an eye on your supply count. There's nothing more frustrating than having the resources to amass a huge army, but then realizing you don't have enough Supply Depots/Pylons/Overlords.


- If you're playing as Zerg and you're making Mutalisks, don't attack with them until you have at least 7-8. Once the enemy sees that you have Mutalisks, they'll most likely pour an arseload of resources into anti-air (building turrets by their base). But if you surprise them with a decently sized force, you can do some pretty serious damage before they can react. Mutalisks can even take out enemies that counter them (Hydras/Sentries/Marines) if the Mutalisks outnumber them by a decent amount.

- If you're playing as Zerg, GET INFESTORS. Just about every Terran player has a habit of massing Marines. The Infestor has an ability called Fungal Growth which does 36 damage over time (Marines have 45HP, or 55 if they have the shield upgrade), and it prevents enemies from moving (they can still shoot though). They can also use Neural Parasite (Mind Control), which is useful against single, tough units.

- As other people have said, scouting is of the utmost importance. If you're Terran, get an Orbital Command and some Ravens. If you're Zerg, morph an Overlord into an Overseer, then plop a Changeling into their base (think the Spy from TF2, except it can't attack). and use your Queens to spawn Creep Tumors. If you're Protoss, use observers.