chadachada123 said:
I have a movie ticket, which entitles me to one seat in the theater. I go in and watch half of the movie, then walk out, and I then sell this ticket to someone else. This person goes in and sits in my now-vacant seat.
It costs the developers (theater) nothing extra except for some heating and wear-and-tear on the seats.
Used games != a problem
Solution: cheaper goddamn games, publishers >.>
I hate analogies. I cannot stand them. Just wanted to throw that out there.
That being said, this is probably the most accurate analogy I've seen on the subject. It's still wrong, but it's better than, say, the car analogy which I cannot fucking stand. A used game can be passed around as many times as necessary. Your analogy doesn't match. That person you gave the ticket to can only see the second half of that movie. If they walk out halfway and sell the ticket to someone else, then that third person only gets to see a quarter of the movie. And so on.
The ticket you sold to the second person doesn't have the same value as the ticket you bought, even though it's the same ticket, because that second person only gets half the movie at most. For a video game, it doesn't degrade. It'll be the same game for everyone.
Used game sales are technically worse than piracy. A common excuse for piracy is 'They wouldn't have bought it anyway'. Used game sales...
they did buy it. Even if they had to wait a month or so for the price to drop to used game-levels, they still would have bought it.
That being said, there is a fine line between used sales and letting a friend borrow the game. At what point does it stop being 'okay'? Digital distribution means that you can't let people borrow the game, nor can you resell the game. So...! It looks like digital distribution is the future of gaming. Woo.
Edit: I forgot to mention something. Video game consoles are EXTREMELY cheap nowadays. Adjusted for inflation, early video game consoles were many times more expensive than the consoles we have today. (Like the Halcyon would cost $5,000 today)
More examples. Super Mario Bros for the SNES cost $49.99 on release. Skyrim cost $59.99. Super Mario Bros was released in 1985. In over twenty years, the price went up $10. Adjusted for inflation, VIDEO GAMES HAVE NEVER BEEN CHEAPER. EVER. EVEREVER. And modern AAA games take hundreds of staff and take millions to produce. AND THEY'RE CHEAPER THAN GAMES MADE BY TEAMS OF 10 PEOPLE FOR A FEW THOUSAND. GET OVER IT PEOPLE. JESUS CHRIST. FMEWCIV3EPFM,3Q
/heavy breathing
Edit: I should point out that at the end there when I started to rage, I'm talking about the games 20 years ago. Not little indie devs of today.
Edit 2: I'm talking about prices in America. I know the EU has like 40 pounds for a new game, but I don't know how much old-old games were there.
Edit 3: If anyone is wondering why I rage so hard, it's because I always hear 'Well, I would buy new if they made it cheaper.' They did. It's extremely cheap compared to before, especially if you were to compare content. Everyone who says they'd buy it if the games are cheaper are dirty liars. They'd still look for a way to get it even cheaper than that.
Don't take this as an insult, but I feel like everyone who complains about the price of video games is like...15 or under and their parents buy them most of their games anyway. I hate to be an old man shaking my cane here, but back in the day, we really did have to fuckin' work for games.
I'm extremely grateful that video games are as cheap as they are.
Edit 4: People in Australia/other parts of the world can ignore most of this post. I don't know how much old-old games were there, either. If it was more than it is now, then my point stands. If not, ignore it.
If you really, truly do not have the money to buy new games and can only afford used games...I think you have more issues than not being able to get the game you want. You know, like buying food. That's important.